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Pop

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Everything posted by Pop

  1. I believe there was supposed to be a trip to Luskan included in NWN2. I could be wrong, though. Like, instead of meeting Sydney Natale in Luskan territory, you meet her in the city. There was also stuff like a "home base" in Neverwinter, next to the bar. There was a barbarian dude whose model was featured in the NWN2 artbook, but I never saw him in the game. Stuff like that. I'd wager that there are hours of content missing from NWN2.
  2. A "Day After Tomorrow" Global Warming post-apoc RPG would not interest me. At all.
  3. Where would one find the custom portraits you sport, eh?
  4. bwahaha, maybe this has a chance, then.
  5. Bleh, they need to get World 2 made and out already. I've been playing the first levels for months and months.
  6. That was cool, but as generally good as the English translations are, the responses tend to be pretty dull, ie "Yup, something like that." How does that even make sense in context?
  7. Meh. Never did get the hype over Nights. Besides, isn't the aueteur (for lack of a better term) behind the first game in no way involved with this planned sequel?
  8. Pop replied to a post in a topic in Way Off-Topic
    The Scientology, it is hurting me. *update - Well, they really aren't.
  9. Digging it so far. Watching Michael Ironside try to emote was a blast. MICHAEL IRONSIDE \m/ >.< \m/ YEAH I'll always be a Red Alert kid, though. That was the most amazing game when I was a young'un.
  10. Didn't TBH's rights transfer out of Interplay's hands some time ago anyway?
  11. So what I'm hearing is something analogous to the "swing system" that a lot of old golf games have, where you had to click your mouse / press a button at the exact right time to ensure a proper swing, and clicking too early / too late would result in a wild slice. This system seems to be like that but with dialogue. Click early, you're pissed and aggressive. Click late, and you're passive and laissez faire. Click at just the right time, and you're assertive (?) but reasonable. I really could never get that swing right, and while I could see how this system could really appeal to a few, I see how it's going to be difficult for many more. Nonetheless, as always in a speculative case like this, I could be so, so wrong. That having been said, I had always assumed that a fairly restrained, civil board like this not to be one in which I could be called a ****sucker in a roundabout, lazy way for liking a company, but I see that I stand corrected. *edit - It's laissez faire, damnit. And it should be said that this is the internets, so if anybody wants to clumsily throw out epithets at a poorly defined group of people, that's their prerogative, and it isn't that big of a deal.
  12. This game is going to suck, just like Warcraft 3.
  13. I'll either get used to it or get past it.
  14. This ain't over.
  15. Ah, I didn't catch that. That'll suck regardless. btw, your avatar's a little screwy. I'm not sure how much Firefly or Family Guy cost (considering the terrible quality of the animation itself in Family Guy I'm assuming it's not much) but Futurama was pretty expensive, the second most expensive animated show ever, IIRC (behind the short-lived CG show Father of the Pride). The main thing was the amount of time it took to produce an episode.
  16. What's up with the numeric data - enemy distance? It's a toggled feature that shows the distance of whatever is in the crosshairs up to 300 meters. Not just enemies, either. Basically they just draw an imaginary line out from the crosshair and the first thing to obstruct it determines the distance. Given that the gun and ammo types usually list the distance to which they are effective, it can be pretty useful.
  17. Cassidy never once hit me with a burst shot, even when I was standing directly between him and his target. Might've been patched or something, but I doubt it. Vic, on the other hand, always found a way to hit party members, with or without an automatic weapon.
  18. What's so ridiculous about it? The left is from the Silent Storm box and the right is a flipped version of the Sentinels box and a gold bar on the bottom. Have you ever seen The Naked Gun? There's a part where two characters are in a firefight, and the take cover less than 5 feet away from each other and start popping out of cover and shooting aimlessly in the other guy's direction. That's what the cover is like.
  19. If you fail a mission and retry it, you're usually allowed to skip past parts of the mission that are irrelevant, driving to a different part of town to pick up something, for example. And if they employ the same mechanism they created for Vice City Stories, which I hope they will, if you die you'll be able to regain all of the weapons you had before you bit it for a flat rate of $2,000, which seriously cuts down on the reload factor. The annoying thing about some GTA missions is that they're difficult to beat the first time around. I'm stuck in Vice City Stories for exactly that reason.
  20. Hmmm, good points, I guess, but I'm envisioning ME not having any blatantly "wrong" dialogue choices in it. I could be completely wrong, of course, but that doesn't seem like a Bioware thing.
  21. Pop replied to Darque's topic in Way Off-Topic
    Ministry - Stolen Lard - War Pimp Renaissance Matt Mays - When The Angels Make Contact (feat. Buck 65) Headland - What Did You Say?
  22. Settle down people. You're neither developers nor are you writers of long editorials. We here at Obsidian don't have a ****list to air grievances, but that doesn't mean we can bicker willy-nilly. Be civil (you're being pretty civil, just try to be more civil) Do you honestly want to bring on another pruning? Tut tut.
  23. Really, it's nice that RP would put the effort into writing this and putting it out there, but that doesn't mean a reader can't come at it with honest criticisms. "Let's see you write an article" isn't an effective counter-argument, either.
  24. I've suspected as much, but I don't know how to break this to my Czech friend. He's real caught up in his heritage. I guess it's easy for me, I'm irish by descent and that's halfway there, amirite? There's Whiskey in the jar!
  25. I enjoyed Fahrenheit's dialogue system, and from some descriptions of ME's system it sounds like it could be a bit of an improvement, actually (being able to affect the tone of your reaction, etc.) I remain optimistic but I'm aware of how this could crash & burn.

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