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Llyranor

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Everything posted by Llyranor

  1. We're not discussing the merits of roleplaying options. The discussion was whether or not the magic system was good or not. Someone said you could do like 4 things in Morrowind's magic system. I am pointing out how untrue that is. <{POST_SNAPBACK}> EVERYTHING in Morrowind involves roleplaying. It's a TRUE RPG. In any case, all the 'possibilities' of MW's magic system were nice and all, but the spells themselves failed to impress. I'm pretty indifferent to it. Numbers mean nothing.
  2. Hey, why not push the envelope even further and allow even MORE live-action roleplaying choices. Let the player choose have access to 10 different healing spells. Ths first will heal 1 hp, the second 2!!!!! And the third would heal 3!!!!!! Multiply that and you get unlimited options. Whoa, there, don't go overboard on the choices there. The world isn't ready for this kind of innovation.
  3. Fable is dead. Poor Fable.
  4. Peter Molyneux (spelling???) is a brilliant game designer, but he just doesn
  5. Any moron can carry a knife. Your first and last mistake would be thinking that you're invincible because some moron tried to stab you with a plastic spoon in the past and failed. One would think you'd know better after a decade of martial arts.
  6. This answers the thread question. You can close it now.
  7. Hmm, mayhap so, but if I deem the xpac content worthy of my money, then it is bought. Simple as that. If not, I *can* still play at my current level with other people who don't have the xpac. The content that's being covered by the monthly for me is completely meaningless. I could care less if the server I was on supported 10,000 or 100,000 players. Bug fixes isn't an excuse to charge additional fees. GMs, new plot, ROFL. It's like any other xpac. If I like what I see, I shell out the dough. In a MMORPG, if I find the new content unworthy of my money, I don't get to play the game in any way or form anymore. If I buy a game, I expect to be able to play the game. I bought the game, after all. I didn't rent it. And if a company tries to make me think that I simply bought the right to have the privilege to play on their server, then poo to them. And GW *will* add new content. They even have the streaming technology so that it can be done almost instantaneously. No need to shut down servers and annoy players. In any case, like I said, if the content that MMORPGs offered me was even remotely worthy of the monthly fees, I wouldn't mind paying for them. As it is, though, it's just not good enough. If I want to play an online CRPG, I launch NWN. I don't need to pay for 'GMs' and 'new plots'. Especially not with the avid MMORPG live-action roleplaying crowd.
  8. There are 20 levels. Period.
  9. The subsequent chapters will offer new areas, new classes, new skills, and all-around new stuff. They promised The characters with no xpac will not be LESS powerful, they will have resources upon which to choose from in order to customize their char to their liking. The raw power level will still be comparable. "Am I required to buy the expansion packs to continue to play Guild Wars? No. Every purchase you make in the continuation of the Guild Wars saga will be your choice. If you purchase expansion packs you will gain access to new regions of the world, new skills and abilities, new items, new professions, and much more. However, if you choose to not purchase a chapter, you will still be able to play the chapters of Guild Wars that you own, and you will have common areas in which you will be able to play with and against your friends who have purchased the other chapter(s). Will I remain competitive if I do not buy the expansion packs? Will I be able to compete with and against others if I have only some of the Guild Wars chapters? Yes. Purchasing the newer chapters of Guild Wars will not make you strictly more powerful. You will have access to many more strategic options, due to the expanding nature of the skills, abilities, items and professions that you enjoy with each chapter. It would be similar to building a deck in Magic: The Gathering
  10. I for one happen to really enjoy the way the classes complement each other, and how collaboration between players can decide the victor in a big battle. I love the combat mechanics, actually. Everything is relatively well-balanced. I'm especially fond of the magic system Simplistic, perhaps, but very effective. As the devs themselves have said, though, the game isn't really as much based on levels or equipment as it is on player 'skill'. I play this game for the same reason I would play a good team-based FPS. Satisfaction through cooperation. Nothing a true MMORPG offers really has anything that *I* personally would care about to make the monthly fee warranted. I don't care whether there are 100 or 10,000 people on the server I'm on. I wouldn't want to speak to 99% of them anyway, most likely. The rest, leveling, exploration, item collection, getting jobs, all that is pointless to me.
  11. For my unbiased and honest Morrowind review, click here! http://forums.obsidianent.com/index.php?sh...74entry220374
  12. Heh. I don't know how many hours I've spent discussing with fellow guild members about character builds and how best to complement each other, tactucs, etc.
  13. I should write game reviews.
  14. Ender, I suggest you try out the Gothic 1 demo. It gives you access to the first camp, and will give you a good overall sense of what the game (gameplay mechanics, combat, dialogue, story, etc) is like.
  15. Diablo is a true RPG, because it allows you LIVE-ACTION ROLEPLAYING CHOICES. From the moment you are drawn into the character creation menu, you know that this is a TRUE RPG with DEEP roleplaying options. Will you play the wimpy mage, or the naked guy, or the stereotypical amazoness. Truly the number of choices thrown at you is overwhelming, a standard offering of true RPGs. As soon as you choose your character, again the game shows its true nature as a deep RPG by allowing you the roleplaying choice to name your character HOWEVER YOU CHOOSE. Roleplaying at its finest, for indeed the choice is completely yours. There's no 'illusion' here, the tyranny of choice is FULLY applied, and the choices will affect your gameplay experience as true RPGs do. As you roleplay and choose wisely who your TRUE ROLEPLAYING character will be, you are treated to a cutscene. But not just ANY cutscene. A LIVE-ACTION ROLEPLAYING cutscene. At the very beginning is yet another choice thrown at you. Do you skip it immediately, or immerse yourself further into the deep roleplaying story by observing what happens in the cutscene. Finally, as you made the ultimate choice, you begin the game. I shan't say anything further for fear of spoiling the game and its brilliant storyline. But know this: the live-action roleplaying choices the game offers WILL overwhelm you, and you will know what true gaming is. Indeed, this is a RPG.
  16. Definitely writer. I wouldn't want any other job. The sole reason I'm making NWN mods is to write down a story with good characters and dialogue.
  17. I'm Visc's hemorrhoid!
  18. I guess it has to be a morally-conscious choice as well. I play games because they're fun. And if I happen to choose to play games which happen to be violent, then it is with the knowledge that I choose not to let me affect my RL behavior in any way or form.
  19. Definitely. I follow Ender's philosophy as well. I try to be a 'nice' guy in RL, but nothing beats blowing your friend's brains to smithereens in a game.
  20. POR2 was a fantastic game that was poorly received because of biased reviewers that were bribed by the makers of Driv3r. Don't change the topic of the inherent evil of Lionheart.
  21. Lionheart proves that games ARE capable of being inherently evil.
  22. And it is up to those people on how much affect those games have on them. It is these individuals who choose. They choose to play the game. They choose how they react. They choose how much an affect has on them. The person chooses. They game is not at fault. The fault lies 100% on the individual and no one else. <{POST_SNAPBACK}> LOL, Visc wins again with his perfect logic and mindblowing common sense. Go Visc go!
  23. In terms of RPGs: KOTOR2, Bard's Tale. And getting ahead of myself, NWN2 and DA. Jade Empire PC! In terms of 'RPGs': Guild Wars. FPS: Day of Defeat Source, Team Fortress 2, and basically every Valve game. Maybe Battlefield 2. RTS: Chris Taylor's next RTS, and an Ancient China: Total War (haha, right) would be an instabuy for me. Nexus - The Jupiter Incident once it comes out in North America. TBS: Civ4. Maybe Jagged Alliance 3 if it's any good. Also not anywhere on the horizon would be the next Jedi Knight and the next Mechwarrior.
  24. Speaking of side-effects, I really liked Wizardry 8's magic system. Mana-based, and you could choose at which power level to cast the spell (the higher the power level, the more powerful the spell and the more expensive, as well as a higher risk for the spell to backfire depending on your character's skill).
  25. Perhaps that's why I love Guild Wars so much, seeing as I'm playing it with people I know. We don't play with randoms ever anymore, unless it's in PvP where our goal is to kill said morons. And I am certainly not playing it for the 'roleplaying' aspect. Nope, I'm playing it for the same reason I would play an action game online. And with guildplay, it's a good blend of cooperative and competitive gameplay.
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