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Bstrait57

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About Bstrait57

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  1. True, and I had taken note of that. I will keep my eye on what exactly i roll and see if it happens again so I can be precise. I truly hope these aren't a result of my doing math horribly in my head. It would be nice to see the actual roll result somewhere after a check is attempted. Sometimes it shows so fast I barely catch it. And then I'm left thinking, "Wait... didn't I roll high enough? I thought I did..."
  2. I tried to find something, but noticed nothing except that the Enchanter has a "difficulty is increased by the Adventure number" effect. If you run into this again, can you provide a screenshot? It's fine if it's after the roll and during the discard phase. Thanks! I am wondering if this is due to the weapon proficiency. Perhaps it is causing a bug? As you can see, I am playing as Kyra (who is not proficient with weapons) and using the Dull Longsword, which increases checks by 4 if not proficient. I knew that before doing these checks, so I kept my eye on the roll results while playing last night to make sure it wasn't just me. Unfortunately, I wasn't able to upload these until just now and I have since forgotten what exactly I rolled. The following is a before and after. I knew I wasn't going to meet the check requirement, but I rolled more than a 4 which is why I took this screenshot last night:
  3. I tried to find something, but noticed nothing except that the Enchanter has a "difficulty is increased by the Adventure number" effect.
  4. My apologies, I just read through some of the stickies and noticed that my device (a Samsung Galaxy Grand Prime, Android version 5.1.1) is not supported. That may be the issue? If not, pass & play was off, permadeath was on, story mode (Brigandoom), Merisiel and Kyra, both in the Woods. The checks were with a Blessing of the Gods and a Superior Longsword.
  5. Just downloaded this for my Android device. First off - I love it! Great implementation. However, there is one bug that has made this game unplayable for me since it is becoming more and more frequent. This is what happens: I choose what cards I will use for my roll on a combat check, I roll the die, and even if I succeed at the check I still fail and take damage. I first noticed an instance where I missed the check by 2, recharged chain-mail (reduce damage by 2), but still had to discard 1 card for damage. I started to pay more attention, and these are two more instances where this just happened: Bugbear, combat 10. I roll an 11, and the result: I take 3 combat damage. Enchanter, combat 8. I take the first Force damage (discard), roll a 13, and the result: I take 7 combat damage. Both of those checks were made by Kyra and, as a result, she ended up dying fairly quickly. Is there a rule I missed that would make this happen? Or has anyone else encountered this bug?
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