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JohnduBois

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About JohnduBois

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  1. Indeed there is! The Close Quarters power lets Valeros use his Melee skill in place of his Ranged skill when using a weapon with the Ranged trait. Still, that probably shouldn't have set off the Melee trigger on the Forgefiend. "Helper shots" like that are just a straight 1d4+x and shouldn't have Valeros' Melee attribute. I don't even know if that should give the attack the Melee trait if it was an attack by Valeros - the power lets him use the Melee skill to make an attack with the Ranged trait, not add the Melee trait to the check.
  2. Your Sihedron Medallion problem is a feature, not a bug. Damage from the Forgefiend cannot be reduced, so Sihedron Medallion would be discarded the way any other card would be for damage. Not sure about the rest - is there a power for Valeros that gives his ranged weapons the Melee trait?
  3. iPad mini with iOS 10, newest patch. I'm playing through Jorgenfist on Heroic and encounter a Skeleton Horde. After beating the Giant Skeletons, I get a prompt to close the location, which I hadn't expected. I close the location and go on about my adventure. When Valeros's turn comes up, he's at the Guard Tower, so it's auto-Bandit time. He beats the summoned Bandit, and boom - close prompt. This only happened on Jorgenfist - it didn't happen last night during the bajillion summoned Longtooth attacks during Heroic Sandpoint Under Seige. Maybe it only triggers when you encounter a s
  4. I just hit some sort of very strange bug that I'm still trying to work out (in terms of how it happened and what is or isn't recoverable). I was replaying the Black Magga scenario (forget the name) on Legendary difficulty. Accidentally hit the Store button, went to the Store, and couldn't get back into the scenario. Not fun, but been through unresolvable bugs before. I delete the party and restart. Partway in, I realize something weird - Kyra's got an unusually small deck for a character who's completed every scenario. So I check my party. Every character is missing cards in their deck
  5. I found a couple Easter Egg codes and redeemed them. The redeem said says the redemption went through. I can't tell what I got. Is there I dialog I was supposed to get in game? Or am I supposed to figure out what I have that wasn't in the 20k worth of chests I just opened?
  6. Can you explain what you mean by "dismiss"? I can't figure out what that would mean apart from deleting the party on the Story Mode screen - would that delete progress (either adventures completed and/or difficulty tiers completed) when I start the new party? No mate, doesn't work in that way. Progress is the 'sum' of your characters completed scenarios in Story mode. And you never lose characters dismissing the party. Think the party as a temporary group of characters. To remove the party tab on Story in the main screen. And you will see the list of your current active parties. There is a X b
  7. Can you explain what you mean by "dismiss"? I can't figure out what that would mean apart from deleting the party on the Story Mode screen - would that delete progress (either adventures completed and/or difficulty tiers completed) when I start the new party? No mate, doesn't work in that way. Progress is the 'sum' of your characters completed scenarios in Story mode. And you never lose characters dismissing the party. Think the party as a temporary group of characters. To remove the party tab on Story in the main screen. And you will see the list of your current active parties. There is a X
  8. Can you explain what you mean by "dismiss"? I can't figure out what that would mean apart from deleting the party on the Story Mode screen - would that delete progress (either adventures completed and/or difficulty tiers completed) when I start the new party? No mate, doesn't work in that way. Progress is the 'sum' of your characters completed scenarios in Story mode. And you never lose characters dismissing the party. Think the party as a temporary group of characters. To remove the party tab on Story in the main screen. And you will see the list of your current active parties. There is a X
  9. Yeah, I tried VRT, force quit, exit and quit, and even "exit, force quit, reboot device". Worse, even after forfeiting, I've had four recurrences of the issue. I'm just giving up on Legendary Into the Mountains for now.
  10. Most recent version of iOS and most recent patch on an iPad mini 4. Playing Into the Mountains on Legendary Mode. After defeating a henchman, I get slapped with the 1d4 Necromancer damage for each character, and then (when I should get the option to close the location) I get a progression break - the screen goes back to the character whose turn it is with a blue arrow. Pressing the arrow does nothing, and trying to play a card or switch to a different character results in a dialog asking me to "Confirm this action?" with no way to confirm the action.
  11. Can you explain what you mean by "dismiss"? I can't figure out what that would mean apart from deleting the party on the Story Mode screen - would that delete progress (either adventures completed and/or difficulty tiers completed) when I start the new party?
  12. In Story Mode, after Sajan died with Permadeath mode on, every time I create a new Sajan (either immediately afterward or at a later time), he shows up as dead and cannot be removed from the party or deleted without killing him again. Is this intentional? If it's a bug, is there a workaround?
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