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Pop

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Everything posted by Pop

  1. I wouldn't count D&D out just yet. Yeah, they've got a ****e publisher right now (isn't Hasbro trying to get the rights taken away from Atari now?) but they've also got a new, more glamorous edition of the system that hasn't been tapped for a vidya game yet. Maybe a revamp is what's needed to bring D&D back on top again. But right now, yeah, D&D is on the wane. Swords and Sorcery has always been the genre du jour, but I'd go so far as to say that the wild success of Bethsoft and to a lesser extent Bioware's non-D&D RPGs going back to KOTOR have made the scene safer for games that deviate from the standard.
  2. Dragon Age and ME both had considerable corporate PR backing in the forms of EA and Microsoft, respectively. They were also created after Bioware's mythic reputation had already been forged, post-KOTOR. If Obsidz had made a LOTR-esque high fantasy in the vein of Dragon Age they wouldn't have gotten nearly as far as Bioware has. Anyway, I don't think it's even worth considering whether Obsidz has "another Project Jefferson" on their hands, as that relies on speculation on top of yet more speculation - one, that they're working under an exogenous IP, and two, that the IP is on shaky legal ground. Anyway, as anyone who's halfway familiar with the gaming industry can attest, cancellations happen all the time for all sorts of reasons. Obsidz has one game in the can and by all accounts another one doing well on the assembly line. If their third unannounced project is axed, I doubt they'll be mortally wounded.
  3. Far as I'm aware, the pro composer for AP is only making one main song, which will then have variations made from it by in-house dudes. So they could probably afford a Name.
  4. I'm pretty sure Tali has a sorta-sidequest as well, actually. Some intelligence on the Geth. You give it to her and she thanks you for it.
  5. The guy's kid just got murdered, do you expect the character to be John McClane?
  6. Pop

    FO:NV

    yusss
  7. This game was great. If you like Nic Cage movies.
  8. Sentinel class.
  9. What planet are you from?
  10. Also here is a video, which, while it doesn't tell us anything new, has a few new little clips from the game, far as I can tell. Unless I'm not remembering when they released footage of the teenager girl.
  11. The entire point of AvP all the way back to the comics was brand synergy.
  12. Jesus, you get outside the little RPG bubble and suddenly a vague similarity in design equals a remake. And so many people get huffy when Alpha Protocol is called a Mass Effect ripoff, or Planescape:Torment is called a Baldur's Gate ripoff.
  13. A:CM is still on, far as I'm aware.
  14. I'd have to imagine that the engine was in a pre-alpha state, so on a lot of the objects noticeably lack anti-aliasing. The lighting is very good, as you said. I bet it would have looked nice at the end of it.
  15. Reductionism yaaaaaaay
  16. They don't seem to be on the original site anymore, but we got some in-Onyx shots of environments from Aliens: Crucible, as well as what appears to be a visual design document. Naming an area "Roanoke" was certainly a nice touch.
  17. I look forward to this and the many entries in the Digital Releases franchise to come.
  18. So I'm playing this game again on my laptop because it is a fun game, dreading that Resident Evil-esque nosedive at the end, with a 360 controller because damn this port sucks (holy **** does a mouse make the asteroid blaster parts easier, though!) and I came across this here thing - Almost overlooked it. I wonder if the smudged out parts are somewhere else, or if we're supposed to play cryptographer. It's neat any way you slice it. Anyway, playing it on normal and unfortunately it's still pretty damn easy. I learned my lesson from my first playthrough and avoided the flamethrower and pulse rifle, both of which are fairly useless. Neglected to update my plasma cutter up until just now and have instead beefed up my line gun and force guns to a moderate degree and gone whole hog on the Ripper, which kills most anything (sometimes several things - great against the little fleshy swarms) in a single shot. Good times. Also figured out that most of the early powerlocked rooms contain schematics for ammo, which makes them more worth opening than I thought earlier. Most of my initial thoughts I stand by, though. Hate monster closets. And I keep catching myself fantasizing about Obsidz taking those leftover Aliens: Crucible assets and rejiggering them into a Dead Space RPG. Setting's pretty tight, gameplay could work (though I don't know how "strategic dismemberment" would work in Onyx) and it's the same sort of sci-fi horror that A:C would have been. A boy can dream, can't he?
  19. Clearly you don't read enough Worldnetdaily.
  20. Run them through with your dragonbone greatsword! Seize your stave! Your magus is at full power!
  21. The ever-hilarious Worldnetdaily finally catches on!
  22. I'm sorry that's not something we do on this forum. Ever.
  23. Nah that's definitely Martin Sheen.
  24. GTTV Episode detailing a little bit more about ME2. I reiterate my opinion that combat looks improved from ME1, and I think I have it nailed down to the quickness of the combat, which looks more like a shooter now (the "bull rush" attack certainly looks interesting) they reveal the Elusive Man, who I have heard is voiced by Martin Sheen. The episode is sorta spoilery, as it reveals that .
  25. I'm thinking there's either a copyright thing going on, or maybe they left the heads blank so that they could digitally transpose a uniform head onto the drawing, so that there would be exact sameness between most of the Vault Boy drawings.
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