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Everything posted by Wormerine
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I know, I was told so, and that lead me abandoning the playthrough, as I didn't have much fun.
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Sure, but it was also sacrificed for the sake of D:OS.
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Or Stevenage.
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As to threads title, I have been a bit provocative with some of the opinion, even if they are not untrue. I don't love VtM as much as other people, though big part of it is the setting. Vampire's a not my thing, and first time I played it I bounced of it pretty hard because of it. Beside that, I think it's a pretty great RPG. What I am not thrilled about, is that a lot of reactivity and replayibility comes from picking various vampire clans - while impressive how the game accomodates even more unusual vampires, it does feel to me like you pick an experience at the start of the game, rather then crafting your character as you go, and having the world react to me. There just some types of reactivity which I admire, but don't find engaging. This is one, another example are two 2nd chapters in Witcher2. It's defenitely good, just didn't like it, like Fallout1&2 or Arcanum. A lot of it is personal taste.
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[shrug] Gimme OW2, add depth to character development, and add systemic depth and interactivity Tim Cain has been so good at, and we have a great little RPG series.
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I just don't think The Outer World was very interesting. I think it has potential, but right now it's shinier and less developed Fallout: New Vegas, and I would see no need to ever return to, if not for the DLC. Fallout 1&2 are games to which I return every few years and can have a fresh playthrough and discover new things. Really? I clocked in 45 hours and can't recall a single interesting character or story bit. Lack of any coherent story development was what made my leave it. There a mildly funny bit every once in a while, but that's about it.
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Oh, I am also playing for the first time Castelvania: Symphony of the Night on my iPad with DualShock. It is shockingly playable to this day, and still feels better to play then a host of 2d Metroidvanias I have played.
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Yup.
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Dishonored 2. I am currently using laptop, so upgrade would probably mean building new PC.
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Thanks! I suspected you meant a Witcher3. Another honest question: what did you like about leveling system? I thought I did more harm, then good. I thought it add little to no customization, and lead to major gameplay issues - like being over-leveled for all content past initial area. OW was fine, though ages behind New Vegas and Troika games system and design wise.
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Oh yeah. I have been watching StarTrek for the first time (TNG to be exact) for the last couple months, and Stellaris got reinstalled for that very reason.
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I found it worthy of investigation, so created account on Larian's forum and made a thread about it. I received an interesting response from one of the users:
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Yeah, but BG3 won't be telling a great story. What IE games did, and what Larian is doing are completely different things. The more you define the character, the less space you give to the player: Have full close up, animation, voiceacting - and all is left for the players is to occasionally decide what decision the character will do. Have a written, silent protagonist, with closeup - and players can somewhat decide what the intention of their character might be when they pick a given line. What Larian is doing is a pretty much blank slate, giving players tools and allowing them to play in any way they want. I do find it odd, that they invested in close-ups for BG3, while still keeping a vaguenes of D:OS2 Is it not in spirit of DnD? Do you get a pre-written lines to choose from when you play Table-Top DnD? BG3 gives you options, but what is said, and how it is said is to be defined by you, the player. As to how it is written - Past tense etc. I do agree. Tis odd. I didn't pay to it much attention. What they did in D:OS2 was much more intuitive.
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Won't it, though, heavily devalue whatever skill is responsible for "Initiation"? Sure, alpha strike is nice, but after that it becomes irrelevant. They will have to boost it's usefulness in another way.
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That's an interesting change. The benefit of this system is that one thinks as a team, rather then individual units. I wonder if the system will effectively support this kind of design. As all players take turn at the same time, it should accelerate game quite a bit. Not only that players can discuss options an execute them in the same "turn" rather then awkwardly waiting for their own que.
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lost saves
Wormerine replied to ray white's topic in The Outer Worlds: General Discussion (NO SPOILERS)
I don't know how OuterWorlds works on Epic, but some games on EGS used different save slots when played Online/Offline. Perhaps you could find another save folder (it must store it somewhere) and move your old saves there? -
Surely, a good StarTrek game would simply be: A Violin Hero
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I have no doubt there will be hijinks and unexpected things happening. Question is, will I remotely care about any of the NPC (or should I say AI controlled playable characters) this time around. Yeah, they seem to use pretty much the same tech, unlike Deadfire which reworked and improved a lot of things. It is not the worst idea every to do an oldfashioned sequel.
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Cool! A classic I never played. And controller support.
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They did that in their previous title, Divinity: Original Sin2, and I thought it worked alright. I would fill the blanks of how my character would say it (at least initially), a bit like I fill silent protagonist with my voice. Wasn't I didn't like in D:OS2 is overall how little narrative direction there was, I am worried BG3 will suffer the same fate. What I have seen the most jarring, that sometimes the character would speak pre-recorded lines - whenever it's demo magic, or feature of the game I don't know. If it is a thing, it's an odd design - supervague dialogue most of the time, and then pre-written, recorded lines everyonce in the while.
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Such as? Honest question. What has happened is that we didn’t get another RPG, since then, beside crowdfunded projects and recently Outer Words, which was uninspiringly fine. . Bethesda went on to undermine whatever good was in their games with F4&76 (not that I ever cared for their games). I don’t know what Bioware has been doing. There was Witcher3 which was great but barely an RPG - what’s more RPG mechanics were what was dragging the game down. Without doubt, Divinities were the most exciting and innovative thing to happen to RPG, succesfully making a Coop oriented RPG.
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If I recognize the avatar @ComradeMaster seems to hate every good RPG. What they are going in Obsidian forum, I dunno.
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Is that total, or what comes in Early Access? I remember that it will launch with only few classes, and the rest will be added later. EDIT. From gameplay video it sounds like they are launching with 6 classes and 9 races. EDIT2. Quick google suggest that the game is to come to early access with 8 classes and 15 races and add the rest later. EDIT3. Another search says something else