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Everything posted by Aram
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Huh? You really should know this. http://en.wikipedia.org/wiki/Muzzle_velocity Barrel length can affect the kinetic energy transmitted to the bullet. Thankyou for the wikipedia page. I never knew what muzzle velocity was until you linked a wiki page for me.
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because damage depends on both mass and velocity So why would a .223 pistol do more damage than a .223 rifle. How do you explain why one sword does more damage than another? It's a game play mechanic, it's better not to think too hard about it. They're magic swords.
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What's your strategy for getting over a woman/man?
Aram replied to alanschu's topic in Way Off-Topic
A ladder or stairs. -
because damage depends on both mass and velocity So why would a .223 pistol do more damage than a .223 rifle.
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The thing about RPGs with guns that I never understood is how two weapons firing the same cartridge can have different damage ratings.
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Waitaminute that's James Cromwell.
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Define "historical value."
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Doesn't he have a liver condition to worry about from when he pumped steroids as well as iron. The only muscle the president needs is the one between his shoulders. The trapezius?
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My favorite part of the game was early on when it still felt like a hunter gatherer survival game instead of a kill everything and save the world game. Searching abandoned shopping centers to scavenge food and drinking from toilets for water--the game almost unintentionally had a gritty, brutal nihilism which I quickly realized wasn't a real part of the game. I went around desperately scrounging supplies and ammo and fending off rats and raiders with the little ammo I had, and for about five minutes I felt like I was actually playing a game version The Road. Then I started throwing away food because I was carrying too much and my personal robot supplied me with purified water on demand. Then it felt less like a wasteland and more like a playground. If the game is easily moddable, I'd like to see a mod where your only mission is to survive, or reach a certain location alive--a sort of post-apocalyptic Survivor Man. You actually have to eat the food you find, drink filthy irradiated water, and find a warm place to sleep to survive. Food and ammo are scarce. Insane cannibals roam the wastes. You can't afford to be charitable. Your only ally is your dog, because he can sniff out food--and if you can't find enough food for you both, you have to kill or abandon the dog. Or you can resort to cannibalism yourself. There could still be quests and moral decisions--ie, do I offer this dying man on the road my last bottle of water, do I try to save this family from these cannibals--but the wasteland actually becomes the game rather than the setting.
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Because it's better.
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I think that coming across things like a wannabe super-hero battle between the Ant-Agonizer and the Mechanist already breaks the immersion a little bit more than not being able to kill children.
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Except they're not really.
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That and some seriously broken quests. It wasn't even just the cheesiness but the complete destruction of the atmosphere. Every town you entered felt like a Disneyland "theme" ride. In this town: Gangsters! In this town: Kung Foo! In this town: The Old West! They all felt like something exactly unlike a post-apocalyptic wasteland. People keep saying it's superior because it has more content, but more means nothing if it's a lesser quality of content.
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And yet nobody has ever used one for an illegal assassination. Full auto weapons are allowed with a $200 tax and by jumping through some government hoops. Again, the last and only time a legally owned and registered machine-gun was used in a crime, it was by a corrupt police officer used to execute a drug dealer. Frankly, if statistics mean anything, a more effective gun control would be to only allow anti-material and full-auto weapons. What's with those psycho golfers who have 10+ golf clubs? Or those psycho musicians who own 10+ guitars? It's almost like they have a hobby or something.
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There was a complicated and utterly confusing random encounter that was basically an inside joke about a forum one of the developers was a member of--an inside joke about a spammer they banned. It really didn't need to be there.
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Now wait just a second. That's not fair. I'm a passionate gun owner and I would never have voted Bush into a third term. The as in the greater number. I wouldn't either.
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So if you didn't vote for Obama because you didn't want him assassinated, you are a scumbag? No you're just an idiot.
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I think I'm going to replay through the game evil next. I imagine it will be satisfying after everything I endured last game without a bit of thanks.
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They're actually both a guy named Bob in Seattle who created both identities to cheat on his taxes.
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I think it's his voting record that bothers gun owners but I don't think there's much to worry about. What bothers me is I think the passionate gun owners would have voted for Bush in for a goddamn third term if they could over Obama over the gun issue. Now there's nothing wrong with making one issue your issue and sticking to principles, but it's a pretty ****ed up system when you have two choices on who to vote for and you often have to take the lesser candidate simply over one issue--whether it's guns or whatever you feel strongly about. I end up feeling ill every time I cast my ballot, no matter who I go with.
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I wouldn't say that... If you tried, I'll bet you could find some form of pop culture reference, fourth wall violation, or sheer absurdity for every five minutes of game play in Fallout 2. It probably wouldn't take five minutes.
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How regularly did things like this appear in the game? Every five minutes. It almost ruined the game.
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I didn't find any.
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You can't and honestly I'm glad. It never really worked in any of the Fallout games.
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To many of them their guns are like their babies. And now that Obama is elected they fear he'll take their babies away from them. Well I would be too but I don't think he's very likely to.