I loved playing Kotor, but i got very dissapointed about kotor 2. I felt it like i didn't fully control my character, and that my path was the same whatever i did. And Peragus was the worst planet ever to start on. In the first kotor i felt free and i also felt that i was a part of an inviroment, and i dicided what do to. There was much more things like hunting down people, and about choosing side. It was like that with the Hidden Beks - Black Vulkars, and last but noet least, Dark side - Light side. Atleast that's my opinion.
One day, when i was on the internet i read a topic about kotor 3 and ideas about a new game engine and thing like that. First i thought that was an absolutely stupid idea, because i loved the good old engine! :D
But when a friend of me bought SW: Battlefront, i changed my mind. I wanted to see an SW RPG with the same style of fighting. I know it sounds strange, but that was what i had in mind.
I know that it would be hard to play withas much hitpoints as the enemy, but i thought good armor or force could adjust that. Armor -> less damage.
Ranged weapons would then kill alot faster and would be very efficient. the enemy would also be alot harder to kill. And that means a bigger challenge.
Ofcourse i couldn't forget Jedi. They are very important too kotor. It's the main thing in the game. How your character evolves from a padawan to a Jedi Knight. They would do alot damage, and would have special skills and attributes.
My main comment is more enemies, and enemies that are harder to defeat, especially bosses.