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Showing results for tags 'combat check'.
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Just downloaded this for my Android device. First off - I love it! Great implementation. However, there is one bug that has made this game unplayable for me since it is becoming more and more frequent. This is what happens: I choose what cards I will use for my roll on a combat check, I roll the die, and even if I succeed at the check I still fail and take damage. I first noticed an instance where I missed the check by 2, recharged chain-mail (reduce damage by 2), but still had to discard 1 card for damage. I started to pay more attention, and these are two more instances where this just happened: Bugbear, combat 10. I roll an 11, and the result: I take 3 combat damage. Enchanter, combat 8. I take the first Force damage (discard), roll a 13, and the result: I take 7 combat damage. Both of those checks were made by Kyra and, as a result, she ended up dying fairly quickly. Is there a rule I missed that would make this happen? Or has anyone else encountered this bug?