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SenSx

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Everything posted by SenSx

  1. Can't wait to finally play BG3. I'm a bit worried about the gameplay and combat, as tapletop ruleset do not translate well in video games in my opinion, this is just fan service. I much prefer built in system just for that media.
  2. Yes I mostly picking the weapons for passives, wether I choose the healing or the max health reduction on ennemies won't make a huge difference given Vatnir patheric melee damage. But I don't see the point of Silver Moon anyway other than ennemies healing themselves, which is VERY VERY situationnal, very rarely usefull.
  3. Oh ok thanks a lot Chaospread ! I will probably choose lunar excellence for Vatnis as he has more ice spells. Though I prefer to pick Golden Sun enchantment for the heal effect on weapon attacks even if it does not synergise well with the other enchantment lunar excellence, the Silver Moon ice version does not seem great.
  4. Hello, I have a quick question about Sun and Moon flail. Do lunar and solar excellence have 5% to repeat attacks after 0,5 secs with ice or fire attacks. Does it only work with melee attacks or also with spells ? I'm trying a build with Vatnis priest, to stack items with a chance to repeat spells (Marux Amanth, Vithrack Silk Slippers), and I wonder if Sun and Moon flail can improve that even more. Thanks
  5. Ok, might be hard to find the proper command name and maybe impossible then. I remember I tried to 100% the bestiary in PoE 1 as well, and never could find the new giant golem ennemies' names.
  6. Oh I just forgot the underscore, silly me Thanks a lot Boeroer ! As for the Eoten Troglodyte I don't really remember either, maybe they were on temporary map locations ? Like the Sun-scorched Valley, I remember Eoten here. Or maybe other temporary SSS locations, I remember Eoten there as well, not sure. I know you fight one in the Pāhowane cave near Neketaka, but it's probably a normal one.
  7. Hello, I'm trying to finish my bestiary but I'm missing some ennemy entries: Elder flame bat Naga Shaman (not the coral or flamme ones) Eoten troglodyte Does anyone know their console command name for summoning them ? Can't find any ressources for that. Thanks
  8. I really wish those two would be friends. Eder isn't a fan of Xoti and her faith at the begining, but for some reason he managed to reach full +2 disposition with her, while Xoti who seems to be more interested in him than he is in her, his stuck at +1 for the whole game... Is there a way to legit make her +2 with Eder or are there just no dialogues that allow to reach enough positive disposition for that ? Thanks
  9. Ok just found the solution on the comments sections of the mod... I replaced on of the file by another I had to download and it worked. "I downloaded the pillars.py file posted from this link and replaced the existing .py file in the PoE 2 -> Plugins -> Console -> Lib folder, the console showed up after starting the game: https://drive.google.com/open?id=1TS89p2G7ifKwTKOO7ZzOtDiLOu8R8q1_ Sorry for the useless thread again.
  10. Hello, Does any body manage to make Unity Console for PoE2 work on current version of the game ? https://www.nexusmods.com/pillarsofeternity2/mods/2?tab=description The mod does not seem to be updated anymore. I'm trying to remove the cruel disposition of my character, and the negative disposition with one of the faction, but could not find any other way other than this mid. Unfortunately nothing appears on my screen after installing. If you know any other way to make the change I want other than with that mod, I'm all ears. Thanks
  11. I have noticed 2 issues, I don't know if those are bugs or not. Kapana Taga: the tooltip says:"+0% damage for each engaged ennemy" (instead of 3% damage increase) I don't know if it's just a tooltip error or also if damage bonus does not apply. Sun and Moon: I don't notice fire and freeze damage in the tooltip. I also have a question for this weapon: solar and lunar excellence give 5% chance to repeat burn or freeze attacks...does it work with spells as well or only combat attacks that deal burn or freeze damage ? Thanks
  12. I found the sollution. The lines appear to be correct, but for some reason they do not work if you wright the companion name yourself, you need to make it appear with the tab key. So copy the line: LevelUpSoulbind Companion Then use tab key untill the name of the concerned companion name appears (it should show the ones in the party). then add the item name you can copy it from the wiki on internet, for exemple: LAX02_Plate_Armor_Soulbound_Guardians_Plate The final line is indeed: LevelUpSoulbind Companion_Pallegina(clone) LAX02_Plate_Armor_Soulbound_Guardians_Plate But the "Pallegina(clone)" has to be chosen with tab and not entered by yourself. I don't explain that... Also you can copy the entire line this time, and paste it and directly use it for the next upgrades, no need for tab anymore this time it will work.
  13. Hello, I'm trying some console commands to upgrade Soulbound items on my characters. Most of them worked, but for some reason, I can't get the following working: LevelUpSoulbind lax02_companion_vatnir(Clone) Dagger_Soulbound_Marux_Amanth LevelUpSoulbind Companion_Pallegina(clone) LAX02_Plate_Armor_Soulbound_Guardians_Plate LevelUpSoulbind Companion_Pallegina(clone) LAX02_Shield_Large_Soulbound_Wintertide_Bulwark LevelUpSoulbind Companion_Ydwin(clone) LAX03_Robe_Armor_Soulbound_Robes_Of_The_Weyc LevelUpSoulbind Companion_Konstanten(clone) Pollaxe_Soulbound_Lord_Darryns_Voulge I don't know what's wrong with these lines. The game tells me: Command or script "levelupsoulbind" parameter error ambigous GameObject name But it did work for other items and characters so I don't understand... Thanks for help
  14. Essential Phantom + Caedebald's Blackbow will be godly => Terrified auto attacks with both wizard and the summon. But Caedebald's Blackbow is a late game spell. Later on you will get a cloak that gives bonus to your wizard, and an peer rest summon that basically gives you about 5 essential Phantoms at the same time, all wearing Caedebald's Blackbow for mass terrified affliction on ennemies, completely broken. You cannot summon the lone essential phantom with it though, it will cancel the other.
  15. Yes ok I need to check in combat with Vatnir for exemple, if spells make it disappear. My own friendfire spells did not work.
  16. Hello, I think I found another bug This is the "spell resistance" passive ability from the tier 6 abilities. If you learn it, I don't think the icon of this ability appear near the portraits at the bottom of the screen. But if you respec, it will finally appear, even if you did not learn the ability AT ALL this time, it seems to stay forever locked on your character, the icon is displayed, and it appears on the character's sheet for whatever reason. Resting does not fix the issue. I just recruited Vatnir, and for some reason he also has the spell resistance passive ability from lvl 1 although it is not learned on the talent tree (it's tier 6 how could it be ?). I don't know if this is a vanilla bug or from community patch or Balance Polishing mod.
  17. I agree, I love classes, and they made such a great work in PoE 1 and 2. It is probably cool in BG3 as well. But I understand that they wanted the game to be more accessible, as this is closer to open world action/rpg games like Elder Scroll games. I just hope we find those great builds and synergies between the ability choices. We need to be able to have completely different character possibilities, and not everyone playing the same with access to everything to easily.
  18. Hey Elric I have new suggestions ! Sorry just joking, thanks a lot for the update, and take some time to relax. In fact I just wanted to highlight two bugs, or unwanted effects. - Watcher ability "No Time for the Lost" : -10 secs Duration of hostile effects, +10 sec Duration of Beneficial Effects, does not seem to work with cipher spell "Borrowed Instinct" duration. It should increase the duration time of the Beneficial effect on the cipher, and increase the hostile effect on the ennemy, but it does the complete opposite. The beneficial effect duration is reduced, and so is the hostile one. - Una vendor: this one, not sure if it is a bug: She just does not show up in Neketaka where she is supposed to at the end of the game. The wiki says she will disappear if The Final Maneuver is active, which I find silly, as it means she basically becomes unavailable at the end of the game, since you don't always want to choose a side untill you finish everything in the game as it can have bad consequences. and end game is when you need Una's shop the most. According to some people, she comes back once you choose a side, but I tried and she did not, even during the day at 12, or at dusk. Maybe you need to go deeper into the final faction quest for her to come back, but I really don't want to go into that right now, and If it's not bug it's bad design to me, and makes no sense story or lore wise.
  19. Does it make level scaling of ennemies bug on current playthrough with the new version of the mod ? I'm playing with level scaling always superior and the highest possisble, but I'm hesitant to continue if the new version of the mod bugs with this.
  20. Oh I did not even knew crew could join combats, I only have companions in board fights now.
  21. Are you sure they did not die during a storm ? That can happen, but I'm sure you would have noticed... They are not resting at the capital ? I'm also sure you can bring them back with console command anyway, but make sure they are really gone before doing so to avoid having doubles. AddCrewToRoster (crew member's name) They will need to be level up again though, maybe there are console commands for that as well.
  22. So a little update on my build as my game progress. I really enjoy it so far and do not regret at all. Although I must admit it's more of a RP build than a truly optimized one, as it puts lots of effort for my rogue to be very durable instead of maximising his dps that would help the team more. But he still dishes good damage, and I don't have to put too many efforts to maintain him alive as with a glass canon, I like the feeling of playing the unstoppable and untouchable rogue. I must admit I don't really see the parry happen often though, most ennemies don't really want to hit my rogue, whenever they get engaged with him they are probably like "Ohh noooo..." in their head haha Right now I'm just hesitating with the armor to give him. He of course has the Miscreant's Leathers right now, that gives him 10% speed and 5% more chances to avoid attacks, which follows the build. But the Fleshmender has been tempting. I will loose the 10% speed and 5% more chances to avoid attacks But it has the +1 Weapon Sets enchantment (instead of the 5% of incoming Hits converted to Grazes, so I will loose that as well) It will allow me to remove the +1 Weapon talent point and pick something else, for exemple Psychovampiric Shield, for steadfast and -10 deflection on the ennemy. Could be better than the 5% chance to avoid attacks, but I do loose some speed. The armor also give more DR for one hit, and the healing over time seems really bad, so I'm not too thrilled about this. Psychovampiric Shield also means more spell to cast, more micro-managemnet. I will be able to ditch "No Time for the Lost" (Steadfast on rest) for "Mercy for the Lost" (con inspiration on rest + healing), to finally cover the fortitude weakness of the character. But I kinda like the +10 secs for buffs and debuffs on ennemies of Mercy for the Lost. So decision, decision. Need to think about it, probably not a big deal though but I really like to perfect things.
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