
mjo2138
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Hello everyone, I was wondering how many of you (I imagine the majority) play all the DLCs for each play through. I feel like the DLCs are an entirely different game, and don't have real synergy well into the main content of the game. I feel like Deadfire is already large enough for each play through, offering a wide variety of unique encounters, roleplaying opportunities, and so it. It is like each island is a different sampler plate for a tapas bar, each short, sweet, and offering a unique reward. DLC just feels like a grind. It is awkward to try to 'choose' a time to do them, as they mostly favor late game. I know BoW can be done earlier, but I am usually already so busy finishing up quests that I put it off till later. I enjoy the challenges (I play on POTD upscaled) of the DLCs, but the sheer visual spam of SSS battles is a bit much. I have a good system, but I think Unity is the larger issue here (besides, this is entirely other issue) . FS is fun, but it is quite a bit for back to back playthroughs. As you might have guessed, I am not a big fan of DLCs in other games such as Skyrim or PoE 1... it just feels like superfluous content added after the original vision of the game was imagined and implemented. For instance, in PoE 1, I really liked the endless paths quest; completing each floor was rewarding and fun. In many ways , it was like a DLC which was well integrated into the base game. It all led up to the epic Adra dragon battle. having one big 'mega dungeon' was fun for each play through, but I never really looked forward to the White March DLCs. Yes there are dragons, items, companions, and so forth, but it just feels like quantity of quality. In Deadfire, there are no real make it or break it items (dealbreakers, lol) which make the DLC mandatory in terms of powergaming. I am something of a completionist so I hate to miss out on items, but I think i will only keep BoW for the Helm of the Atronachs, (sp) and Vatnir, and delete the rest. On the other hand, I really like the Megabosses. I cannot recall and specific items being needed to beat them from the DLCs aside from the convenience of the Helm of the Atronachs for Dorudugan's pull effect. Anyways, do any of you feel the same way? Would you make the radical decision of uninstalling the DLC for playthroughs despite having purchased them? How do you keep yourself 'motivated' for the base game + DLCs.? I am finishing my Arcane Knight play through, but I never really got into this character as much as my Marauder.
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NPC strat
mjo2138 replied to Aerethiel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
That is good to hear that you also don't like using potions. am also not a big fan of the micro. I have an AI setup with the consumables, but I don't like to use it for every encounter. II also never use explosives for the same reasons. -
As mentioned before, Essence Interrupter is one of the best bows in the game. Make sure to buy it ASAP in the first town. It has shock/pierce dmg type, which allows you to bypass high armor ratings for many enemies across Deadfire. The only downside is you will need to remove to enemy summon effect as soon as possible.
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I love the base game, but honestly I am having trouble finishing the grind of the DLC... the vision of deadfire was roaming from island to island and questing, but the DLCs are quite a time sink. Do any of you feel the same? That being said, I love the challenge of the megabosses, but feel I have burnt out based on the DLCs. I am considering uninstalling the DLCs to focusing on the main game. Could I kill the megabosses without key items from the DLC?
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Thank you! I like the idea of using a theme, a synergy, and a RP conception. Honestly, I don't always RP and instead focus on combat tactics and builds, so I need to do this more to create a more immersive experience. I love Skyrim, as well as many other RPGs of days gone by (Chrono Trigger). thanks!! I need to learn more about synergies. I have been using Tekehu following your advice from earlier and it is fun!
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Thanks for your detailed response! I like the idea of picking a theme, and letting that guide me. I will try to do the same for companions as well. I found some good guides by Sin Tee, as well as many others on the forums here. I agree about testing out items and checking the combat logs; that is where you really learn alot. Boeroer mentioned how blunderblass attacks apply the first effect - e.g., confounding blind as the attack applies to all bounces. These kinds of things are not explicit based on skill descriptions, so testing really lets you see. I tend to find one 'party' to build around my MC, then I am too stubborn to switch it up. However, I need to experiment more! I will check out your FAQs. Are they under the same Screen name?
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Hi Everyone, First of all, it has been enjoyable to finally play this game more now that we all have a bit of free time. As an avid reader of the forum, It has been great to absorb all of the knowledge. I also enjoy watching several of the YouTube Channels from of these forum members, especially with the Megaboss guides . Anyways, I want to learn how to conceptualize builds and implement them, especially end game. I feel like a lack a consistent direction in my builds, and I am overwhelmed by the sheer amount of choices end game and DLCS bring in terms of item choices. I have a fear of commitment, (not with relationships!) , and end up saving most of my Adra Bans (like toliet paper nowdadays) lest I spend on them an item I was not quite sure about. It is like I am in a prison of freedom (Satre said that, right?) I was reading a post the other day about finding an OP Monk combo, and I realized I need to increase my explicit knowledge of this game. I play on POTD upscaled. Now I have an Arcane Knight (Goldpact/wizard vanilla) but I don't know how to play him. Caster? Fighter? CCer? Any advice would be greatly appreciated!
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I just hope good isometrics RPGs keep coming out.... the market for isometric RPGs like pillars still exists; it just aging. As long as we are around, there will be games for our generation. I bet the median age for deadfire fans is between late twenties and older. We are getting older lol. I am 34.
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I have been playing a goldpact/vanilla wizard on POTD upscaled. It is very tanky, but does not do very good melee dmg, even with all the wizard buffs (which are mostly defensive, anyways). You can get incredibly high deflection which is fun, as well as other defensive stats with giftbearers cloak, deep faith, and snakes reflex, bears fortitiude etc. You could forgo will defenses if you use Modwyr, allowing you to min/max even more. In the end, It plays like a frontline caster that can take damage and dish it out. I use mine for CC (eora's pull, DEX afflicitons) to set up for Aloth (pure wizard) to cast his big spells along with Tekehu (druid) for greater maelstrom.) I also use Minoletta's piercing burst which is always great due to its insane penetration. the other route you could go is melee. There is a spell i tried (Draconic Fury, unique spell from Spindleman) but it's chance to cast terrify has really low accuracy (86) which is too bad because that would be a fun terrify/fire build since it adds fire lash. It is easier to use the terrify/weaken aoe to CC.
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Thanks! That would be the best of both worlds as a beserker/fury! It seems like the AOE of carnage is smaller than POE 1, but still that means 2/3 mobs will be affected- which is good! I like WoTEP 2h even though the cone is small on eder - i need to check if int affects the cone's radius. I I gave the +2 PL elec armor to Tekehu (druid). I will add deltro's cage helm to eder along with Lord Darryn's and test if the dmg proc applies to melee shock attacks. Most mobs have a weak AR to electricity, (as in Skyrim, most mobs are weak to fire). Interesting trend I have noticed. I dont think I would mind the micro too much to get maximum PL, at least for boss fights or difficult encounters. I am playing on POTD upscaled on my 3rd run (I have so much more time now due to COVID 19!) I thought Dancing Bolts was foe only, but if it procs the Cage helm then that is amazing! A lot of stuff in this game is not explicitly so I am glad you told me. On a different note, I was reading an old post where you mentioned that blunderbuss multi-**** applies the attack effect to all mobs (e.g., if a rogue using confounding blind, so it will apply to all mobs attacked) I will test it again for 5.0 but that seems like a deal breaker. By the way, I see you live in Romania? I used to live there for 5 years in the Satu Mare region Buna Ziua!