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Darth InSidious

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Everything posted by Darth InSidious

  1. Finishing up SoZ. Really don't see why people attacked it as "t3h most rubbishest EVAR!!!!11". It's still infinitely better than the NWN1 OC. Also playing Rome: Total War, the Egyptian campaign. Suffice to say that I hate both the Seleucids and the Scipii. Finally, Fable: TLC for the first time since 2005. And bugger me with at tentpole and call me Geraldine if it isn't pretty awful. Clich
  2. Let's try this again... Denny, either you're being a patronising git, or you seem to have forgotten that I am also a beta and know this **** already. First, everyone used the same code before the leak, and so, as I said, what has been proven is that someone got hold of the code. And we knew that already. No? That chat log was posted yesterday. It's fairly normal to go without hearing from people for a day, and as I recall, DW was rather busy accusing darkgamorck at the time. Perhaps you'd like to start thinking rationally. We also haven't heard, in that time, from Miltiades. Shocking plot twist! That it is the only explanation to have presented itself does not make it the right one, and it is too convenient and too neat to be swallowed whole without some kind of closer look at the details. No, it couldn't. Until I get a chance to talk with Dashus, Darth Windu and some of the others, I'm seriously unconvinced by this. It looks too fake.
  3. Its legit unfortunately, only beta tester's know that in order to download the mod you have to input 2 diffrent passcodes, the download link was also never made public by the team which means it really had to be Darth Windu That would not be hard to find out, and even should the codes turn out to be legitimate, we've proven that someone got legit codes, which we knew already - not that DW did it. It wouldn't require that much for the person who sprung the leak, or an associate, to fake it. And given how much our leaking friend disliked/loathed DW, it wouldn't surprise me greatly. That, however, is pure speculation.
  4. Please, don't confuse us betas with the team. None of us have actually done any real work on the mod. I'd also like to ask if you've got any proof that that's genuine. There's more than a few people* silly enough out there to fake something like that, unfortunately. EDIT: If this is legit, I suppose I should point out for those that aren't going to read carefully (and there are always a few) that this is a supposed log from prior to the original beta leak at 1.0b8. *Hello, Jay Little/darkgamorck. Yes, we know and frankly, it's old news, and your moment in the spotlight is over. Like Bob Geldof, you are fast becoming irrelevant. Don't embarrass yourself with another puffed-up appearance, please. For your own sake.
  5. Fortunately, the solution is fairly simple. Repeat the following utterance: "O you gods of the South, of the North, of the West and of the East, honour Krezack, fear him, for he sat in the leather tent of the Two Courts. The Red One, the djenen-snake, might have burned you, for it crushes your hearts."
  6. You mean this game isn't going to be a textual cornucopia lengthier than the KJV a la Torment? You, sir, are the spawn of Beelzebub. THE SPAWN OF BEELZEBUB I TELL YOU!!!!!!!!!!!! Now if you'll excuse me, the men in the white coats are coming (ha-ha)...
  7. Thank you, But seriously, folks...the name really can't be more than a REFERENCE to Snow White...right..? Why? Why shouldn't an RPG be based around Grimm-style fairy tales? Would MotB be any less brilliant if Safiya was a Fairy Godmother? Would it gut the story if in a coffee shop? I do dislike this idea that what makes a good story or setting is that it takes place in a fortress made out of a thousand skulls, or on a plane crafted from billions of years of pretension, in a parliament made of a hundred-thousand objections to the split infinitive. It's not - it's what is done with it. What's cool about is the content of the conversation, not that it takes place where it does. What's cool about Kreia is her character, not that she can make lightsabres float. [/rant]
  8. Why do you feel that they could take the Dialogue Stance System (hope that makes it into future games, anyway) and really make a good therapy RPG. Maybe a licensed In Treatment game? Does the idea that they could take the Dialogue Stance System (hope that makes it into future games, anyway) and really make a good therapy RPG. Maybe a licensed In Treatment game make you feel uncomfortable?
  9. "Sex is big. Really big. I mean, you just won't believe how vastly, mind-bogglingly big it is. You may think the Beatles are popular, but that's just peanuts to sex. Listen..."
  10. Sit in the corner and recite The Fire Sermon at her. Guaranteed to win her over.
  11. Personally, I'm hoping for an RPG in which one of the central scenes consists of a pair of angels debating over how many humans can dance on the top of the Eiffel Tower, while they both stand on the head of a pin.
  12. Or, scientific reality does not necessarily suit "realism" or our feel of reality. Agreed. But then, huge swathes of reality are, to be quite honest, rather dull. I don't know about you, but Deluxe Ironing Challenge doesn't sound that great a game to me. As another (more relevant) example, the size of, say, Neverwinter in NWN2 is cartoonishly disproportionate to the size of a real city like that; but do we really need to see five-million wharfs and eighty-thousand tons of cargo while retaining the same level of content? Cuz that just sounds like a waste of... well, everything to me. Crates, for starters, but also less important things like time, money, assets and energy. Maybe but that makes me want to see a to scale gameworld actually made Maybe some day someone will do it as a gimmick Certainly it'd be a going-out-of-business trick. Reduce your customer-base by 40% with just ONE PRODUCT!
  13. And here we have proof positive that democracy is inherently a very, very bad idea. Taxation without representation is the way foward.
  14. Or, scientific reality does not necessarily suit "realism" or our feel of reality. Agreed. But then, huge swathes of reality are, to be quite honest, rather dull. I don't know about you, but Deluxe Ironing Challenge doesn't sound that great a game to me. As another (more relevant) example, the size of, say, Neverwinter in NWN2 is cartoonishly disproportionate to the size of a real city like that; but do we really need to see five-million wharfs and eighty-thousand tons of cargo while retaining the same level of content? Cuz that just sounds like a waste of... well, everything to me. Crates, for starters, but also less important things like time, money, assets and energy.
  15. I wouldn't say that. I would say that it's going to take a long time. Aside from the simple scale of the project, the smaller the team of course, the longer it'll take. I also think that JS has one enormous advantage which most modders don't: long experience of managing big projects. The likelihood of this project suddenly petering out due to a loss of interest on his part is much smaller, IMO, than with an amateur.
  16. In my home country, we have a thing called 'patience'. We have another called 'realism'. The first require we be willing to wait; the second that we realise that one-man projects are, inevitably, going to take time. Thank you for this fascinating tidbit. Perhaps you could tell us what you had for breakfast, too? Or the colour of your socks? Yes, yes I can. You haven't tried, you've whinged. Quite a different thing. And this is helpful - or constructive - in any way whatsoever... how? Wait, it's not. Never mind. DAMMIT Deirdre, we just can't go on like this! Or to translate, the melodrama is killing. If you're going to go, fine, do it. But don't announce it like it's something important. If this seems unnecessarily harsh, all I've seen from you in this thread has been moaning about something. And, from experience, that is distinctly unhelpful.
  17. Something which, as of the present moment, may or may not exist. It's all detailed Schrodinger's Press Release. If it does exist, it's the third expansion to Neverwinter Nights 2.
  18. Defenestration. It's terribly exciting for both parties involved, though admittedly the "terrible" part is not evenly distributed.
  19. Possibly related is the unannounced Unreal 3 game listed on The Great One's LinkedIn Page... ?
  20. nope, they were done before the 60's (at least the original group) and "Maybe" is pre-50's. Really? Wiki gave 1964 for their breakup.
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