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Pop

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Everything posted by Pop

  1. This ain't over.
  2. Ah, I didn't catch that. That'll suck regardless. btw, your avatar's a little screwy. I'm not sure how much Firefly or Family Guy cost (considering the terrible quality of the animation itself in Family Guy I'm assuming it's not much) but Futurama was pretty expensive, the second most expensive animated show ever, IIRC (behind the short-lived CG show Father of the Pride). The main thing was the amount of time it took to produce an episode.
  3. What's up with the numeric data - enemy distance? It's a toggled feature that shows the distance of whatever is in the crosshairs up to 300 meters. Not just enemies, either. Basically they just draw an imaginary line out from the crosshair and the first thing to obstruct it determines the distance. Given that the gun and ammo types usually list the distance to which they are effective, it can be pretty useful.
  4. Cassidy never once hit me with a burst shot, even when I was standing directly between him and his target. Might've been patched or something, but I doubt it. Vic, on the other hand, always found a way to hit party members, with or without an automatic weapon.
  5. What's so ridiculous about it? The left is from the Silent Storm box and the right is a flipped version of the Sentinels box and a gold bar on the bottom. Have you ever seen The Naked Gun? There's a part where two characters are in a firefight, and the take cover less than 5 feet away from each other and start popping out of cover and shooting aimlessly in the other guy's direction. That's what the cover is like.
  6. If you fail a mission and retry it, you're usually allowed to skip past parts of the mission that are irrelevant, driving to a different part of town to pick up something, for example. And if they employ the same mechanism they created for Vice City Stories, which I hope they will, if you die you'll be able to regain all of the weapons you had before you bit it for a flat rate of $2,000, which seriously cuts down on the reload factor. The annoying thing about some GTA missions is that they're difficult to beat the first time around. I'm stuck in Vice City Stories for exactly that reason.
  7. Hmmm, good points, I guess, but I'm envisioning ME not having any blatantly "wrong" dialogue choices in it. I could be completely wrong, of course, but that doesn't seem like a Bioware thing.
  8. Ministry - Stolen Lard - War Pimp Renaissance Matt Mays - When The Angels Make Contact (feat. Buck 65) Headland - What Did You Say?
  9. Settle down people. You're neither developers nor are you writers of long editorials. We here at Obsidian don't have a ****list to air grievances, but that doesn't mean we can bicker willy-nilly. Be civil (you're being pretty civil, just try to be more civil) Do you honestly want to bring on another pruning? Tut tut.
  10. Really, it's nice that RP would put the effort into writing this and putting it out there, but that doesn't mean a reader can't come at it with honest criticisms. "Let's see you write an article" isn't an effective counter-argument, either.
  11. I've suspected as much, but I don't know how to break this to my Czech friend. He's real caught up in his heritage. I guess it's easy for me, I'm irish by descent and that's halfway there, amirite? There's Whiskey in the jar!
  12. I enjoyed Fahrenheit's dialogue system, and from some descriptions of ME's system it sounds like it could be a bit of an improvement, actually (being able to affect the tone of your reaction, etc.) I remain optimistic but I'm aware of how this could crash & burn.
  13. If it didn't work for the brilliant Arrested Development, and worked like a charm for the retarded Family Guy, what chance does this have? I ask that in all seriousness, I've never seen the show.
  14. A message from Payne 4 u <3. *edit - Added "<3"
  15. I'd settle for carnies, if there are no vampires or lesbos.
  16. I'm a little surprised at the apathy, SA was a fun little sandbox game and you get to play a human trafficker in this one, what's not to like? Nobody likes Eastern Europeans, apparently.
  17. Let's tackle that one first then.
  18. I was on 30. I'll have to start dropping it, I guess.
  19. I've never finished a GTA game, and I've played all of them. I've gotten pretty damn close, but there's always something about it that keeps me from wrapping it up.
  20. Is there any way to slow down IWD2? The game's going at such a pace that all the characters appear to be hasted. It's mucking up combat. I haven't had this problem before. Maybe it's got something to do with the extra RAM I recently installed?
  21. Not for that reason. If we gave the same rights to things on the basis of their genetic similarity to humans we'd have to give rights to cancer and embryos if we were to be consistent. You need a different standard.
  22. Well, I can't fault you for being wrong. No, no, I can, I can. You're so wrong. Take MGS3, for example. Snake's a badass, sure, but I think it'd be much more fun to play as Volgin, or Ocelot, or any one of the Cobras, cruelly manipulating and being **** without some greater good in mind. I don't want my character to be bland, capable badass Snake, I want my character to be able to control hornets and tanks with his mind, goddamnit. But that's only half of it, because if my character is the villain then Snake would try to stop me. What's so great about saving the world for the hundredth time when I can destroy it? Why be the Vault Dweller when you can be the Master? It's a roleplaying goldmine. It's something nobody's really tried. It's something that they should try.
  23. I seem to be stuck. Help would be appreciated.
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