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Pop

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Everything posted by Pop

  1. If it didn't work for the brilliant Arrested Development, and worked like a charm for the retarded Family Guy, what chance does this have? I ask that in all seriousness, I've never seen the show.
  2. A message from Payne 4 u <3. *edit - Added "<3"
  3. I'd settle for carnies, if there are no vampires or lesbos.
  4. I'm a little surprised at the apathy, SA was a fun little sandbox game and you get to play a human trafficker in this one, what's not to like? Nobody likes Eastern Europeans, apparently.
  5. Let's tackle that one first then.
  6. I was on 30. I'll have to start dropping it, I guess.
  7. I've never finished a GTA game, and I've played all of them. I've gotten pretty damn close, but there's always something about it that keeps me from wrapping it up.
  8. Is there any way to slow down IWD2? The game's going at such a pace that all the characters appear to be hasted. It's mucking up combat. I haven't had this problem before. Maybe it's got something to do with the extra RAM I recently installed?
  9. Not for that reason. If we gave the same rights to things on the basis of their genetic similarity to humans we'd have to give rights to cancer and embryos if we were to be consistent. You need a different standard.
  10. Well, I can't fault you for being wrong. No, no, I can, I can. You're so wrong. Take MGS3, for example. Snake's a badass, sure, but I think it'd be much more fun to play as Volgin, or Ocelot, or any one of the Cobras, cruelly manipulating and being **** without some greater good in mind. I don't want my character to be bland, capable badass Snake, I want my character to be able to control hornets and tanks with his mind, goddamnit. But that's only half of it, because if my character is the villain then Snake would try to stop me. What's so great about saving the world for the hundredth time when I can destroy it? Why be the Vault Dweller when you can be the Master? It's a roleplaying goldmine. It's something nobody's really tried. It's something that they should try.
  11. I seem to be stuck. Help would be appreciated.
  12. I'm pretty sure Double Agent is already out. The next Splinter Cell will be a 360 exclusive, actually.
  13. It ain't grabbing me, I must say. I look forward to it as much as I look forward to this, but I like Bioware in general, the only real letdown they gave me that I can think of was the NWN OC, so this has a slight edge.
  14. Hell, what else am I going to look forward to this year? I'd like to see that too, but before even considering it you'd have to make a conscious effort to make the "evil" path just as relevant to a game as the "good" path, and it doesn't seem like anybody's willing to really, truly do that. The "good = talk / evil = violence" rut is just too easy to fall into. If you're planning on incorporating both combat and dialogue into a game, it's much easier to just tie "good" to the latter and "evil" to the former, rather than put extra work into accomodating both good and bad meaningfully into both aspects of the game. Even when the evil path is a legitimate choice in a game, it's always the lesser behind the good path. Even in a game like Fallout 2, which gives quite a bit of freedom, there's karma at work, where being evil is generally more difficult than being good (both in the sense that it was difficult to have negative karma without resorting to random violence often, and in that plot-critical sequences like Vault 13 are made virtually impossible to get through without violence when significant negative karma points are accumulated) I don't know if I really got my meaning through there. *edit - added response.
  15. "Funnier quests"? I had about as much Bethesda humor as I could stand every time a wood elf gave me a quest in Oblivion. I want to play something Lovecraft insane, not Lewis Carroll insane. I'd check it out regardless, but my copy of Oblivion is a 360 version, so I don't get mods, and thus the game isn't worth much to play.
  16. Runs fine on my machine, but it'll hiccup every once in awhile. Nothing drastic. I guess I just might have an abundance of extra space to let the game play around in.
  17. Yeah, animal parts are random, which can get frustrating. In fact, I've found that blind dog parts are generally pretty rare too, despite the commonality of the dogs.
  18. The pseudodog is actually the big thing that kind of looks like a giant black raccoon, and they're generally nastier than the blind dogs. There's usually one around where you find the perfected suit, in the first area.
  19. When you're given the quest, there's a set amount of bandits that you have to kill. Kill them, you complete the quest. Bandits will spawn, but not while you're fighting the quest bandits, so you're not running up an escalator. Does that make sense? This isn't Final Fantasy, you're not punished for not going around and smashing **** up at every turn. You can easily avoid most everything you can fight, and that's probably a smart thing to do in most cases.
  20. No wai But seriously, I don't want to see Obsidian making an Oblivion-esque game. Boo boo boo boo boo.
  21. Relatively random. Weird. I was wondering because when I was down in the catacombs beneath the Agroprom Research building, I found that corridor that has all the lightning anomalies in it, and there were a few artifacts there, which I snapped up. Then a bunch of bandits came in through the door I had just entered, which forced me to run down the lightning corridor, and I came out lightly wounded. The bandits, being not smart, pursued me and got slaughtered. I came back around about 3 minutes later and there were new artifacts where the bodies had been.
  22. There are a few points at which the game seems to stop for a second or two, I think to load terrain or something. That happens to me just before the broken train bridge in the first area, and at the entrance to the bar town, but it's nothing terribly noticeable. And just to clarify, artifacts are created by things getting killed by anomolies, right? Or are they just random?
  23. On the upside, the dynamic AI ensures a lot of replay value. If somebody found a way to ensure that the randomized quests don't eventually stop, you could play a never-ending game. Even then, there are the 8 different endings, no?

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