-
Posts
1785 -
Joined
-
Last visited
-
Days Won
16
Content Type
Profiles
Forums
Blogs
Everything posted by Ethics Gradient
-
Just the way it is. Quest mode isn't completely random. There are a series of quest templates that progressively get harder as your characters level up. Sometimes you just hit a stretch of similar quests because that's what got generated for you. The templates you see in a Tier are loosely tied to the equivalent Adventure Decks in Story Mode. Level up, and you'll draw some new templates.
-
Quest level up rewards broken
Ethics Gradient replied to Atramagus's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Although the character data structures are technically able to hold non-boon cards (like Villains or Locations), they're set to a max of 0. Seems like there's nothing cleaning non-legal cards up after-the-fact though. Once it's in your hand, its yours! Anyway, being rewarded a villain card is pretty special. I wonder if I can dig up some info on how that might have happened... -
That would do it. Play an item on a combat check, and you won't be able to use an item to reduce damage later should you fail that check. Since the Wand of Force Missiles started the check, the Wand of Shield or the Medallion wouldn't be available for their damage-reducing powers. A "check" sequence only ends after you resolve damage (if you happened to fail the roll).
-
This is the first of the scenarios where the game mechanics get a little... different. Before you get too frustrated, let's check to make sure you've got the basics down. 1. This is a battle of who can capture the most Allies in the scenario. You or Black Magga. 2. Every turn, Black Magga scoops up a random number of random cards from a random open location. 3. The number you see in the scoreboard is the total number of cards Black Magga captured, not the number of allies he ate. 4. Your number on the scoreboard is the number of Allies you've found. 5. Once the blessing deck runs out or all the location cards are gone, the scenario ends. 6. Only after the scenario is over do you sort through Black Magga's cards and count the Allies. 7. Whoever has the most allies wins. The "scoreboard" thing can be confusing and disheartening. Black Magga's number will probably always be higher that yours, even if you might actually be winning because you've found more Allies. Press hard on the Village House, and use every blessing and Ally at your disposal to focus on getting those extra explores in. Don't close locations if you get the opportunity to do so; just move on to another one if it runs empty. Those are the key strategies for the scenario.
-
I agree. But whenever the rules get silly, just channel your inner Dungeon Master to come up with a weakly-plausible story. "As the party approaches the wooden door, a flash of magical energy radiates from the ordinary-looking lock and a small, ethereal portal opens to a distant room and the face of an unknown watchman slowly materializes. With neither a moment of hesitation nor a full understanding of the arcane powers at hand, Merisiel deftly flips her poisoned dagger through the portal before she is seen and catches the guard in the side of the neck. As the hapless watchman crumples to the ground, the portal fades out and the lock falls to the floor, open and bereft of magical enchantments." [end scene]
-
Which other barriers do you remember trying to overcome with a combat check? Stuff like the Large Chest or Trapped Locker are strength/melee, but non-combat strength/melee. You'd need a Blessing of Torag to get the extra dice. Locked Stone Door and Arcane Lock are "regular" combat checks, and you can use whatever cards/powers your character has to "bash down the door." Sneak attacking a wooden door with a poisoned knife and extra dexterity dice seems silly, but it is still mechanically sound as far as that encounter goes. Edit: fewer typos
-
This happens every now and then, and you just need to wait it out as the updated Pathfinder App gets appears on your local version of the App Store. If there are big enough changes in Pathfinder (like a new adventure Deck), the server will often require users to update if they want to stay online and earn gold, etc... Sometimes it happens that the app's global rollout is slightly delayed (not Obsidian's fault), and the Pathfinder servers start requiring the new version even if it hasn't propagated to your region/store yet.
-
Quest mode crashing
Ethics Gradient replied to Jpthebrit's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Stuff that is stored in the cloud and will come back on reinstall: - Gold, Treasure Chests, Treasure Cards, Dice - IAPs like Purchased Characters, Adventure Decks, or the RoTR Bundle - Campaign Saves, Campaign Characters, Quest Characters - Conquests (i.e. max difficulty you've ever completed a scenario on for Achievements and stuff) Stuff that isn't: - Quest Mode Save - Game Preferences Assuming you've recently synced up with the "cloud," deleting the app and reinstalling might be just the fix you're looking for. Currently there's no other way to delete a flaky Quest Save. -
Assorted bugs in 1.1.5
Ethics Gradient replied to Irgy's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
It is correct behavior. You caught me as I was editing the post above -
Don't close locations. Black Magga may still pick open location decks even if they are empty. The more locations you close, the better the odds you're just going to direct him towards where you're scrambling to acquire allies. Edit: Also, make the Village House priority #1. It has the best odds of encountering an Ally, and it has the "recharge a card to acquire an ally" power. Use as many blessings and allies/spells as you can to mine it out before focusing on other locations. Try to get as many explores in as possible every turn.
-
Assorted bugs in 1.1.5
Ethics Gradient replied to Irgy's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
"Irgy_#7853" is your Title Display Name. Rather than contacting support and providing your PFID, which is a 16-digit hex number, it is a friendlier way of looking up your account. It is merely your Google Play or Game Center ID and a random number between 1000-9999. Both Googe Play and iOS game center enforce unique names, so a 4-digit random is tremendous overkill, but if PA ever comes to steam, I don't believe there's any such enforcement. Yes... and no. I'm sure this will draw out some of the rules ninjas, but revealing a card for its power counts as playing it, and thus you would not be able to additionally discard it unless the card text specifically allows. You may reveal a Longsword then opt to discard it, but you may not reveal an Evangelist then discard it because that would be using the card's powers twice. If another power allows you to discard the Evangelist for some additional effect, that would be fine, since you aren't reusing the card. Lini's situation is different because she is using a character power to reveal the card, then a card power to discard it. That should hopefully still work... That's fine. Revealing the Ring of Protection or similar cards should instantly reduce incoming damage. You should then be able to further discard it address additional damage you took because that is not reusing the card, it is meeting a mandatory discard requirement. I haven't had a RoP for a while, so I'm not sure how the game's been handling that situation lately. -
Rogue Ape isn't an Animal
Ethics Gradient replied to jolyonb's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
I know your question is pretty much already answered, but here's what the actual developer of the Pathfinder ACG had to say regarding that question: -
A similar sort of thing happened to these guys also. What seemed to work was deleting the save and reforming a party with your old, experienced characters. You won't lose your characters or overall story progress, but you will get reset back to only having the Normal Difficulties marked as complete. Otherwise maybe zip up a copy of your pathfinder saves and post it here for the devs to do a postmortem on.
-
Deck 5?
Ethics Gradient replied to PRuano's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
I guess this is what happens when we ask nicely. Less than 24 hours later, they put it online for us! -
Patch notes for 1.1.5 is up!
Ethics Gradient replied to Aarik D's topic in Pathfinder Adventures: Announcements & News
1.1.5 just went live on the iOS App Store (US). Looks like it might be up on Google Play too. -
Patch notes for 1.1.5 is up!
Ethics Gradient replied to Aarik D's topic in Pathfinder Adventures: Announcements & News
I was about to ask if the Quest level cap was getting a bump, but looks like the dev blog answered that question. (Not yet) Nonetheless, plenty of awesome new content, and Pathfinder will be competing with Tyranny for my free time anyway! -
Typo thread
Ethics Gradient replied to Foxoftheasterisk's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Lets see how many we can find... Enga Keckvia is missing the space in his name during cutscenes. It is currently displayed as EngaKeckvia. -
Of course its still a bug. But any time those bugs extend into the actual codebase, they seem to take way longer to fix. For instance, Merisiel's Inspired Dexterity issue took months to fix. Some of it was in isolating the issue, but it looks like it required a few modifications in the game engine. (As a downstream effect, now you roll to recharge everything after defeating the Villain..., even if you really don't care... just to be safe) Patching up undesired behavior in a specific game object's scripting has like a 2-patch turnaround if you can get the dev's attention. A recent example would be Justice Ironbriar. As long as the underlying app code is ok, those fixes get banged out pretty fast.
-
From a tech perspective, here's what's going on inside the game: AD3's Hechman Graul Ogrekin and Monster Ogrekin are each represented by five cards in the game. One card is the "index" and there are four "alternates" representing each outcome for the index roll. Only the index card in visible in the vault, and that is what is dealt out for play. When one such card is encountered, a roll determines which alternate will be summoned in its place. The index card is then banished, and the alternate is serialized and put into play. The alternate then behaves like a normal henchman from then on, and does not revert back to an index if it goes undefeated. It just shuffles like any other card. It is more of a gameplay bug than a technical bug. Cards are being handled appropriately by the app's known ruleset. The alternate cards just need some additional scripting to swap them back in the event they go undefeated.
-
It mostly turns off GFX animations here and there that you probably never noticed. For example, in the Shrine of Lashmatu, it turns "off" two of the four torches, and on the main screen, it turns off the fire effect on the goblin's torch. It's currently the most you can do to put it in "low quality" mode. Maybe if you post what kind of device is having problems, someone else can come up with other ideas to try.