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OEI_Alex

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Everything posted by OEI_Alex

  1. No. Indeed, if they do those two things they will NOT get it.
  2. As mentioned above, it's not available in all playthroughs. Either Tayn or Llengrath must trust the Watcher enough to give them the quest.
  3. I tried to keep these down to 4 per DLC at the outside (though there are a few strange things that can bump it to 5 in some cases). There were already a TON of slides, and I didn't want to shove in thirty more if 12 to 15 could do the job. Ha! Llengrath just walked away before I could give her the Godseed. I guess I have my new "orlan baby" for PoE3 reactivity. Yeah in my game as well, a dev replied in another topic saying it's a bug and it'll be hotfixed Yup! The fix is marked for inclusion in 4.0.1, so it should be good to go on Thursday. I don't think there's a slide for it, but there's certainly reactivity early on if you kill a bunch of Librarians.
  4. Hi Wormerine. I think I've tracked down the issue, but I'd like to confirm. When you killed the Oracle, can you tell me which of the following options you chose? [Kill the Oracle.] "I'm sorry, but you have to die. It's the only way." [Kill the Oracle.] "Your favorite god gave me the go-ahead to chop you to pieces, eyeball." [Kill it without warning.]
  5. We felt that given how many little twists there are throughout the DLC, the overall situation and its stakes should be clear from the get-go. And yeah, there's a tremendous amount of misinformation in the Halls. Lore books in our games almost always have bias, their narrators being of varying levels of dependability. But there are a fair number of lore books in the Halls that are straight up lies. My favorites involve Godhammer Bridge and the relationship between Waidwen and Eothas. The player has the option to call Wael out on that interaction in FS, and they have opinions about how you resolved it.
  6. I'll chat with OEI_Wolf about this, but this may be in part a result of fixing the fact that Izzia was previously appearing when she shouldn't. The order of operations SHOULD be - 1. Player gets at least one of Neriscyrlas' Hope, Tooth of Toamowhai, or the Weight of Revelation 2. Player encounters and defeats assassins in one (or both) of two events on Neketaka's city map 3. Izzia THEN appears in the shop in Periki's Overlook
  7. It's been some time since I wrote that but I think I wasn't trying to find out which one of the three writers is "to blame" so to speak. I think I was wondering if three people working on a one character could result in... a little confused design? Because each writer would bring up their own ideas and interpretations which then potentially could not mesh well together? But I wasn't even sure how designing and writing a character in this game looked like in the first place, how collaborative the work generally is. (Because then my "speculations" wouldn't make any sense, right). I also admit I felt bitter about Eder at the moment. Sorry if that came off as accusatory, that wasn't my intent at all. As for people working together - it can cause issues sometimes, but I think it adds a lot of opportunities, too. Certainly I think my writing for Xoti was much weaker in BoW than in FS because I was just getting to know her as a character in the earlier game. I didn't have trouble with her voice, but I also didn't know everything that was going on under the surface. But luckily Megan was still around and I could ask her questions if I got lost along the way. There's a tendency among players to assign a LOT of responsibility to the writers (and I used to be the same way back before I entered the industry), when there's really a lot of influences on every aspect of the game, companions included. It's a little like how QA will often shoulder the blame for any bugs the community runs into, despite the fact that QA didn't create the bugged content and almost certainly reported it prior to release. I did the final writing for Serafen and the characters involved in his companion quest (and the VO casting of them), for example, but I didn't create him, I didn't have any hand in his concept art, I didn't plot out his quest, I didn't create any of the characters specific to that quest (like Syri and Udyne - though I did make major revisions to both of those characters when I took responsibility for that questline). Similarly, I know that our former concept artist Lindsey had tremendous influence over the development of Tekehu's character. (We actually did a talk about this in reference to Vatnir at this year's PAX. https://www.twitch.tv/videos/305031614?t=07h39m36s ) My pleasure! Thanks to y'all for playing the games and finding them interesting enough to discuss!
  8. Access to the quest has more to do with the player's relationships to the two characters who can provide it than it does to other things within the Halls. There's a bug with turning it in to Llengrath ( ), but we've addressed it and I believe it'll be part of the hotfix.
  9. To be fair, I'm only, like, 1/4 way through the story. Maybe it gets better (but I'll be surprised if it does, judging from the lack of reaction in the beginning). If it stays this way, I guess I'm just going to think that my priest of Wael elf is trolling everyone by pretending not to know jack about her own people, or something. I still kicked Ydwin out to minimize the lecturing though. It feels like they invested a lot of effort to flesh her out, but forgot about the Watchers who have a similar background in the process. Priest + Mystic from the White that Wends or no, the player is never a Priest of Rymrgand. They always have the option to ask about Rymrgand worship. And Ydwin's an extremely biased (despite (because of?) her Scientist background) source of information on both the White and on the faith. Ydwin, Vatnir, and Rynhaedr are all pale elves of the White that Wends who were raised within communities of Rymrgand fanatics, and each has a dramatically different take on what it means to be of the Glamfellen, of the Land, or a follower of the tenets of Rymrgand. And to expand that further, look at the different relationships that the sisters Brythe and Ehrys have to the faith and the culture.
  10. This is NOT true of all Pale Elves. As for Rymrgand... well, the gods tend to be pretty selfish. What Rymrgand cleanses the artifact of is Neriscyrlas's ties to it. It's got other issues... and it's those other issues that allowed Neriscyrlas to take advantage of it as she did in the first place. I've come to the conclusion that Eothas just isn't very good at planning, strategy or forethought in general. I think this is a fair(ish) assessment. I don't know if Josh would agree with me on this, but I think that Eothas's optimism sometimes blinds him, especially with regard to what his fellow deities are capable of. The lore books are written from an in-universe perspective and that of an outsider to boot. Beast of Winter gives us a chance to converse with the parties involved first hand and get a look at how it actually happened thanks to the Watcher gifts. It's not necessarily contradicting, you just have to realize that the stories told about events and the events themselves are not necessarily the same. Keep in mind that what the player sees in the White Void is also filtered, albeit to the primary source of (a thrice-traumatized) Waidwen. The Bridge Ablaze is a reflection of Waidwen's experience, not the objective and unvarnished truth. I'm glad you enjoyed that!
  11. Happy Friday! From my perspective, Harbingers' Watch is something of a doomed endeavor. Which I think they'd agree with and be entirely comfortable with. That it can occasionally end up in a not completely terrible situation is in part due to the Watcher's (possible) and Vatnir's (possible) influence. The player can leave Vatnir behind in HW after taking him into the void, but that doesn't mean he's content to stay there. His experience at the Watcher's side broadens his perspective, and he's not willing to sit around leading a community whose goals he doesn't really believe in. Vatnir should, barring bugs, have the following possible endslides: 1&2. Vatnir is never recruited. (Tied to Harbingers' Watch) 3. The Watcher convinces Hafjorn that Vatnir is a fraud and he flees the community. 4. The Watcher recruits Vatnir for Beast of Winter but then leaves him at Harbingers' Watch in the end. This is accurate. Fenstermaker also contributed to some of his lines in Seeker, Slayer, Survivor. I've done the other writing on him in Seeker, Slayer, Survivor and Forgotten Sanctum. Note that Eric was Eder's writer on the original Pillars (as well as narrative lead on that game). I think there's a few valuable things that can be taken from this. One is that this is a collaborative medium, even within individual characters, and it gets real muddy real fast when you start assigning praise and blame for things on specific designers. Another is that changes in Eder between Pillars 1 and Pillars 2 were not the result of the designer focused on him changing.
  12. Free DLC to restore it? :D I second that. If it were free to do so, I might! There was quite a bit left to do on him when we cut him. We'd not even got so far as determining what class he was, much less things like character art (ie, his model) or a portrait.
  13. This has been stated before, but we added a bit of UI in the quest journal that suggests which companions have the most investment in which quests. Of course, a companion's investment in a quest may not be strictly advantageous to a player, depending on said player's choices. For example, Serafen is a recommended companion for Crookspur - but you can make choices there that will result in him leaving the party.
  14. Yes, unfortunately that was cut. IIRC, it's a bit more complicated than that, but also not quite that strict. I may be misremembering, but I believe to get out without fighting the porokoa requires the player already have a pretty good relationship with Galawain before starting the DLC and then returning the essence to the jungle most of (but not ALL of) the time.
  15. I think the system could have been handled better than it was, and it shipped with some pretty significant bugs. We will definitely aim to improve such systems in the future. I <3 your sig, @wormerine.
  16. More Ydwin content is incoming. It's very unlikely that we'll tie her (or any of the other sidekicks) into the companion relationship system. Though I'd like to in an ideal world, it's a ton of work that involves not just additional writing (and loc, and VO, and QA), but also adding scripting throughout the game (and related systems, and QA, and UI art, and UI implementation).
  17. Should be. What intrigues me is not that this line was displayed for the wrong character (the line was missing the script to check whether Vatnir was in the active party), but that it chose to give the line to Ishiza of all creatures.
  18. As a note, there was a bug with one of the end states so that it wasn't appearing. This should be addressed in Patch 2.1. That said, if Vatnir is taken with the player during the DLC, he develops a taste for adventure and will not remain at HW, even if the player leaves him there.
  19. As a note, there was a bug with one of the end states so that it wasn't appearing. This should be addressed in Patch 2.1. That said, if Vatnir is taken with the player during the DLC, he develops a taste for adventure and will not remain at HW, even if the player leaves him there.
  20. You can also probably antagonize him into leaving by being a cruel jackass or specifically dumping on him, but his loyalty to the Watcher is not reliant on the Watcher's loyalty to the Principi.
  21. Can you give me more specific questions re: the Wheel? I can't say we definitely won't reintroduce what was cut, but I don't think it's our highest priority, either. I answered your spoiler question on stream, kind of, which was basically "we did it for a reason." As for Modwyr, I'd say greater than zero but far from certain. It would be pretty expensive. (Banters are pretty expensive.) Never say never. I imagine that if characters return, we'll want to allow for a development of the player's relationship with them (not that that necessarily means a romantic relationship). But we're also not going to bring back old characters solely to advance the player character's relationships with them. Eric's not currently working on the DLCs. Beast of Winter Eder is a combined effort of Paul and Josh. Josh wrote a bit of Eder in Deadfire, too, so he's no stranger to the character. 2. If companions returned, probably. I know that's a foggy answer, but there's a lot of maybes in game dev. Certainly that's something I'd be interested in. 4. Never say never. But there are a lot of challenges to making that kind of content, especially in a tightly-focused DLC experience. There will be no new companion quests, but there will be further companion content. Eder, in particular, is well worth taking along for Beast of Winter. As is a certain pale elf. I'm willing to confirm that the map on the board game table is of part of Eora. Or is at least a traditional Rauataian understanding of that portion of Eora.
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