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peardox

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Everything posted by peardox

  1. I was thinking about the Priest of Nemnok and had a cool idea How about a subclass that merges a load of sci-fi themes? You start of with a level 1 "Towel of Smiting" (HHGTTG) then can get a "Batleth of Destuction" (Star Trek) maybe with a Holly (Red Dwarf) pet. Obvioulsly the assets won't be perfect as we can't add models or images Just a dumb idea... Comments?
  2. Thinking out load (as usual) There's probably a global variable that sets the discount per vendor / faction / whatever Globals are used extensively in the game, just a case of finding the right one - I know it's not a char or store attach For the next few days I'm going to go thru design/conversations/* to dissect that lot - at the end of that process (more complex than it looks) I should have a list of the junk we need. Unless it's baked-in of course. As a note I believe it to also be possible to turn any named NPC into a vendor (not too far into investigating this one yet though)
  3. I've got German + Italian sorted (prob French + Spanish too) There are conditions I've promised my friends credits so when you publish I require the following (not all may apply) Name Email Website Services (I stuck that one on for the guys - we can basically skip that I think) As soon as I get to a MOD with localisation I'll be using their services and giving full credit Please note that I'm only asking for credits, this won't affect any financials Ooh - just thought of a native Spain dude I know (cool) Message me if you agree to the terms with the en/../stringtable etc
  4. This is more a discussion than a project as I'm not positive it can be done What I envisage is that rather than the credits roll after Eothas where it say you sail away into the sunset you instead arrive back in Neketaka with a new quest - fix the empire (which involves killing the Queen etc) - I believe this is possible... The other idea I had is that before endgame unlock all not-taken quests (I did less than half on my first run-thru). There are some issues with this one as the factions are mutually exclusive quest lines. There are a total of 27 Bounties for example I have to sort thru differing info regarding Quests as one list gives me 106 while another gives me 121 - the larger stringtable has "To Hunt a God" twice for example (there are quite a few examples like this) I'm gonna take a few days off MOD writing and sort out all the quests which I'll post as a PDF
  5. I like the idea of some funny spells for him (like bow to Nemnok) As the guy's basically a pissed-off imp with delusions of god-hood this should be played on with spells that summon imps etc at low levels and REALLY weird ones at higher levels (summon Nemnok as an temp Ally?) One thing I'd love to do is change the PC into a Nemnok - that would be super-cool, wander around Deadfire as Nemnok He should also be added as a God bestiary item. I downloaded the Channeler sub-type from NexusMods today so it appears this is all possible
  6. There are various boolean operators - here's a random one I just grepped out... "Conditionals": { "Operator": 0, "Components": [ { "$type": "OEIFormats.FlowCharts.ConditionalCall, OEIFormats", "Data": { "FullName": "Boolean IsSkillValue(Guid, Guid, Operator, Int32, Boolean, Boolean)", "Parameters": [ "b1a8e901-0000-0000-0000-000000000000", "f5d2c2bf-1ffd-4741-b6d8-31ae01985d4b", "GreaterThanOrEqualTo", "3", "True", "False" ], "UnrealCall": "", "FunctionHash": 193829831, "ParameterHash": 1920340589 }, "Not": false, "Operator": 0 } ] }, So, in theory yep, you can do what you want I've picked the functions out of the quests but they appear all over the place so my list is incomplete ATM. I'm slowly creating a MySQL DB I'll release when it's more polished - it's useful already in tracking down what some DisplayName means or working out which one to search for. I've done 27 tables so far.
  7. That idea seems a bust I can't find anything with 2x a5200562-c6ae-45b6-8d21-a3d331ae6f11 (lockpick) and 1x 104994a3-bac5-4691-b87d-13153694075f (Grappling Hook) in it in exported. That's the contents of a crate near the wrecked ship @ start Analysing further I find that both items and 1x 4a41b390-ca35-4f1c-b17e-26f89aa83dfd (Sparkcrackers) from crate by campfire all exist in level349 so I presume these are hard-coded into the level file and 349 is Vilario's Rest (which we can't MOD) Pity, that would have been a perfect way not to tread on other peoples MODs
  8. I love the Priest of Nemnok idea, very funny He could start off with a Nemnok pet
  9. There are a few crates on the beach, they seem good spots to stuff items into Think I'll try that out and stick all the ships in a box
  10. Ahh, hit a small snag. Switched everything to CanSellForFullValue and selling everything in my clothing stash resulted in exactly the same amount of cash with and without the MOD installed. Turns out you get ripped off by the vendors, they sell you something above market price. For example Sanza sells a Spyglass for 5,000 (4,500 for me with my 10% discount) but if you look at the description it is listed as being worth 1,000. I imagine what you're after is, in the example above, selling Sanza a Spyglass for his own asking price?
  11. Did this yesterday owing to a REQ https://www.nexusmods.com/pillarsofeternity2/mods/99 The scaling will affect how, for example, Furrante works The MOD is simple, it doubles the base level of any NPC
  12. Got German done Waiting for French, Spanish + Italian The others...
  13. How much you want this? I can hunt down the solution but it won't be til the w/e as I've already promised some other MODs I suppose you basically want all slots open, should be fairly easy
  14. That's a good location Hadn't thought of that one How about the wardrobe? Can I bag that one?
  15. Actually, it'll take an hour or so to get to testing If you've seen my MOD Double Hard getting that one off the ground took about three hours (learn from what goes wrong) This one would be pretty quick, now, to do as I've automated re-writes of *gamedatabundle The key is actually CanSellForFullValue and the Value as in, err "Value" I'll simply set CanSellForFullValue to true as requested I promised to look at the Invisibility MOD tomoz but as this is waiting on translation have no issues writing this one owing to myself waiting for the text strings for Invisibility Wizard. The bitch of writing a MOD is creating all the images required for Nexus (can longer than writing the MOD)
  16. If you do the full Nemnok experience it's a real blast. I won't tell you why or what happens but the Lost Grimiores has a very funny ending This was, by far, my fave Deadfire quest Apparently there's a map that leads you there but the big clue for me was after visiting every island I still had one 'Unidentified'
  17. Is this possible (of course it is) One recent MOD req is for a +abilities so I was thinking that if I stuck it on a ring that when equipped gives you that buff. The reason I ask is that there are a limited number of vendors so this is a general Q that helps all MOD devs The handy thing is that whatever class I chose I can stash it then give it to Aloth if not playing a Wizard myself
  18. Righto, This one will involve text so I've just contacted a long-time multi-lingual mate for translations I could prob release an EN only version tomoz but adding the four translations makes it far more polished My friend don't (AFAIK) do pl, pt, ru or zh but the MOD community will obviously help
  19. Having a day off but will look at this tomorrow for you. Are you playing as a Wizard? The thing is that your first NPC to join is Aloth by which time you should be lvl 3 or 4 I'll stick the 1+2s in anyway, just thinking out loud
  20. It was a Req on NexusMods so I just wrote it I must admit it's not the most inspired MOD but it was quick to process (it re-writes the file in about a second now) I'm still learning the MOD system so 5 days in I think I've produced useful MODs as reqed My initial MODs (No Storms + Plain Sailing) were simply to address issues I, personally, had with POE2 If you don't like my work be constructive - suggest a MOD YOU WOULD LIKE and I'll have a bash at it Writing MODs is a by-product of the reason I got into this which is a Guidebook Did you know for example that there are 107 quests? Some mutually exclusive (factions) but we're still left with 100 or so. I had no idea there were so many quests in Deadfire but as I have the full list now I can track them all down. I have two ultimate goals (not sure if the second is possible) 1) After He Walks In Fire unlock all remaining quests 2) Kill the ending (not sure this is do-able) so you get to play more Addendum - Become King / Queen of Deadfire if I get thru (2) which involves simply killing the current leader as we just saved the world (got a story line already prepared for it - nearly everyone becomes enemy <g>) Not sure I can do these but that's my ultimate goal
  21. A this thread has been inactive for hours if @preaCor don't claim it I'll have a go @preaCor you want it - fine - it's yours I thought of a cool upgrade to this MOD, stick it on an equip item - not done items yet so would be a fun one to give it a go @preaCor if you want to do the item - feel free, I won't have time for a few days anyway I'm working thru ConvoBundles tomoz (really complex)
  22. @BMac I read in the Structuring your Mod thread about the requirements to completely replace an object. I wrote a bit of PHP which simply reads in characters.gamedatabundle, multiplies BaseClassLevel by X (randomly rounded on fractions) and writes it all out to a mod. This seems like a LOT of duplication of data and may cause conflicts with other mods. Before using the current method I was just outputting minimal information ($type, ID + Components[][baseClassLevel]) This didn't work of course The point is it SHOULD work as it'd make MODs smaller and less prone to conflict with someone else's MOD. A very good upgrade from the MODders point of view would be one the version that didn't work did. The size of the working mod is 3.4M while the stripped down one was 460k
  23. Double Hard raises the level of all NPCs + Monsters by doubling their base level. Written specially for those of you who find POE2 too easy. Here's what happens to Captain Furrante for example. Without Double Hard he's a 16th level, with it he's level 32. Depending on your level scaling and difficulty setting he can be far higher than shown here - image was taken on Story Mode (I'm using Story Mode for a project involving mapping everything)...  If this is too hard / easy drop me a note in and I'll run off a 3x / 4x / 1.5x or whatever you ask for. To install unzip pdx-double-hard.zip in your Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\override directory. If you haven't got an override directory in PillarsOfEternityII_Data create it and unzip pdx-double-hard.zip in your freshly created override directory. Double Hard is available HERE
  24. Here are the script verbs I've found so far (there will be more) - note these are only from Quests in design/conversations/* recursed If you find something hopeful here tell me what to look at and I'll try to work it out Try the conversationbundles if you wanna get really screwed up (starting to understand them) Boolean AlwaysFalse() Boolean AreGuidsSameGameData(Guid, Guid) Boolean AreGuidsSameObject(Guid, Guid) Boolean CallGlobalConditional(Guid) Boolean CanGiveMoney(Int32) Boolean CanUseAbility(Guid, Guid) Boolean CharacterIsBusyInInteration(Guid) Boolean CharacterIsInRangeForInteraction(Guid) Boolean CompareGlobals(String, Operator, String) Boolean CrewMemberHasPersonality(Guid, Guid) Boolean DidImportLegacySave() Boolean FullSailWillRam(ShipDuelParticipant) Boolean HalfSailWillRam(ShipDuelParticipant) Boolean HasAbility(Guid, Guid) Boolean HasAnyCrewJobAmount(ShipCrewJobType, Operator, Int32) Boolean HasAnyCrewJob(ShipCrewJobType) Boolean HasClass(Guid, CharacterClass) Boolean HasConversationNodeBeenPlayed(Guid, Int32) Boolean HasCrewJobAmount(ShipCrewJobType, Operator, Int32) Boolean HasCrewJob(ShipCrewJobType) Boolean HasLAX1() Boolean HasLAX2() Boolean HasMoneyPlayer(Operator, Int32) Boolean HasOngoingActionOfType(ShipDuelParticipant, ShipDuelActionType) Boolean HasOngoingAction(ShipDuelParticipant) Boolean HasPackage(ProductPackage) Boolean HasQuestStarted(Guid) Boolean HasShipDuelAdvantage(ShipDuelParticipant) Boolean HasStatusEffect(Guid, Guid) Boolean HasSubClass(Guid, Guid) Boolean InteractionSelectPartyMemberAbility(Int32, Guid) Boolean InteractionSelectPartyMemberClass(Int32, CharacterClass) Boolean IsActionValid(ShipDuelParticipant, ShipDuelActionType) Boolean IsActive(Guid) Boolean IsAnyCompanionActiveInParty() Boolean IsAnyCrewCount(Operator, Int32) Boolean IsAnyWeaponEquippedInPrimarySlot(Guid) Boolean IsArmorEquipped(Guid) Boolean IsAtShipRetreatDistance() Boolean IsAttributeScoreValue(Guid, AttributeType, Operator, Int32, Boolean) Boolean IsBackerBeta() Boolean IsBackground(Guid, Background) Boolean IsCharacterStealthed(Guid) Boolean IsCompanionActiveInParty(Guid) Boolean IsCompanionActiveInPartyOrPresent(Guid) Boolean IsCompanionRelationship(Guid, Guid, RelationshipThreshold) Boolean IsCrewCount(Operator, Int32) Boolean IsCrewJobRanks(ShipCrewJobType, Operator, Int32) Boolean IsCulture(Guid, Guid) Boolean IsCurrentHullHealthValue(Participant, Operator, Int32) Boolean IsCurrentHullHealthValue(ShipDuelParticipant, Operator, Int32) Boolean IsCurrentlyDaytime() Boolean IsCurrentlyNighttime() Boolean IsCurrentSailHealthValue(ShipDuelParticipant, Operator, Int32) Boolean IsCurrentTime(Operator, Single) Boolean IsDead(Guid) Boolean IsDeity(Guid, Guid) Boolean IsDisposition(Guid, Rank, Operator) Boolean IsDistance(Guid, Guid, Operator, Single) Boolean IsEncounterActive(Guid) Boolean IsEncounterBiome(Guid) Boolean IsGender(Guid, Gender) Boolean IsGlobalValue(String, Operator, Int32) Boolean IsHealthPercentage(Guid, Operator, Single) Boolean IsHostileToPlayer(Guid) Boolean IsInActiveScene(Guid) Boolean IsInCombat() Boolean IsInScene(Guid, Guid) Boolean IsInVolume(Guid, Guid) Boolean IsItemCount(Guid, Operator, Int32) Boolean IsItemEquipped(Guid, Guid) Boolean IsLastVolleyDamageAmount(ShipDuelParticipant, ShipDuelDamageType, Operator, Int32) Boolean IsLegacyHistoryValue(String, Operator, Int32) Boolean IsLevel(Guid, Operator, Int32) Boolean IsMapVisibility(MapType, MapVisibilityType) Boolean IsMonthAndDay(Int32, Int32) Boolean IsMoraleStatus(MoraleStateType) Boolean IsOCLInState(Guid, OCLState) Boolean IsPaladinOrder(Guid, Guid) Boolean IsPartySkillValueCount(Guid, Operator, Int32, Operator, Int32, Boolean) Boolean IsPlayerCrewMemberActive(Guid) Boolean IsPlayerShipAttribute(ShipAttributeType, Operator, Int32) Boolean IsQuestActive(Guid) Boolean IsQuestAddendumTriggered(Guid, Int32) Boolean IsQuestCompleted(Guid) Boolean IsQuestEndStateTriggered(Guid, Int32) Boolean IsQuestEventTriggered(Guid, Int32) Boolean IsQuestFailed(Guid) Boolean IsQuestOnNode(Guid, Int32) Boolean IsRace(Guid, Race) Boolean IsRaining() Boolean IsRangedWeaponEquippedInPrimarySlot(Guid) Boolean IsRangedWeaponEquippedInSecondarySlot(Guid) Boolean IsRangedWeaponInWeaponSetPrimarySlot(Guid, Int32) Boolean IsReputation(Guid, RankType, Int32, Operator) Boolean IsScheduleInteractingWithTimeSliceObject(Guid, Int32) Boolean IsScheudleTime(Guid, Int32) Boolean IsShipDeathType(ShipDuelParticipant, ShipDeathType) Boolean IsShipDistance(Operator, Int32) Boolean IsShipDrinkCount(Operator, Int32) Boolean IsShipExploded(ShipDuelParticipant) Boolean IsShipFoodCount(Operator, Int32) Boolean IsShipType(ShipDuelParticipant, ShipType) Boolean IsSkillCheckTokenCount(Operator, Int32) Boolean IsSkillValue(Guid, Guid, Operator, Int32, Boolean, Boolean) Boolean IsSubrace(Guid, Subrace) Boolean IsSunny() Boolean IsSupplyCount(ShipSupplyType, Operator, Int32) Boolean IsTeamRelationship(Guid, Guid, Relationship) Boolean IsTeamRelationshipToPlayer(Guid, Relationship) Boolean IsUserBeingPerceivedBy(Guid, Boolean) Boolean IsWeaponTypeEquippedInPrimarySlot(Guid, WeaponType) Boolean IsWeaponTypeInWeaponSetPrimarySlot(Guid, Int32, WeaponType) Boolean ObjectHasItemCount(Guid, Guid, Operator, Int32) Boolean OrlanGameOpponentResultIs(Result) Boolean OrlanGameOpponentWinning() Boolean OrlanGamePlayerResultIs(Result) Boolean OrlanGamePlayerWinning() Boolean OrlanGameRoundCountIs(Operator, Int32) Boolean PartyHasAbility(Guid) Boolean PlayerShipHasActiveUpgrade(Guid) Boolean ProgressionTableIsSubrace(Subrace) Boolean ShipDuelAIActionIs(ShipDuelActionType) Boolean ShipDuelIsFirstTurn() Boolean ShipDuelIsRelativeBearing(ShipDuelParticipant, ShipCombatRelativeBearing) Boolean ShipDuelIsTurn(ShipDuelParticipant) Boolean ShouldNotPlay() Boolean StrongholdIsCompanionAvaliable(Guid) Boolean StrongholdIsPrestigeValue(Operator, Int32) Void AbandonShipDuel(ShipDuelParticipant) Void ActivateObject(Guid, Boolean) Void AddAbility(Guid, Guid) Void AddAbilityWithPopup(Guid, Guid) Void AddCrewToRoster(Guid) Void AddExperience(Int32) Void AddExperiencePlayer(Int32) Void AddInjury(Guid, Guid, Boolean) Void AddInjuryToPartyWithAttributeCheck(Guid, Guid, Operator, Int32, Boolean) Void AddInjuryToPartyWithSkillCheck(Guid, Guid, Operator, Int32, Boolean) Void AddPlayerShipUpgrade(Guid, Guid) Void AddToParty(Guid) Void AdjustMorale(Int32) Void AdjustPartyFatigueWithSkillCheck(Int32, Guid, Operator, Int32) Void AdjustSupplyCount(ShipSupplyType, Int32) Void AdvanceQuest(Guid) Void AdvanceTimeByHours(Int32) Void AdvanceTimeByHoursNoRest(Int32) Void AdvanceTimeToHour(Int32) Void AIForceAttack(Guid, Guid) Void AIPathToObject(Guid, Guid, MovementType, Single) Void AIPathToPoint(Guid, Guid, MovementType) Void AISetBusy(Guid, Boolean) Void AISetScriptedBehavior(Guid, ScriptedBehaviorType) Void AISetScriptedUseObject(Guid, Guid) Void AIShipAction() Void ApplyDamageToPlayerShip(Int32, ShipDuelDamageType) Void ApplyLegacyHistoryToGame() Void ApplyRandomSevereInjuryToRandomCrew(Int32, Boolean) Void ApplySevereInjury(Guid, AfflictionGameData) Void ApplySevereInjury(Guid, Guid) Void ApplyStatusEffect(Guid, Guid) Void AreaTransition(Guid, PointLocation, String) Void Autosave() Void BlockForShipAI() Void CallGlobalScriptAfterTimePasses(Guid, Int32, Int32, Int32, Int32, Boolean) Void CallGlobalScript(Guid) Void ChangeTeam(Guid, Guid) Void ChangeWaterLevel(Guid, Single, Single) Void CharacterUseAbility(Guid, Guid) Void ClearConversationNodeAsRead(Guid, Int32) Void ClearPreviousAttackTarget(Guid) Void ClearSpecifiedGuids() Void Close(Guid) Void CompanionAddRelationship(Guid, Guid, Axis, Guid, Boolean) Void CompanionResolveRelationship(Guid, Guid, Boolean) Void ConsumeShipDrink(Int32) Void ConsumeShipFood(Int32) Void ContinueShipAction(ShipDuelParticipant) Void DealDamage(Guid, Single) Void DestroyWeaponInSlot(Guid, EquipmentSlot, Int32) Void DisplayLegacyHistoryWindow() Void DispositionAddPoints(Guid, Guid) Void EmergeStart(Guid) Void EncounterDespawn(Guid) Void EncounterReset(Guid) Void EncounterSetPlayerRelationship(Guid, Relationship) Void EncounterStopCombat(Guid) Void EndGame() Void EndShipDuel() Void ExitAmbientAnimation(Guid) Void FadeFromBlack(Single, Boolean, Boolean) Void FadeInGameObject(Guid, Single) Void FadeOutGameObject(Guid, Single, FadeOutBehavior) Void FadeToBlack(Single, Boolean, Boolean) Void FlipTile(Guid, Int32) Void FocusCameraOnPosition(Guid, Single) Void ForceRandomEncounterToAttack() Void GameCompleteSave() Void GameOver() Void GiveEncounterExperience() Void GiveItemAndEquip(Guid, Guid, Boolean) Void GiveItems(Guid, Int32) Void GiveItemsToObject(Guid, Guid, Int32) Void GiveItemsToShipConsumeQueue(Guid, Int32) Void GivePlayerMoney(Int32) Void GivePlayerShip(Guid) Void GiveSailorTales(Int32) Void GiveSailorTalesToCrewMember(Guid, Int32) Void GiveTriumph(Guid) Void HideScriptedInteractionPortaits() Void IncreaseWorldMapMapSize(Guid, Int32) Void IncrementGlobalValue(String, Int32) Void IncrementTrackedAchievementStat(TrackedAchievementStat) Void InteractionSelectPartyMemberAbility(Int32, Guid) Void InteractionSelectPartyMember(Int32) Void KillBarkstringOnSpeaker(Guid, Boolean, Boolean) Void Kill(Guid) Void KnockDown(Guid) Void LaunchAttackAtObject(Guid, Guid) Void LaunchRandomEncounter(Guid) Void LoadAudioBankPlayAudioEventAdvanced(Guid, String, String, String, String, String, Single, Boolean) Void LoadAudioBankPlayAudioEvent(Guid, String, String, Single, Boolean) Void LoadAudioBank(String) Void LoadEncounterMap(EncounterScenarioType) Void MarkConversationNodeAsRead(Guid, Int32) Void OpenCharacterCreation() Void OpenCrewRecruitment(Guid) Void Open(Guid, Boolean) Void OpenInn(Guid) Void OpenInventory() Void OpenRecruitment(Guid) Void OpenStore(Guid) Void OrlanGameReset() Void OrlanGameRollOpponent(Guid, Approach) Void OrlanGameRollPlayer(Guid, Approach) Void OrlanGameRoundOver() Void PartyMemberToBench(Guid) Void PlayConversationAnimation(Guid, Int32) Void PlayerShipActionFireCannons() Void PlayerShipActionReport() Void PlayerShipAction(ShipDuelActionType) Void PlayShipDuelAudioEvent(String, ShipDuelParticipant, Single, Boolean) Void PlaySoundAction(Guid, ChatterEventType) Void PointOfNoReturnSave() Void PopScriptedMusic(Single) Void PreloadScene(MapType) Void PushScriptedMusic(String, Single) Void RandomizeGlobalValue(String, Int32, Int32) Void RandomizeGlobalValueWithGlobal(String, Int32, String, Operator, Int32) Void RecruitCrewMember(Guid, Guid) Void ReduceAmmoByCannonCount(ShipCombatRelativeBearing) Void RemoveAbility(Guid, Guid) Void RemoveAllInjuries(Guid) Void RemoveFromPartyAndLeave(Guid) Void RemoveFromParty(Guid) Void RemoveItemsFromObject(Guid, Guid, Int32) Void RemoveItems(Guid, Int32) Void RemovePlayerMoney(Int32) Void ReplaceScriptedMusic(String, Single) Void ReputationAddPoints(Guid, Axis, Guid) Void ResetTriggerCharges(Guid) Void Rest() Void RestoreUnequippedItems(Guid) Void RevealDetectable(Guid, Guid) Void SaveLegacyHistory() Void ScreenShake(Single, Single) Void Seal(Guid) Void SealOpen(Guid, Boolean) Void SetActiveShip(Guid) Void SetBenchedPartyMemberBusy(Guid, Boolean) Void SetCharacterBusyInInteration(Guid, Boolean) Void SetCompanionConversationsEnabled(Boolean) Void SetEmbarkEnabled(Boolean) Void SetEndGameSlide(String) Void SetForbidden(Guid, Boolean) Void SetGlobalIfGlobal(String, Int32, String, Operator, Int32) Void SetGlobalValue(String, Int32) Void SetHealth(Guid, Single) Void SetInteractionImageFromData(Guid) Void SetInteractionImage(String) Void SetIsGuard(Guid, Boolean) Void SetIsHostile(Guid, Boolean) Void SetLegacyHistoryVariable(String, Int32) Void SetMapCanWait(Guid, Boolean) Void SetMetaTeamRelationship(Guid, Guid, Relationship) Void SetMinimalUIState(Boolean) Void SetMorale(Int32) Void SetOwned(Guid, Guid) Void SetPartyStealth(Boolean) Void SetPlayerBackground(Guid) Void SetQuestAlternateDescription(Guid, Int32) Void SetShipDuelRelativeBearing(ShipDuelParticipant, ShipCombatRelativeBearing) Void SetSkillCheckTokenBest(Guid) Void SetSkillCheckTokenWorst(Guid) Void SetTeamRelationship(Guid, Guid, Relationship) Void SetTimer(Guid, Single) Void SetTriggerEnabled(Guid, Boolean) Void SetWantsToTalk(Guid, Boolean) Void SetWeatherPattern(Guid, Boolean, Single) Void SetWorldMapIconEnabled(Guid, Boolean) Void ShipDuelCloseToBoard(ShipDuelParticipant) Void ShipDuelSurrender(ShipDuelParticipant) Void ShipNextTurn() Void ShowShipSIImage() Void SoulMemoryCameraEnable(Boolean) Void SpecifyCharacter(Guid, Int32) Void SpecifyCrewMemberWithExpression(Guid, Int32, Boolean) Void SpecifyCrewMemberWithJobThenExpression(ShipCrewJobType, Guid, Int32, Boolean) Void SpecifyRandomCrewJobMember(ShipCrewJobType, Int32) Void SpecifyRandomCrewMember(Int32) Void StartConversation(Guid, Guid, Int32) Void StartCutscene(Guid) Void StartFollowCamera() Void StartQuest(Guid) Void StartQuestWithAlternateDescription(Guid, Int32) Void StartScriptedInteraction(Guid) Void StartTimer(Guid) Void StopAudioEvent(Guid, String, Single, Single, Boolean) Void StopCombat(Guid) Void StopShipDuelAudioEvent(String, Single, Single, Boolean) Void StopTimer(Guid) Void TeleportAvailablePartyToLocation(Guid) Void TeleportDetectedPartyToLocation(Guid, Guid, Boolean, Single) Void TeleportObjectToLocation(Guid, Guid) Void TeleportPartyToLocation(Guid) Void TeleportWorldMapPlayerToLocation(Guid, Boolean) Void TradePlayerShip(Guid, Guid) Void TransferItemFromParty(Guid, Guid, Int32) Void TransferItem(Guid, Guid, Guid, Int32) Void TransferItemsToStash(Guid) Void TransferPlayerCrew(Guid, Guid) Void TransitionToOVSState(Guid, Guid) Void TriggerQuestAddendum(Guid, Int32) Void TriggerQuestEndState(Guid, Int32) Void TriggerQuestFailState(Guid, Int32) Void TriggerTopic(Guid, Guid, Guid, Boolean) Void TriggerTrap(Guid, Guid) Void TriggerTutorial(Guid) Void TriggerTutorial(Int32) Void UnequipItemInSlot(Guid, EquipmentSlot) Void Unlock(Guid) Void Unseal(Guid) Void WaitForShipAI() Void WaitForShipPlayer() Void WorldMapRespawn(WorldMapTransitMode) Void WorldMapSetVisibility(Guid, MapVisibilityType)
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