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Ophiuchus

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Everything posted by Ophiuchus

  1. No prob-limo. The folder (root folder->steamapps->common->Pillars of Eternity II->PillarsofEternityIIData->override->Vanilla_Barbarian_Rebalance->design->gamedata) should contain these files: Barbaric Blow's change is in the abilities bundle: the usage value is set from 2 to 1. (Also, wouldn't recommend the component that removes concealed health on Frenzy - it always made the ability bug out for me.) I've heard some mods can be ropey with Steam workshop. Are you downloading the Deadfire tweaks bundle from the Nexus?
  2. Wanted to chime in on the Beguiler discussion and add that Beguiler/Blood Mage is an exceptional Swiss Army Knife multi that offers every kind of affliction and a myraid of crowd control, area denial, and utility effects. It's a ton of micro but very rewarding when played right.
  3. A Paladin of Berath could be Pillars' spiritual successor to D&D's Undead Hunter: their FoD could add Veil Piercing or bonuses versus vessels and/or spirits.
  4. I'm not sure if it would be easy to designate the first companion but Eder's pet unlock option is a simple passive ability and can be added to any companion, sidekick, or hireling with console commands or UC. Had a Nalpazca evening the other night and thought it would be neat to mod in pet "licenses" that unlock the slot for the character.
  5. It definitely functioned at some point (go go Cipher sniper)... will have to test after work.
  6. I can't vet whether or not this is a must have yet but I've been playing around with a new Wizard subclass mod, Spellsword, which changes every hostile, non-grimoire spell into an Imbue, similar to Arcane Archer. I'm already salivating at Trickster Spellblade for that magical fencer motif. https://www.nexusmods.com/pillarsofeternity2/mods/341
  7. Hey gang, I want to change Garrote's cost from 2 to 1 and shave off the recovery a touch. Unfortunately I've had no luck finding the components. I looked through the default exported/design/gamedata ability and attack bundles for Garrote and have changed usagevalue 1 and the recovery ID to 3.0 seconds. It seems this is the NPC version of the ability as I've made a new bundle and nothing on my character is changing; also, I've changed these values in their respective bundles directly and nothing is happening. If anyone could help me find a solution, I'd appreciate it. IMO, Garrote is a fun ability but these penalties outweigh its usefulness. Never mind. I'm a dumb dumb and my recovery ID notes were off. Please delete. Sorry for the inconvenience.
  8. It should be in his Vanilla_Barbarian_Rebalance folder, within "poe_2_deadfire_abilities.gamedatabundle". I like being locked out of certain spells schools for this build but I get the appeal. This brand new Wizard subclass mod, Spellsword, looks promising: like a melee version of Arcane Archer.
  9. Their new subclasses should be found under each "New <Class> Tweaks>" folder in the main bundle. The mods are also available on Steam workshop. https://steamcommunity.com/sharedfiles/filedetails/?id=1590284120
  10. I'm not sure about Mob Stance but for recovery you could go with Armored Grace, a recovery pet (Epsilon, Nalvi, Abraham), and eat Beer-Battered Yyse[sp] or Mohora Wraps. The unique 2-hander Amra and unique plate armor Crimson Panoply both offer chances to proc Frenzy for 25% more Action Speed (the latter is late game, though).
  11. Ditto on that Splintered Reef fight: excluding megabosses and DLC, it's probably the toughest fight in the base game. Your tank is going to get wrecked by Arcane Dampeners and the spawns prevent you from using ambush tactics - all the while, you're being pummeled by long-range shots. Unfortunately many of my Watchers were too prideful to ask Copperhead for help. Special shout out to that Bleak Walker fight on top of the Spire of the Soul Seers. It's tough on its own right but with Deadly Deadfire upscaled it can quickly become a nightmare if you don't use proper positioning and utilize line of sight.
  12. I can't speak for turn-based but Geomancer (Concussive Tranquilizer and Slicken) is her worst enemy.
  13. @Boeroer Have you tried a Citzal's Geomancer? I'm guessing Wounding Shot wouldn't apply to the AoE but Concussive Tranquilizer could be useful in some situations.
  14. It still works great! Heck, I made a video of it the other day for a friend. For Sage, I'd recommend using fists or WotEP until level 13.
  15. I guess it's aligned with whatever was going on in your life at the time, and you can anchor the game to it. For example, whenever I think of Super Mario RPG, I'm reminded of that summer playing it: my grade school friends having fun in the pool; my mom cooking a humongous breakfast (bacon, scrambled eggs, toast, fried mushrooms, hashbrowns) for us.
  16. Oh, duh. I spaced it on HoMM3. My brother (Gen Xer nerd who taught me most everything I know about PC gaming and RPGs) and I played hot seat. That was a fun summer (2000?): learning html and playing UO with VH1 and Cartoon Network running in the background till the wee hours of the morning. Eventually I incorporated the HoMM3 OST into P&P nights. Good times.
  17. Elementary School: FF 2/4, FF 3/6*, Chrono Trigger, Earthbound, Super Mario RPG, Link to the Past, Warcraft II, Mortal Kombat II Middle School: FF 7, FF Tactics, Suikoden, Pokemon Blue, Diablo, Starcraft, The Sims, Medievil High School: Ultima Online, Dark Age of Camelot, Suikoden II, FF 9 (the OST reminds me of my girlfriend at the time so bonus nostalgia), Metal Gear Solid College: The Sims 2 (my dorm mates, who consisted of jocks, nerds, holy rollers, edgelords, mundies, and everyone in between, would often hang out and play this one), Guild Wars 1, Super Smash Bros. Melee, Metal Gear Solid 3 *I got FF3/6 for Christmas '96 and have played it once a year since. I'd place it as number one on the nostalgia tier.
  18. I liked Final Fantasy XV better when it was called Final Fantasy VIII, er, maybe. FFIX's Moguri Mod is a great reason to pick it up on Steam.
  19. I've been on a Final Fantasy kick lately and am working through Theatrythm Curtain Call for the 3DS. I'm acing songs from the older titles but them new fangled Final Fantasy Type-O-BraveCrystalamarama-012Dodecahedron songs are giving me trouble.
  20. A bit of a long shot here, but I think it'd be cool if Magistrate's Cudgel could bind to Steel Garrote (bound like Fighter) and Priest of Woedica (bound like Cipher or Monk). I also think Mage Slayer and Corpse Eater deserve a look. I worked on a Mage Slayer revision but never got the modding off the ground floor. The idea was to replace Frenzy's Fit with foe-only Spell Resistance and add an Arcane Dampener or Concussive Tranquilzer effect to its Yell abilities (to give value to SC Mage Slayer). Keep the Spell Disruption effect and include its chance to disrupt in the description (iirc, 10% per stack?). Penalties would be reduced healing and/or beneficial duration like in the beta, loss of Carnage and Accurate Carnage, and inabilty to use scrolls. Veil Piercing of some form is another idea. I guess that's also a bit of a long shot but one can dream. As for Corpse-Eater, maybe make it a tankier kit: add a temporary bonus to duration and healing received after consuming a corpse to pair with Savage Defiance.
  21. You inspired me to roll a Berserker/Fury on my next playthrough. I'll miss Warlock's maneuverability but that gear synergy is hard to pass up.
  22. My favorite balance: PoTD /w upscaling; enemy stats modded to Veteran levels except PEN and Health. Deadly Deadfire 4.0 Full Attacks modded to -15% instead of -35% Some Deadfire Tweaks options, namely changes to Ranger, Mage Slayer, Shattered Pillar, and Priest of Eothas; weapon modals stack with active effects. New subclasses, like Warden (Ranger) and Sniper (Rogue); unlocked companion subclasses. Most of the mod's components are OP so it's been trying to find the right balance. I like their companion starter equipment and trinket mods, too. Community Patch Phenomenon's Spell Shaping mod and stronger Affliction/Inspiration mods Stardusk's True Skald and true Devoted along with some components from their earlier Priest mod. TTI Unique Items Spoils of Caed Nua
  23. Mods don't block you from acquiring achievements. IIRC, the only option that blocks them is iroll20s in the console.
  24. Those erroneous descriptions and hidden mechanics. Thanks for the clarification and feedback. IIRC, the Carnage scaling is 3.3% per PL.

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