Jump to content

Pop

Members
  • Posts

    4019
  • Joined

  • Last visited

Everything posted by Pop

  1. I actually prefer KOTOR II to NWN2. Not necessarily when it comes to functionality (I encountered many well-documented bugs and crashes in KOTOR2) but in regards toward plot elements and characters, especially villains. The villains in NWN2 are mostly out of the picture until you fight them, whereas in KOTOR they're much more prevalent. I'll see the game Obsidian has in it when they make a SP-oriented, non-linear RPG not indebted to the KOTOR or NWN styles of play. So I'll be waiting for this next one
  2. I used Khelgar, Casavir, Sand, Githgirl and myself (a monk) and I can say with all certainty that the last dungeon was pretty easy Just for clarification: Is Walton Simons narrating the epilogue? I'm trying to place the guy, but it really sounds like our good FEMA friend
  3. I've suffered from some fairly common bugs, like the cutscene bug and "sit-on-your-hands" party AI, but my game is running pretty good at mid resolution and high settings ( - shadows) not amazingly well, but even if I knock down the textures and AA the game still runs choppy. Better to have it good-looking and functional than shoddy-looking and... functional. It's very odd how rigs that by all reason should slay this game are turning out bad performances, while a fairly econ rig like mine is doing pretty well. Hopefully this will all be straightened out in time.
  4. Having had my fill of NWN2 (oddly enough, I felt like I got 95% of the story the first play-through) at least for awhile, I'll probably start up a game of BG1tutu and play through BG2 and ToB with the character, and then maybe wrap up my Deus Ex game and then move on to a new Vampire game with a new soundtrack, or maybe a new Arcanum game. Something less imperatively linear.
  5. You don't think it's just me, or you don't think Mr. Sawyer was being mischevous? I didn't have any problems with the last dungeon as far as resting went. Clearing out a room took awhile, but as long as you didn't encroach into new areas resting was okay. There were times when my spellcasters ran out of juice, but as long as I had a cleric with buffing spells I could have my fighters clear out the enemies in an area and rest. Is there some amendment to the rest system on higher difficulty settings? (I played a normal game)
  6. All of Shandra's loot is given to Ammon Jerro when she gets pwned. I keep getting the feeling that Shandra's death was a big middle finger from JE Sawyer to those RPGers that demand love interests, given his expressed contempt for the concept of romance. But it could be the case that he had nothing to do with that particular part of the story. So it's probably just me.
  7. With the miracle of Ambien on my side, I have the power to dictate my sleep schedule night by night!
  8. There are several people that might betray you. Depends on influence checks mostly. And stripping them of their equipment won't work. <{POST_SNAPBACK}> I'll just take their uber weapons that I spent a lot of coin on from them. <{POST_SNAPBACK}> No no, see what happens is *spoilers* Undead Black Garius makes whoever turns on you turn on you, and if you took away their stuff beforehand I believe he just gives them new ****. He says something along the lines of "Took their stuff, did you? Clever, but it doesn't matter."
  9. Well, it's certainly not 10/10 material. With the AI and interface issues, I'd say 6 is on the low side of fair. I'd give the game a 7 on the 1-10 scale, an 8 during the good parts.
  10. No, I got that with my whole party at times :angry: It wasn't Puppet Mode (indeed, Puppet Mode didn't work for me at all) it was that somehow the "stand your ground" command had been broadcast to my entire party, and thus they all stood there like they had their ears nibbled my illithid. Broadcasting a "defend me" command seemed to snap them out of it (didn't fix the ****ty pathfinding, of course) but that took me an hour or so of difficult battle to figure out. Riddle me this, riddle me that: Was there originally supposed to be an underdark portion of the game? I can't help but look at that illithid concept art and wonder. Did I miss a part of the game with illithid? Hell, are there even illithid in the toolset?
  11. I talked to Mother Starling before, as well, but I hadn't memorized the name, and the fact that Lorne is a harborman I don't believe is ever mentioned in the cutscenes where 95% of his dialogue is spoken, so I just assumed that the person in question was someone else. Given the story that the West Harbor town leader gives you, I would have expected Marshal Cormick to have played some role in the Lorne plotline, but they apparently didn't mean for the Lorne plot to be all that developed despite his backstory, he was just another monster to fight and kill.
  12. See, I'm not really all that big on anime, I kind of was in high school, but I've pretty much given up on the medium for the most part. I still have plenty of otaku friends who won't stop extolling the virtues of anime, but I don't get it. I've gotten tired of the heavy symbolism. And even the "classics" I have a hard time liking. Akira was a big, overripe, dark-for-dark's sake cluster**** in the grand Todd McFarlane tradition. I never took Spawn seriously, therefore I never took Akira seriously. NGE seemed good when I saw it, but the more I think about it, the more ridiculous and self-aggrandizing it seems. Especially when I saw it with people who took pains to point out every allegory and every crucifix image they put in to give it meaning The degree to which I enjoy an anime seems to be correlative to the degree in which the plot resembles greek tragedy, and how much wretched excess is packed in (ie, how many people explode) On the other hand, cutesy anime never interested me, but I can live with it, generally. Bebop was good, I liked it. I liked Trigun too, even though (perhaps because) it's usually derided by anime purists I encounter. The Vash-as-Christ allegory was pretty light, and the peripheral characters were likable. I just recently watched this series called Elfin Lied, which I hated. It's an unholy monster crudely animated from the corpses of NGE, Akira and (uh) Steel Angel Kurumi. Basically, it's the plot of that FEAR FPS, but instead of the little girl being raised in a lab, she's living with this family of orphans and outcasts, and she goes nuts one day and kills a large number of the main characters and the show morphs from being a family dramedy into a fate-of-the-world-is-at-stake monster series. That might sound funny to some, but it takes itself dead seriously, as high drama. That pretty much killed anime for me. But still, I can't help but love Miyazaki. If only all anime was as good as he is. Hell, I know people who loathe anime with a burning passion who love Miyazaki. Some even exclude him from "anime" so they can love him I personally regard Princess Mononoke as one of the best films I've ever seen. It's perfect fable.
  13. After you fight her in the Merchant Quarter, she stands outside Crossroads Keep, kinda between Orlen (or the farm, if you didn't get him) and the ore merchant. Once you skool her, she becomes a pretty kickass lieu. Speaking of captains, who are all the captains you can get to work for you? There's the guy from the prologue and Light of Heavens, and those are the two I had. Are there any more? I couldn't find Marshal Cormick, who was one of my favorite characters, and seemed ripe for captainship.
  14. I didn't realize In a perfect RPG world, a character with a high charisma and diplomacy skill would be able to use his background as leverage for getting him not to fight you, maybe even to turn him against Luskan and fight beside you in the whole redemption deal that Bioware seems to love so much. But with his backstory, you get the feeling that it shouldn't have been the case.
  15. Of course NWN2 is better than NWN, but it doesn't take much to make a game better than NWN, does it? He makes valid observations, even if the conclusions he draws from those observations are invalid. I personally noticed how being "evil" in NWN2 means being a caricature, to the detriment of the game. The best evil characters, imo, are the manipulative ones, but NWN2 doesn't give tact to its evil. In NWN2, evil characters are incapable of having honeyed tongues, they have to insult and provoke, else they're just peculiarly sour neutral-aligned characters. Beyond that, evil characters pursue the same goals and reach the same conclusions as good characters. I would have chalked it up to the talent of Obsidian to make a little room for roleplaying, but they didn't.
  16. Found all those screenshots I took ) DAEMON My party at one time Getting my ass kicked by an assortment of large creatures
  17. Even if you don't like the fact, but sadly he is right in most of what he said. <{POST_SNAPBACK}> Yeah, some of it is nitpicking, but the flaws are there and he got most of them. The inventory system is crude, the animations and skins are bland, and the areas are mostly lifeless. But as others pointed out, his alleged premise (NWN2 should have been more like NWN1) and his conclusion (NWN2 sucks) are both arguable. One could accept all of his arguments and still conclude that this wasn't as bad as he makes it out to be.
  18. Played it last night, it's like a cross between Halo and Half-Life 2, with too much of the former and not nearly enough of the latter. Not the kind of game I'd find interesting for more than the 5 hours it takes to beat it.
  19. Agreed. My party was Khelgar, Casavir and Neeshka when I had 3 party members, Khelgar, Casavir, Neeshka and Sand when I had 4. I never used Grobnar or Bishop beyond what they were absolutely needed for (in Grobnar's case, nothing)
  20. Funny, my pet peeve is people who look at Bill Hicks as their infallible, truth-speaking Lord God and Savior. People do that with John Lennon all the time too. It's all kinds of ironic, because I would have thought Bill Hicks would have detested anybody who didn't think for themselves.
  21. This is like watching paint dry.
  22. Since this is the spoiler thread, I'll freely admit that I venture a snicker whenever anybody posts about how great of a character Shandra is Bwahahaha Sawyer made fools of u.
  23. Not really. ****, Khelgar's a dwarf and he doesn't hold any qualms about doing anything with you. Hell, he insists on travelling with you. That's one thing I'm kind of disappointed with in NWN2. Nobody has any prejudice Your basic character interaction differs in only superficial ways from race to race. Example NPC interaction: Human - You're that adventurer who's going around completing quests? I could use your help! Drow - A Drow? You people are evil, murdering fiends! Don't try anything around me! ... You're that adventurer who's going around completing quests? I could use your help! Tiefling - A demon! Just stay away from me, your kind are nothing but trouble! ... You're that adventurer who's going around completing quests? I could use your help! Not a whole lot of difference. Hell, I never really liked games like Arcanum that much, but at least if you were of monstrous heritage in those games you could expect to be treated differently on some fundamental level. One gets the sense that you could walk around in NWN2 covered in goat entrails and severed ears and people would still give you a fair shake.
  24. How many would be a good amount to have on the left? <{POST_SNAPBACK}> you could have a button that hides 8-14 of them, and that would probably make it work.
  25. Please tell me it's ! That. would. be. awesome. <{POST_SNAPBACK}> NOOOOOOOOOOOOOOOOOOO btw, I didn't fix up my golem last game time. Does he take up a space or not?
×
×
  • Create New...