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Darth InSidious

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Everything posted by Darth InSidious

  1. Knights 2 is inferior without the cut content? Do others feel the same? Yes. There's a supposition there.
  2. I doubt you could organise yourselves without falling into your idiosyncratic flame-fests. Lawl, the mod is permanently attached in the public consciousness to TG. Even assuming you (miraculously) got your acts together and did it, your attempts to claim credit would fail. I love the almost tangible sense of deserving here. Like they owe you for, um, buckling down and doing it before you.
  3. The Codex? You people still pay attention to those children? Pfff. I don't know about anyone else, but I'm still testing when I can. I haven't posted on Mantis yet due to real life being somewhat hectic at the moment. The mod continues, 1.0b11 will be out at some point in the hopefully-not-too-dim-and-distant future. Thank you for checking by.
  4. Retired in c.2006, IIRC. She still initiated the project and worked on it for around two years, hence why the remaining listing.
  5. I believe there is a 16:10 patch, which is unofficial. I haven't tested it yet, though. If you google 'KotOR widescreen wsgf' you should find it.
  6. One of the folders its attempting to copy to is set to 'read-only'. You need to unset that on the Override folder, most likely, but also try your SWKOTOR2 folder, Streamvoice, and Modules folders.
  7. All the modules have been recompiled, unless I missed one that hasn't. Certainly, the overwhelming majority have.
  8. And some games don't even have one... @Nightshape: Neither was KotOR modding at the start. Things change, tools are developed by the community... mods happen. Maybe someone will create a system to extract only part of a texture at a time, or something. In any case, that kind of texture size is probably going to cause problems just being used in a game...
  9. Since I've been around since very shortly after the beginning of this mod in 2005, and watching it since (not to mention being on the closed beta), perhaps I might shed some light on this? 1. The team does not, and never has, sought publicity beyond the couple of WIP threads (here and at LF), and their site. Which is fair enough - most mods follow this kind of procedure. A beta-tester, Wildstorm, made the videos on YouTube, as teasers. Again, nothing out-of-the-ordinary there. From the start, the team has concentrated on making the mod and had little interest in publicity. Aside from those cited bits of publicity, everything else has come to them - they haven't sought it out. So no, attention is not what this mod is about - or the bugfixing. 2. The mod is still being worked upon, and bugs are still being found and fixed. With each progressive build, the number of bugs decreases. 3. This mod follows the 'cathedral' method of programming, not the 'bazaar'. Switching between the two at this late stage would be foolish. 4. Contrary to popular opinion, Team Gizka owes you nothing, and would be well within their rights to destroy the whole mod tomorrow. Insane, but within their rights... 5. If you've waited this long, you can wait a little longer. Calm down, pull yourself up a log, browse KotORFiles for some other mods to toy with in the meantime, and try not to drive yourself crazy.
  10. Hmm, let's see... KotOR & TSL, Dungeon Siege II, Freelancer, Age of Mythology/The Titans, Sins of a Solar Empire, DEFCON, Age of Empires I/The Rise of Rome, BioShock, Theme Hospital, Red Alert 2/Yuri's Revenge, Deus Ex/Gametap.... I think that's all at the moment. I uninstalled a few recently, though. Could've sworn it was more than 12....
  11. Sara Kestelman and Elizabeth Rider were outstanding.
  12. OK, so you dumped the files from the tslpatchdata folder into the Override? That's not going to work. You'll need to delete them and use the TSLPatcher executable that came with the mod.
  13. Sorry, didn't realise it was in the wrong place... Yes, that was what I was considering, mainly because it is now, AFAIK, free. What I wanted to ask is it worth bothering with?
  14. Simply put, is it worth trying to upgrade this engine, or would it be simpler, easier, and all-round less of a pain to create a whole new engine? Thanks in advance, -DI
  15. Sorry, but Malachor was just a tad bit...crap. I like the areas themselves - they're very atmospheric - but the near-total lack of story rather ruined it for me...The academy in particular felt to me like a rather second-rate mod... The Star Forge, on the other hand was a polished and smooth play-through, and for that reason gets my vote.
  16. Um, question? Music is a matter of taste, right? So how can you claim that taste is related to intelligence? On the subject of metal, though, how can anyone be intelligent when there brains are being shaken apart by such ridiculously loud sounds?
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