Everything posted by Wormerine
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What are you Playing Now? - the man sez Video games are bad for you - fight the man!
Yeah, I got a hang of when I can go venture out and when I need to follow the next objective ASAP. The result was me faffing around a lot, and doing a lot of side activities and sidequest. I am now fully plated, killing machine that scoffs with contempt at charging bandits and Cumans. I find the game a bit less magical, but still lots of fun. Stopped changing clothes for combat/town exploration, though I do have my outfit set up so if I take out all noisy bits it becomes good stealth kit. Progression through main story - currently pursuing fake coins trail. I ended up switching to mace, as I just found ot overwhelmingly more Effective against plated opponents - and while it makes sense, I don’t think there is much upside to using other weapons. A bit disappointing.
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What are you Playing Now? - the man sez Video games are bad for you - fight the man!
Like many things in Kingmaker I would miss him completely, if I didn't get frustrated with a substantial lack of available advisors and looked for a guide. In fact I found playing Kingmaker without a guide on the 2nd screen to be a miserable experience. Anyway, I am glad you enjoy it and I hope you continue to do so. I am still scared to dive into Wrath of the Righteous. I started it and PTSD started to come back.
- What are you Playing Now? - the man sez Video games are bad for you - fight the man!
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What are you Playing Now? - the man sez Video games are bad for you - fight the man!
I feel ya. When I tried the beta, I struggled to switch to 4 button layout and kept pressing "Guard" instead of heavy punch. Wasting two base roster slots on odd real-humans killed any interest I had in the game for the moment. Might reconsider, once first season of DLC characters is done. That said, I am not sure if I have time for a 2nd fighting game in my life. SF6 might be enough for now.
- Random video game news... RNG is your friend!
- Random video game news... RNG is your friend!
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What are you Playing Now? - the man sez Video games are bad for you - fight the man!
I also thought that there were bits were game acted as if your PC learned things for the first time, while I was thinking "didn't we already learned that in one of the Flashback vision collectibles?". I don't mind the story being pretty predictable for someone with Eora knowledge. What I was more bothered by was NPCs not being particularly impressed by it either, as if they too played both PoE games.
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The Outer Worlds 2 at IGN First
- What are you Playing Now? - the man sez Video games are bad for you - fight the man!
- Random video game news... RNG is your friend!
Well, yes. I am sure it is a self-fulfilling prophecy to some extend - mictrotransaction ridden live-service titles, and free2pay games have been rather common lately. And considering that MTX can cost as much as a full priced game these days (or what used to fullprice game cost), I am not really surprised by that. Confused and depressed, yes, but not surprised. I suspect there is also some consternation among game publishers as well. People rebel against $80 game price, yet are fine to send multitude of that in microtransactions. edit: https://automaton-media.com/en/news/almost-19-of-japanese-people-in-their-20s-have-spent-so-much-money-on-gacha-they-struggled-with-covering-living-expenses-survey-reveals/- How to end a conversation?
I don't think so. It would be impolite to do so.- Random video game news... RNG is your friend!
- What are you Playing Now? - the man sez Video games are bad for you - fight the man!
- Random video game news... RNG is your friend!
- Random video game news... RNG is your friend!
- Avowed for PlayStation
At this point unless Microsoft deems it unworthy to invest money in a port, it is likely make it's way to Playstation eventually. Meanwhile enjoy Indiana Jones in two weeks time.- What are you Playing Now? - the man sez Video games are bad for you - fight the man!
Yeah, Kingdom Come definitely feels in some ways like a throwback title, but it is not early as obtuse or “hardcore” as I expected. Even saving so far hasn’t been a hassle, though from what I understand quest checkpoints and quit&save haven’t been there from the beginning. The biggest change from modern RPGs is that KC:D doesn’t shy from rags to riches design - you start as completely incompetent tool, and grow as you progress. And as it is a bit of RPGs that I have been missing, I have been enjoying it a lot.- Patch 1.3.8.0.87535 is live!
Whoa! Thanks Obsidian.- What are you Playing Now? - the man sez Video games are bad for you - fight the man!
Thanks. Yeah, I decided to leave Ginger be for a while, and spent couple days doing other work, including(@BruceVC) taking lovely Theresa for two dates (2nd one in Tavern gave me strong Mafia "walk lady home" flashback). I got better in fighting, gained some gold, bought an actual sword, collected some bandit ears (BTW. How do they now it's a bandit ear and not someone elses? Could I slaughter a random village and collect their ears? Does it always have to be same ear, so I won't double dip with two ears per single bandit? It feels like a shaky system). I think I am ready to go back to the main story.- What are you Playing Now? - the man sez Video games are bad for you - fight the man!
- What are you Playing Now? - the man sez Video games are bad for you - fight the man!
- What are you Playing Now? - the man sez Video games are bad for you - fight the man!
I would just pull a trigger and play it. I am doubtful if anyone will be willing to invest the money to give this game a refresh (though they absolutely should). Unofficial Arcanum patch is a must, like with all Troika releases. If you dealt with old Fallout interface, you will be fine with Arcanum. At least on GOG the game works from a get go. edit: Finally started to getting around to giving Kingdom Come: Deliverance a go. I like it so far, though the game works really hard to reinforce how much of a dufus Henry is. What I like less is how little agency I had so far. Henry seems to get into scrapes and challenges his betters and leaves me to deal with the aftermath. I hope the game will let go of the reins soon. I really enjoy the setting though.- What I would like to see in sequel/expansion.
I have been mulling over why Avowed missed a mark for me. 1) Combat - I think Avowed suffers from lack of unique encounters. While combat is satisfying, vast majority of enemies comprise of the same template - be it Xourips, undead or Dreamthralls, they are all essencially the same thing. Than there are couple monster enemies: bears, spiders, Wraths, etc. which are all ok, though they don't exactly shake things up too much. Where Avowed really lacks IMO is lack of proper bosses. Bosses in this game (including the final one), mostly feel like a bit more spongy basic enemies. As such the game really lack spikes in excitement. If you find a dungeon you know there will be no unique enemies to find in there - if you get lucky you will get a bit buffed up generic enemy, and that's about it. Which leads 2) Exploration - like combat exploration is done well. While artificial, finding chests and items usually requires deliberate input from the player - the sound alerts to loots existence, and it is up to the player to analyse surroundings and figure out where it could be hidden. Fun! Rewards, while not too exciting, tend to be also universally helpful. Upgrades are welcome for majority of game's runtime, and ability to scrap/sell spare weapons and armor, means that any old rusty sword is still of some value. Still, I think exploration suffers from the similar issue as combat: lack of surprises. You KNOW more or less what you will find in each chest. You know a quest is likely to reward you with unique item. Generic exploration will grand you upgrade materails, in one form or the other. If you are REALLY lucky, you might run into one of the totem fragments, which while you are unlikely to ever turn on and use, at least will reward you with story tidbit at the end. What this design lacks is an element of surprise. I don't think you need to hide something new and exciting behind every corner, but if every once in a while you allow player to find something surprising they will be more motivated to keep looking for more. And masterful example of that is, of course, the Elden Ring - which while predictable in most cases, occasionally hides a real surprise to treat the players for exploration. While of course it is tough competition, I think Avowed would be better if it had few more cards hidden in it's sleves. Small narrative quests hidden around the map? Perhaps, items that will help you in resolving main story quests in different ways? Unique items to be found by exploration only? Maybe a hidden dungeon or two? Avowed has so little special content, that it feels that game can't efford players to miss it - maps guiding to special items, all dungeons have easily findable quests that lead to it. That unfortunately, in my mind creates a clear distinction between "quality content" and "filler junk" which is not great considering how much more filler there is in Avowed. If core appeal of Avowed is to just walk around collect stuff and kill enemies, I think this core experience would need to be more varied and rewarding. Edit: For a sequel: 3) voiced protagonists - I am a bit fan of silent protagonists, but only if they are highly customisable and definable in-game. Which how it is, Envoy is remains a player Avatar, devoid of connection with the world or personality. Considering how little players can interact with the world and story, I think Avowed would be better of with more defined and compelling protagonist to drive journey. Choices in the game meant little to me as a player, as I barely had an opportunity to interact with the world and characters (beyond slaughtering everything that looked at me, and stealing everything that hasn't been nailed down), but perhaps those choices could mean something to the Envoy.- What are you Playing Now? - the man sez Video games are bad for you - fight the man!
- What are you Playing Now? - the man sez Video games are bad for you - fight the man!
With some weeks left on my GamePass subscription I gave "Kunitsu-Gami: Path of the Goddess" a go. I quite like it so far. Art is beautiful, and gameplay is simple but enjoyable. It's top down action-strategy, where you play as samurai spirit thing, as you escort a priestess to purify Torii gates in various villages. You can assign villagers various roles to help you fend of the attackers. It feels like a throwback indie title, but with superb craft and production of Capcom.