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Tootzo

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Everything posted by Tootzo

  1. If you use the power in situations where you are suffering a -1 penalty, it's right that the heal power only cured 1d4 wounds. Was the +1 box displayed under the d4 die before rolling? If not, that means there was a -1 penalty from something.
  2. If you use the power in situations where you are suffering a -1 penalty, it's right that the heal power only cured 1d4 wounds. Was the +1 box displayed under the d4 die before rolling? If not, that means there was a -1 penalty from something.
  3. Oh no, wait! It's not a bug. It's me being an idiot. The fire damage comes BEFORE the combat damage. I couldn't recharge the armor because at that point the game was dealing my character the fire damage, not the combat damage. Thank you for letting me look more closely in what was actually going on
  4. I lost to an enchanter by 2. I should suffer 2 combat damage that I should be able to prevent by recharging the armo and THEN the enchanter would deal me 1 fire damage that the armor can't prevent. Since I was able to recharge the armor in a later game, I think the bug is in the enchanter card: somehow the combat damage and fire damage got mixed up and combat damage couldn't be prevented by the armor.
  5. If I remember correctly, the Fox doesn't have the BASIC trait, and so shouldn't the Dilettante. B Deck doesn't mean it is a basic card, it just means it come from the Base game (perils of the Lost Coast adventure, not Burnt Offerings, not Skinsaw Murders, not any other Adventure deck and not Character Add-on Deck). For the card to be available in creating new decks, it must have the word BASIC written in its traits. Like the Crow: it's an Ally card from the Base deck and it has the ANIMAL and BASIC trait or the dagger, which is a weapon from the base deck and it has the KNIFE, RANGED, PIERCING and BASIC traits, while the magic shield, though also coming from the base deck, doesn't have the BASIC trait and you can't put it in a starting deck.
  6. It's not confusing. Reveal means show the card then put it back in your hand, like on most weapons, because they are meant to be reusable. But if a card says "reveal, then discard", In the end the card gets discarded, but only AFTER its effect has been resolved, while by just saying "discard", the cards gets FIRST discarded and THEN its effect takes place. As JKNyte precisely pointed out, that's intended to avoid that the discarded card could be amongst the cards the effect is applied to.
  7. @JKNyte: yeah, you're right. It's been too long since I last played the board game and I didn't realize that the two different wordings had this effect on the revealed card
  8. 3b works only on encounters with multiple checks, like STRENGHT/MELEE 8 THEN WISDOM 12 (for example) You can't attempt the check with different characters if the encounter has only one check or has multiple checks separeted by "OR", because that means the check is still only one, you just get to choose which skill to use. As for point 4, da_mayor already nailed it. If you have a die roll penalty/bonus on a check, you have to roll that die every time you attempt the check.
  9. Hmm.. Are you sure you're FIRST activating the heal power on Kyra and THEN selecting Zantus as the Divine card to reveal? If you first play Zantus, the game understands you want to use his ability.
  10. It should. It's a known bug, as I understand it will be fixed in the next update
  11. @Creistan: the fact that game correctly opens the shop and presents you with the checkout info doesn't mean the game is correctly connected to Google Play Games. The account is the same (google account) but one thing is being signed to Play store, another is being logged in to Play Games through the game, just like on iOS the account is the same but the login to AppStore and to Game Center are two different logins. when you access the in-game shop, the game asks the phone OS (android or iOS) to access IAPs for that game, using the Store account configured on the phone. Then the game links that purchase to the Play Games/Game Center account it is logged to. If the game cannot correctly log to Play Games or Game Center, it can't link the purchase to the "player" account. The store account is provided by the phone itself, the game doesn't care/doesn't know whose account is that. The game uses the Play Games account to know who's the player, so it is possible the purchase is successful but then the game can't activate it because it doesn't have a play games/Game Center account to activate it to
  12. The text on the card says you can recharge it to reduce combat damage by 2 or banish (bury if character has heavy armor proficiency) to reduce combat damage to 0. When I play the chain mail, the options I have are Bury (using Kyra, who is proficient) and discard instead of recharge. I'm not aware of an errata for the card and khans the physical game in Italian language, which has been translated after all the errata on English cards were out, and the card still says "recharge", not "discard", so I think it's not a typo on the card but an error in implementing its behavior.
  13. As it is written, the "this is the world map" tooltip should be intended as a first-time-come to the map, so it should show after the tutorial, before Brigandoom! Scenario.
  14. Id you read the power carefully, it says: 1. Reveal a card with Divine trait 2. Recharge 1d4+1 cards from discard pile of a target character at your location 3. THEN discard the revealed card So, as Norinth said, it's working as intended. Some cards are spelled like you say: "discard to do X" or "reveal to do X", while others are spelled like this power: "reveal, do X, then discard". This is the original card text. Don't know why the difference. I'd say that at Paizo they didn't make a common database of terms to use on cards. This is also seen in some card that say "add 1 die to a check" while others say "add 1 die to any check". Many things in Pathfinder are left to common sense, while people coming from very technically spelled card games (like Magic the gathering) may expect a bit more coherence on the wording
  15. For your other issue: the power (sneak attack) has to be used before you make the roll (but I assume you already know that) and Merisiel must be the only character in that location.
  16. I'm only guessing here, so I may be totally wrong. The game let you try a check with a skill your character doesn't have but it gives you a d4. Is it possible you have selected MELEE as the skill to use for the combat check instead of STRENGHT? in that case, since Merisiel doesn't have the skill MELEE, she can still try the check but she uses a d4, as its happening to you.
  17. My actual problem wasn't that I was stuck in that condition. I actually didn't try to see if I could proceed with the combat. I forfeited the game and I was able to get to the deck management screen, so it seems I can try the scenario once again (anyway I was poorly losing XD) I've yet to restart the game and try again. I'll keep you posted.
  18. Oh, sorry. I thought it was specifically an Elite weapons trait. My bad Thank you for pointing this out ^_^
  19. Week, the +4 difficulty is taken into account, in fact the encounter difficulty is 18. But he said he rolled more than 4, so the 14 damage seems odd. Unless the were some penalties to the dice roll to take into account, but those would be indicated under the dice pool in the first image, so I think it's worth checking out. The only issue I had with miscalculations until now has been a cumulative penalty from Waterfront location every time I close and open the game. It started at -3, I closed the app and when I got back ad continued the scenario, it was -6. Quitting the game and continuing again bumped the penalty to -9 o_O after which it stopped increasing even if I tried and closed the app a few times more to check. Knowing this, the damage calculation could be at odds too sometimes. I hope everything gets fixed as soon as possible because I love the card game and this digital version is great so far.
  20. As Hannibal said, if a character has no weapon proficiency and tries to use an Elite weapon, as those weapon cards say, the encounter will get a +4 difficulty. When checking dice rolls against the encounter difficulty, you should look at the number inside the silver circle at the center of the screen, under the skill you are using for the encounter. The encounter difficulty pronted on the card is the base value and it doesn't get updated as modifiers are applied. It's the number in the center that equals the actual difficulty of the encounter.
  21. @arcaril: besides your game crashing too much, the +7 to the ancient skeleton encounter difficulty in correct. It gets +3 because the ace does slashing damage and a skeleton is resilient to slashing and piercing damage (you need to hit it with a bludgeoning weapon like a mace or a staff or with bare hands) and it also gets +4 if you are using an Elite weapon and your character is not proficient with weapons. This is described on Elite cards such as the Returning Axe and you can check on your character's info panel that he/she is not proficient with weapons (some characters may be able to become proficient with weapons thanks to a scenario or adventure reward that grants a proficiency upgrade, but if the character sheet downs even have the icon for weapon proficiency, he/she will never be able to acquire that power)
  22. Hi guys. This just happened to me. I was playing Brigandoom with Merisiel and Kyra (solo play, story mode). Kyra was on the Wooden Bridge, Merisiel at Waterfront. Kyra encountered an ancient skeleton horde and defeated her skeleton with no problem. I then proceeded with Merisiel's encounter. I revealed a dagger to roll 1d12+1d4 ant the game correctly bumper the difficulty of the fight from 8 to 11 due to piercing damage to the skeleton. It also added the -2 penalty to the roll, from the AT THE LOCATION section of Waterfront. I then recharged a card to activate Merisiel's Sneak Attack and it added 1d6 to my dice pool and another -1 from Waterfront penalty. Then things started getting weird. I inadvertently clicked on the shop icon. When I got back from the shop, the skeleton card was missing, the Skeleton Horde barrier mini-card was missing too, my dice pool was the same as before (1d12+1d4+1d6) but the penalty from waterfront had been doubled and read -6! I force quit the game and restarted. When I hit continue, the game was in the very same situation: missing both ancient skeleton card and the miniature of the barrier card that spawned the skeletons; but the penalty was then -9!! I tried quitting the game or force quitting the app a few times but the penalty never increased anymore and it was stuck at -9. Another nasty thing happened in this situation: if I switched to Kyra and play a couple of cards to aid Merisiel, they get counted correctly and if I hit the undo button on the left, then all the cards played by Kyra get back in her hand and everything gets back to what was before. But if I try to do the same on Merisiel's screen, all I can undo is the activation of her sneak attack: I lose the die, the power is again available to use but I don't get the card back from recharging! O_o Moreover, shouldn't the undo button revert back to the start of the encounter, undoing also my revealing of the dagger card and setting the dice pool back to the default 1d8 for Merisiel's strength value? I think something got broken in that encounter when I entered the shop page and it now seems to be unable to get back to the start of the encounter, thus incorrectly calculating the penalty from the location and not displaying the monster card and barrier card that summoned the skeleton. I'm playing on an iPad 3 with iOS 9.3.1
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