
Deathscythe419
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Xoti dialogs after soul harvesting dont work
Deathscythe419 replied to Dopsim's question in Patch Beta Bugs and Support
Yeah, I'm pretty sure this is a known bug. It's been happening to me since the game's release. Not really a game breaker or anything, but definitely an annoyance. I am curious though, if the spell resistance bug for Xoti's Lantern has been fixed with the beta patch or not? Does anyone know? -
I've had this happen before. Usually, I put the surgeon in the resting crew slot, and then put the injured crewman in play until I see the message about "-2 morale Working while Hurt." Once I see that I put the surgeon back on active duty, and then put the injured crewman in the resting slot and that seems to fix it. This has happened a couple of times to me. I'm not 100% sure, but I think it has to do with the medicine count not being used properly. After doing the steps I listed, it seems to correct itself and start using medicine again. Once the medicine starts going down you can pull into the nearest major port and usually the injured crewman will be instantly healed.
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Personally, I would love to be able to pick a deity to follow regardless of what class you're playing. Granted, Priests should definitely get the most out of their deities since that's their main focus, but I would love the roleplaying ability to pick a god even if I'm not a priest. I was disappointed in both PoE games that I couldn't have my ranger be a follower of Galawain, or a paladin of Eothas, or whatever. The gods are a major focus of the plot in both games, so it'd be cool to see that reflected in them acknowledging you. I realize that also would mean more work for Obsidian, but I think it would add more flavor and replayability. Just my two cents.
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I know this is a spoilers forum, but I thought I'd mark this thread anyway to help those who might accidentally wander in here. Anyways, onto the topic at hand... I cleared my first game last night, and am now looking to start a new playthrough as a Templar multi-class. I'm mostly playing for the dialogue and roleplaying potential, but I'm terrible at builds, so I thought I'd come and ask some help from the wonderful peeps here. I'm thinking about playing a Death Godlike Pal/Priest of Berath, or a Pal/Priest of Eothas for any race. Any advice on what talents or abilities you guys would recommend??? I tend to favor more melee oriented builds, so that's why I figured a templar would be better than just going straight up Priest, but what do you guys think? What's the difference? I'd appreciate any help offered. Btw, the Blackend Plate looks like it would be sick for a templar of Berath!
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I just managed to get the achievement to pop. It was actually really simple. I took all of my food and drink and put them in the ship's cargo inventory, so that the crew had nothing to consume. I then purposely bought a bunch of stuff to get my gold to 0. Just keep wandering around the map and morale will plummet super fast. Eventually, while in transit you'll get a popup event where the crew mutinies. Make sure to select the [attack] option during the scripted event and the achievement will immediately pop. I made the mistake the first time around and selected the option to "use violence and end the fight quickly" by targeting the leader. DON'T do that or you won't get the achievement.
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Just out of curiosity, did you guys import a save history, or did you use the editor? Also, which version of Aloth is in your current playthrough - Grandmaster Aloth or Anti-Leaden Key Aloth? I was going for the latter, but I screwed up a dialogue option after killing Thaos in PoE1, and ended up with Grandmaster Aloth trying to keep the truth of the gods secret. I'm wondering if his state has anything to do with the problems you guys are having?
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What difficulty are you playing on? I ask because on the thread for "known issues" they have a bug listed that keeps the crew from dying or exiting combat on story mode which could be causing your problem. I'm actually getting ready to try for that achievement soon, so I hope that this can all be resolved.