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Bajie

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About Bajie

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    (3) Conjurer
    (3) Conjurer
  1. Even if Hero B uses it on himself, the turn will switch. Encountered this multiple time
  2. Both abilities aren't requiring me to discard a spell card when I use it. Has anyone encountered this..had to discard mine for something better.
  3. No 3 also triggers on character at closed locations. Tooltip for the scenario power on heroic says Longtooth can only appear on open locations, right?
  4. Mine is ipad3..yeah i free at least a gig of storage mem when I'm playing.
  5. Stable on my ipad v 9.3.5 Not one crash since last patch.
  6. Seconded and encountered in under Jorgenfist Encountered the Horde and triggered closing after banishing all Ancient Skels Could not confirm on Guardhouse/Bandit as I'm always evading them.
  7. Playing 4-4 6 player Storymode Permadeath Ezren encounters the Skeleton Horde skirmish card at the Thassilonian Dungeon All party at different location banishes their Ancient Skeletons AI gave me the options if I want to close the location and so I did. One of the Centaur villain was in the location deck and got left. It triggered before previous patches from me but not consistently, thats why I need a clarification.
  8. Can't wait to encounter this henchmen/women in questmode legendary. Should be fun. ^^
  9. Experience this also..although initially thought it was because of the Haste spell then recalled everything. Ezren's turn at Guardhouse. Ezren dispatches Bandit but is now low on card in hand. Ezren uses ability to draw a Haste spell from previous spell casting (to kill Bandit) Ezren uses Haste on Seelah to harpoon her to the Guardhouse Switch to Seelah and uses Augury to setup location deck to encounter the villain. Seelah cast Major Cure coz just in case Normal explore and drew Galenmir Galenmir ranged attack both heroes Tried to Fiery Bolt Galenmir but AI wouldnt let me. Look around why and saw Seelah's ability (discard to add 1d6 to any check) as usable Seelah had to go all Sajan on Galenmir because of this switch..fortunately them fist are glorious.
  10. Storymode Normal 6 party Permadeath Ezren drew Galenmir( before you roll combat , take 1d4 -1 range damage ) in Courtyard ( success against dex/acro or take 1d4 damage if you encounter a bane?) Needless to say Ezren wasnt the most agile of heroes and failed. AI combined the 1d4 effects and rolled 2/4-1 and Ezren loses all his card and was sad that Galenmir (23 to beat) ran laughing at how he punched like a girl.
  11. Storymode 6 party Permadeath Valeros encounter Teraktinus on a location that decreases +'s by the number of dice you roll. Valeros uses Vicious Trident and discards a card. Harsk snipes Succeds in Roll and waiting for the second roll as per Teraktinus card states. 2nd combat roll doesnt happen and i won the scenario. Yey?
  12. Going solo on quest mode isn't such a good idea early. Less boons to encounter, less exp because of less banes, if you RNG some damage-first boss you're screwed, or RNG a location you're hero sucks at closing Solo only on experienced character with efficient deck later on.
  13. Have you found and toggled New/Experienced characters in the Manage Party UI. It maybe you are defaulted and looking at the Experienced Characters you have ( only Meri )..try clicking on New to show unleveled Characters.
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