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mant2si

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Everything posted by mant2si

  1. Did you try to play with DD mod ? Over-leveled street-fighter fights look really boring on normal PotD
  2. Yep, I also asked this question to myself when first time saw street-fighter passive which in summary give you more than all damage/recovery-reduce passives from barbarian tree :D
  3. Problem with palm shield is that when enemies move in on you u start b-slapping them instead of shooting. Usually PoE encounters have at least 1 - 2 ranger guys, you need only fill your focus and then cast disintegration (for single class cipher it can do around ~600DM per target)
  4. Thanks Boeroer for your topic, I didn't notice this change, while you can summon Firebrand from scroll (with such long duration), I found very promising solo Witch build with 2H sword
  5. I can't speak for everybody else, but as far as I'm concerned the problem is not with nerfing per se; the problem is with nerfing stuff that never needed to be nerfed (e.g. Baubles of the Fin, all of the speed buffs, Wildstrike and Greater Wildstrike, etc.) and over-nerfing OP stuff so that it no longer adds any value to anything (e.g. Virtuous Triumph at 25%; it went straight from "must-have" to "why bother?") Okay I get it, will be interesting to read why obsidian done that (for example why they stop scaling alchemy bonuses at all, why not +2.5% per level ? ), did they do some calculation or testing fights or they have some big plan how to balance game ? :D
  6. I don't understand why people so much complains about figures, alchemy, items, classes nerfs ? Because they can't play on PotD or because their strategy may become useless on next patch ? I like PoE and I see that easier way to balance game is nerf broken/overpowered abilities and skills, and then step by step add new features Maybe Obsidian can create something like trello boar for further changes in the game (roadmap), to helps players understand what will be fixed, changed in next patches, which things obsidian threat as bug (something like this https://trello.com/b/K0C0i8wF/neverwinter-nights-enhanced-edition)
  7. Build 1.2.1 changes Abilities: * Antipathetic Field (Now this spell break charm, we don't need it) -> Iron will * Added recall agony, because now it didn't take too much time to cast One more dragon fight 1.2, PotD + DD, I started use alchemy, so this fight ended at least 1.4x faster, than previous try https://youtu.be/5O2-u0hrGZo
  8. Do you planning to play solo ? If yes then, you sure should go with scordeo's + palm shield, with this setup your recovery time will come from scrodeo and time parasite, and attack speed from DW. Palm shield will give you +20 Deflection You also needed cloak that scaled with history and bracers that give you +7 to deflection From stats you only need int, dext, perception and as start bonus gift of machine, With Durance Effigy's Resentment . I suggest at least 14 CON instead of might The real problem for this setup only int immune guys and guys with high fortitude (for dragons take helm that give you +10 to acc, for fampyr amulet + saber). I'm not sure about Deadly Deadfire, but normal PotD you should complete without problems
  9. Yep, if you need TSC just do that, if you want TSC with non rogue character, just brew potion of invisibility, if you don't like rogue you can take paladin with infinity Brand Enemy
  10. I can't found a good way to build shaman with 2H Obsidian should give priests some love This build not ready yet, sorry man, the gear not optimal and I still miss some important parts You need Berath blessing (yes this solo build will heavy depend on berath blessing, I'm already has build that can do solo hardcore DD without them, now I tried to build something fun) 16 + 5 (RES) + 4 (Mig) = 25 06 MIG -> 8 with blessing -> 9 with gift of machine -> 10 with potion that give you 1 attribute -> (+15 with inspiration) 17 CON -> 19 with blessing -> 20 With Durance Effigy's Resentment -> 21 with belt -> 23 with per rest bonus (+28 with inspiration) 16 DEX -> 18 with blessing -> 20 with boots (+25 with inspiration) 14 PER -> 16 with blessing -> 19 with drug -> 20 with per rest bonus 18 INT -> 20 with blessing -> 21 with amulet -> 24 with drug -> 25 (per rest bonus) -> (you can hit 30 if you used some item that give you intellect inspiration 05 RES -> 07 with blessing -> 10 with drug I will record videos with all low level fights, in summary 3 x Arcane Veil + Staff I also changed race from elf to human (because of +7 ACC and +15% Damage) with all constitution bonuses and (Durance + Gif't from Machine you can get additional +10% to HP), so you can get all your bonuses with near 170HP
  11. Okay 1.2 didn't break this concept, I still can clear solo Queen with Normal Deadly Deadfire mod But I also thinking about building good solo Shaman, because with shaman I can do more interesting role-play walk-through (while spell-blade still look more effective and boring)
  12. Build 1.2 changes: Removed: Whispers of Treason Added: Tactical Meld Skill: Athletic -> Alchemy (Use drug that give +3INT, +3RESOLVE, +3PERC), you can start using potions that convert hit -> crit, now it seems ok, and make game little bit faster In summary: Patch 1.2 make this builds stronger, now with Tactical Med this class get +5 Perception (+5 ACC, 10 REF) and Aware (50% Graze to Hit), Body Attunement with increased duration, some spell can be cast faster :D
  13. For my point of view obsidian need to balance the game and then modders can bring some fun with things like per-rest figures without breaking game challenge
  14. Keep in mind you have to "dump" your reflex to get hit by these "reflex" based spells ... so I don't know how viable that is solo where in general you want to have as high saves as possible. Don't worry you can always increase reflex after Chain Lightning
  15. Streetfighter give you +50% to recovery time, It is x3.3 time more than +15% from monk
  16. There a time for self https://pillarsofeternity2.wiki.fextralife.com/Chain+Lightning, oh I need to test new helm with spellblade
  17. I didn't' understand that sentence, did they nerf streetfighter as well ? Or you can get +50% recovery time from monk abilities ?
  18. I think you won't be able to damage yourself anymore. Also the helm was nerfed and it's not possible anymore to stack multiple charges. Yeah you are right, first since the Static Thunder only works when u have stacks, so you cannot hurt yourself with it, secondly the helm only works on big elec damage now because it is not stackable, so very sad indeed The helm now give you bonus from first electric damage and then recharge bonus duration ?
  19. They already nerf full attack and rooting pain, and accuracy for blights in 1.2, you will end with weaker build than streetfighter + you will lose 50% recovery time, rogue afflictions At third you can't relay on int bonus from monk, you don't has it from fight start, only with monk that used drugs
  20. Good, I personally agreed with all changes Big nerf for explosion/consumable based builds Big nerf for Druid builds Hello better spiritshift builds > Deltro's Caged Helm now uses longest duration effect, instead of stacking. > Lord Darryn’s Voulge Bye lighting builds
  21. Streefigther will be good choose, to keep yourself flanked use Blunderbuss passive (you don't need to attack enemies, enough to attack your companion), in second hand take scordeo this will increase your speed much more, while you will stay > 4 meter from enemies you will use only pistol to attack enemies, which mean you can get +50% + ~35% base recovery bonus, with this bonuses you don't need dexterity, max INT + Perception/Const, I also offer to use hand mortal as blunderbuss, it will make all enemies distracted 100% of time when you need distraction affliction
  22. While this consumable based build, and you get your accuracy from Ghost Heart part, you can always replace rogue part with any other class which will increase your damage and bombs effective, for example you can take Skaen priest, you will has same invisible spell that you need to remove aggro from your character + a lot of buffs + fine AOE spell which can do +500 damage when empowered Or you can always choose berserker +2 to penetration, +2 armor, +30% HIT to CRIT, Recover on Kill, AOE attack which you can use unlimited time (this multi-class can solo PotD first island very, very easy)
  23. I recorded video for all fights with early levels, if I have a time I will upload them :D I really like that fights, of-course some of them you can do without big risk on TSC, some no :D I don't get a point to do TSC without risk, you can always pick arcane knight with +20AR and steamroll everething :D
  24. Would you multi such a build always with a rogue (streetfighter) or would it be better to go wizard/monk to exploit duality of mortal presence for bigger AOE? Only street-fighter, because of insane damage passive, 35 int you can hit without mortal presence
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