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Everything posted by Wormerine
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Removing non class specific talents was a bad idea
Wormerine replied to Boeroer's topic in Backer Beta Discussion
I do get a feeling that classes are far more specialised. If you want to get utilities of “the other class” you are supposed to multiclass while in PoE some of the overlap existed due to shared talents. Still need to get to combat heavy areas to see how the combat feels. -
A very quick plea for Obsidian (combat speed)
Wormerine replied to Starwars's topic in Backer Beta Discussion
Yeah I had one combat encounter and speed confused me. The UI seems to still be from the first game with slow and fast buttons. -
So far so good. Didn’t get to try try combat just yet (spent all my time so far in opening village). Lots of things to like. I am a bit disappointing with how character’s daily routines works so far, compared to what was advertised. Most of the characters keep doing what they do no matter the time of day. I kept having an eye on one of the characters for quest purposes and he seemed to teleport from one place to another depending on a time of the day. Is that how it will be, or will they impliment NPCs walking from one point to another? Having some performance problems and UI likes to flicker quite a bit.
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Typo and Minor UI Issues in Character Creation/Level-Up
Wormerine replied to Litany's question in Backer Beta Bugs and Support
Minor issue no one: monk skill dance of death is supposed to allow you to stack accuracy buff and wounds - however, you gain +0 accuracy per 3 sec. Not very helpful Issue no. 2. False statement. She did mention this guy, but game didn't recognize it. -
eh, Since you haven't backed at that level already I'd say wait for release. You can always watch let's plays on youtube and comment in here. If you were a beta guy you'd already know that I might not be a beta guy but I am "let's make irresponsible life decisions" guy. Backer beta being downloaded. Too much hype. Let's make the purchase worth it.
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Split Health/Stamina
Wormerine replied to desel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I am kinda backpedaling from that. Current system might work just fine. We will see how people will react to the beta. Sadly, I won’t be testing it myself. -
I agree, but I don't think you'll be incurring injuries from every fight. I forget the conditions, I think if you hit 0 endurance, and maybe certain attacks give them. So you still have the ability to "hang in there." Personally I think they are already solving the rest issues outside of the new health system, but I guess they think this new form better conveys their intentions. *shrugs* Also keep in mind that with limited “per encounter” spells spamming healing might not be possible or be a heavy trade off. We will see how it will go.
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I am not so sure. Back during FIG campaign during on of Q&A Josh confirmed that you will be able to change your imported character’s class and appearance - after all you are back to lvl. 1 and visuals are completely new so they can’t import your characters look. They were considering allowing you to change your character completely (race, sex) and said if that it will happen that it will be explained within lore. Personally I would just prefer to ignore it, instead of every familiar NPC saying: “weren’t you a human male before?”
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Obviously buy the addon. Get yourself some sweet sweet beta action then, like I did for the Pillars beta, play it for less than an hour :-D yeah, that’s my worry. I buy into those early access stuff, and after one,playthrough I wait for final product anyway without contributing to the testing. It’s not like I will minmax various builds to find out overpowered/underpowered builds.
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Required disc space tends to be bigger than actual install size. Whenever it’s true in every case, I don’t know, but frommmy experience it is usually a case.
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To be fair they did say they are aiming for the same requirements.
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I don’t mind 2d prerendered background but it is limiting for devs. I do find rotatable camera in top down games frustrating but as Josh mentioned there is nothing stopping devs from making isometric view with 3D assets. Starcraft2 and Civ5 are good examples of 3D isometric games. Nice thing about prerendered is that it doesn’t tax your computer that much. But for anything above my crappy laptop moving to 3D should open new possibilities. What is easier from dev point of view however - I have no idea.
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Nah, I guess it depends what you like. I replayed Fallout1 couple months ago and its as good as I remember it being. However, I never found Fallout games to be immersive or got emotionally invested in them. For me fallout is about creating character, and approaching problems in various ways and it is still very much in the game and still on of the best implimentations of "freedom" in RPG i have seen (of course Fallout2 more so.) Its also a smaller game than I remember it being.
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Yes, but I have a feeling they are not going that way. Cetainly there won't be any powerful spells (like "Wish") with "per encounter" mechanic, as that would mean they would be unlimited outside combat. But one of the things I would love to see in PoE is consistency and usefulness of skills and spells in all branches of gameplay. When game uses multiple gameplay mechanics there needs to be something to tie them together, otherwise game feels disjointed. For a long time I couldn't figure out why none of Arkham clones were that satisfying and I came to conclusion that it was due to gadget/skill design. Arkham uses fewer skills/gadget but they come into play with all branches of gameplay - combat, stealth, exploration, puzzle solving. Thanks to that game feels unified and consistant and all aspects of gameplay get expanded on throughout the game. PoE1 was good but division between various gameplay branches (combat, expoloration, NPC interaction, scriprted interactions) felt seperate. I would really like to see those mechanics overlap more and translate character's skills into different scenarios.
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I do see interactivity (and therefore certain amount of freedom) as an important part of an RPG. I am a big fan of narrative, more linear games, but I prefer my RPGs to be more open. If you provide a character for me I am completely fine with experiencing the story and world through their eyes. If you ask me to come up with the character I want to be able to decide how he/she will interact with the world.
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Yes, I found Tyranny's approach to story and choices impressive but unsatisfying (similar to Witcher 2). I much prefer multiple smaller choices throughout the entire game with their own repercussions than couple world changing big choices. In both games commitement to making your choices impact the world were impressive but in the end felt underwhelming. Tyranny's opening act is spectacular but the rest of the game you don't get to make interesting choices but rather see results of the first act choice. That is not too entertaining to me. As an extension of that thought I did notice I enjoy RPGs without defined villain more. I get the need for a "hook" and a defined antagonists like Thaos, Darth Malak or Irenicus do restrict your story and purpose. "Pick your antagonist" while you play is much more interesting idea. I get that creating a motivation which your custom created character will follow is a tricky thing to do over and over again. But flexible finale is much more interesting than multiple ending slides. If you make multiple endings "choose your ending" button is not very fun. Original Deus Ex managed to make last level of the game engaging making you go through different objectives depending on what faction you wanted to ally with. "press the button you want" from Human Revolution or PoE feels contrived.