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Saint Ajora

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Everything posted by Saint Ajora

  1. Wow, I have just found out another instance of this bug. This time, Amiri defeated the henchman of the Farmhouse and the monster summoned was a... Harpy. Amiri couldn't win her check, but nothing happened this time. The following character to do the check was Merisiel, who was at the Junk Beach. She failed the check, and was moved to the Farmhouse, but then an animation of a location being closed took place, and then the other characters did their checks without this happening again. Apparently, the Farmhouse was closed when Merisiel failed her check, which I could see when Amiri was fighting the Harpy (because of the color of the background and the location deck, which had no cards).
  2. The villain was found in the Village House, so I began to temporarily close the locations. Everything went normal, until Sajan's turn, who had to close the Farmhouse. The summoned monster was a damn Harpy, and her power was immediately triggered. Sajan was the first to do the check, which he failed. Normally, he would only be forbidden to play weapons after that, but instead of this, he was moved to the Village House, where the other character encountered the villain. Then Sajan defeated the Harpy, but because he was in the Village House, that was the location that was closed. I hate Harpies even more now.
  3. That's kinda difficult to establish as a bug, since it is possible that a Rat Swarm could already be in the Farmhouse deck, unless you state otherwise. But, as you saw in the S&S rulebook, and in my experience, undefeated summoned creatures are banished and not shuffled back into the location deck. That's rare thing to happen, but if possible, I'll try to reproduce your situation to confirm if there is a issue.
  4. That's funny because the Nightbelly Boa was generated as a henchman today in one of my quests.
  5. It's not the Satyr (though he may be dangerous if the wrong character encounters him). The Harpy has this power that attracts everyone to her location if the characters don't succeed a Wisdom 8 check. It's very annoying, since it may foil any plans you had for that round.
  6. A few days ago, I started a topic about which Villain you people hated most. Now it's the turn of the monsters. Which monster you simply hate to encounter, regardless of the character you are playing in the moment? It's his/her combat check? It's because he/she has a skill check instead of combat check? It's his/her pesky card text? The Enchanter was the monster I hated most, but now with AD4 cards beginning to appear, I become very upset every time I encounter a Harpy.
  7. Actually, that was the item that I was referring to. It says that adds one die, but in reality it gives only +1 to your check. The "scout ability" works fine, though.
  8. Excuse me, guys. I've bought a Spyglass in a magic item shop, a beautiful one, black and thinner than a normal one. The seller swore to me that it was magic. Well, ok, I'm not a magician of any sort to contest him, but then he also told me that revealing the card would give one extra die to my Perception checks. Imagine my disappointment when I used it and it gave only +1 (PLUS ONE) point to my check. Someone can help me? Do you think I was deceived? Or it is just another bug?
  9. It isn't working with me either. I realized that both Seelah's Ceaseless Crusade and Amiri's Move Fast aren't working when I use the option to discard instead of end turn.
  10. This is a bug from the previous patch that wasn't corrected yet (which is making me wonder on why updates exist). My advice is that you avoid start quests that have this scenario power (1d4 to giants) when the henchmen are the Graul Ogrekin and/or the villain is Barl Breakbones (there is bug that makes you fight him for the third time, while the game "remembers" all the things you played on the second check and may not allow you to use again. Blessings, for instance). I usually forfeit quests with these combinations.
  11. My Sajan defeated Rogors with just one check today. The location was the Desecrated Vault (maybe it is related to the bug, since Rogors is an undead and the d6 that determines if an undead is defeated wasn't rolled).
  12. I had even created a topic on this subject from previous patches. And the problem still exists. There is no excuse for this.
  13. Terrible. The game isn't working here. My phone is a Samsung Galaxy E5. And I am very sad to know that one of my characters won't regain his feat that he lost after update 1.0.3.7.
  14. There is also the fact that if a Villain is undefeated, it "drains" cards from the blessings deck equal to the number of open locations (if you were running out of time, that means you'll have even less time) and it does not automatically close the location where he/she was in. That's why I think Mammy Graul is the worst.
  15. I blame myself for that. I started calling like this and the others followed. I just can't spell his name correctly.
  16. What is/are your most hated Villain(s) and why? Mine is Mammy Graul (that thing about being undefeated is the most irritating effect from a Villain, IMO), but Calzaru Erzen can be annoying depending of your luck.
  17. It's only a really useful potion so far, but it does the job very well. It could improve not only Sajan's exploring power (because now you have a new way to recover blessings and allies), but also his power to support allies (I don't know how you do, but Sajan's blessings are untouchable unless the moment is critical). I look forward to see combat oriented "Liquid" items like Bottled Lightning available in the treasure chest boosters (which is, by the way, a card that is both Liquid AND Ranged, so I think that the Liquid trait doesn't imply drinkability after all).
  18. These "Bottled" items are drinkable in the original RPG? Because I've seen the card Bottled Lightning and it has the Liquid trait. What? Have you ever watched Jackie Chan's Drunken Master? You should! But, yes, you're maybe right. Like I said before, I don't know how flasks work in this game, but I have to say that, mechanically, they have almost the same properties of potions (they only apply to you or to another character at your location; they are usually banished after they're used). My complaint is that I haven't saw any potion that is worth adopting the role Drunken Master. Even in the physical game, I've find very few items with the Liquid trait that are more combat oriented. There is one from the Sorcerer Class Deck called Bottled Lightning, that would be a mess in the hands of monk, but I don't know if it already drops from treasure chests or if there is any other similar card. Keep in mind that you can use Potion of Fortitude/Glibness/etc. to defeat any bane whose check to defeat include listed skill. Which are mostly barriers but there is also a few monsters and even henchmans and villains that include those skills in their checks to defeat (Barl Breakbones, Iesha Foxgolve). Another Potion that you might want to consider using is Potion of Energy Resistance... as we keep going there will be more and more things that deal elemental damage during "Before you act" portion of the encounter so having a way to ignore that is always nice. It's like I said before, unfortunately this is very situational to a class that should be renewing his hand every turn. Besides, the ability to recharge Liquid items is the heart of a Drunken Master, so I think these items should help more in combat. Potions give an automatic success to several skills, but let's face it, a lot of rechargeable items do the same thing. With time, players tend to replace Potions of Glibness with Crowns of Charisma, Potions of Hiding with Cloaks of Elvenkind or Potions of Fortitude with Amulets of Fortitude, and you won't need to make any checks to not to banish them. There is nothing so special with potions that other items can't do. Honestly, I would like to find someone that had a real experience with a Sajan Drunken Master, because "Bring me Another" looks neat at first glance, but after I played with Sajan and got to know better his playing style, that ability became less appealing to me.
  19. What? Have you ever watched Jackie Chan's Drunken Master? You should! But, yes, you're maybe right. Like I said before, I don't know how flasks work in this game, but I have to say that, mechanically, they have almost the same properties of potions (they only apply to you or to another character at your location; they are usually banished after they're used). My complaint is that I haven't saw any potion that is worth adopting the role Drunken Master. Even in the physical game, I've find very few items with the Liquid trait that are more combat oriented. There is one from the Sorcerer Class Deck called Bottled Lightning, that would be a mess in the hands of monk, but I don't know if it already drops from treasure chests or if there is any other similar card.
  20. Have you tried to click on that panel which says "combat"? If I am not wrong, you can select between "Combat Strength" (the one that appears to be the default option in your image) and "Combat Melee". I would not call it a bug, but the default option should be the one with the biggest modifier (Combat Melee).
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