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Llyranor

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Everything posted by Llyranor

  1. Maybe they'll be working on Daikatana 2 and add RPG elements to it!
  2. Tom Hall rocks. Anachronox is the funniest game I've ever played.
  3. Guild Wars > all MMORPGs combined
  4. Having played through the TOEE demo and the POR2 full game, I can say with absolute conviction that TOEE combat is vastly superior in every way imaginable.
  5. Paladins also get an impressive 2 skill pts / lvl, compared to the ranger's measly 6.
  6. Wrong. Vivendi is still the publisher of the game. Now, imagine if Steam sold HL2 at a cheaper price. Say, 10 bucks cheaper. Given that Vivendi gets a smaller cut of the profits from Steam vs retail sales, which version do you think gamers with fast net access will buy, and how do you think Vivendi would react? At this point in time, Valve CAN'T sell the game cheaper, or it'd have an already angry publisher even angrier. It's not THE step forward, it's A step forward. Valve is a wealthy company, Vivendi didn't provide all of the 40 million bucks to finance the game. That being said, Valve STILL needs a publisher at this point, and the publisher wouldn't allow the Digital Distribution version of the game to be sold at a cheaper price or it'd affect the retail sales. *A* step forward. The world is still not rid of publishers just yet at this point in time.
  7. You deserve a whole new level of respect too.
  8. You mean Tom Hall, John Romero and Warren Spector ? None of them are from Obsidian though. <{POST_SNAPBACK}> http://forums.obsidianent.com/index.php?sh...97entry193297
  9. Didn't two other Obsidian dudes join Midway to work on that game too?
  10. This has EVERYTHING to do with NWN2!
  11. Day of Defeat: Source > u
  12. This deserves a whole new level of respect beyond even roshan's. And Lionheart *can* change the NATURE of a man.
  13. Steam works like a dream for me. Ultra-fast acquisition of Valve games, too. Steam is the way forward. Go digital distribution go!
  14. Lionheart can change the nature of a man.
  15. A WHOLE NEW LEVEL OF RESPECT!
  16. This deserves a whole new level of respect.
  17. Well, actually, back in the day, people were wondering when, OH WHEN, would a sequel to Pool of Radiance finally be made? Eventually, POR2 was being made, after so many years. But 'better late than never', people said! The wait would be worth it! The moral of the story is, Merry Christmas. And pray you don't get POR2 as a present.
  18. Magical Volo, once NWN2 comes out, we should join a clan once again!
  19. I could care less which one turns out to be better, since I'll be getting both (unless one happens to delete your OS - but what do I know, I bought POR2). What DOES matter, though, is which one I'll be picking to make my mod, which I'm preplanning for now. In terms of toolset, it seems like DA will be more powerful, whereas NWN2 will be more accessible. It all amounts to how this balances out - how more powerful will NWN2 be than NWN, or harder (or even, easier, if Obs managed to pull it off) will it be to use? How easy will DA's terrain system be to use to render NWN2's tilesets obsolete? How much better will NWN2's tilesets be compared to NWN? Now, mind you, I'm not programmer, but I did manage to be able to use NWN's toolset for basic tasks (well, basic enough to make use of the more important aspects for me - dialogue and story). I didn't use mindblowing or overly complex scripts or anything. All in all, it'll depend on how the power and accessibility will balance out between the two toolsets. Also, it'll also depend on how good the henchman system for NWN2 will work. Personally, I'd prefer party control, but on the other hand, having henchmen would mean that you would only directly control YOUR character (so that everything that happens in the game happens in YOUR character's viewpoint - so party members can't be used to initiate convos with randoms). Also, henchies would be a good excuse to implement more convos in battle. Give order, write up lots of possible responses for the individual NPC in a particular situation, and make it original. I'd probably be writing more in-combat dialogue whenever something storywise affects the battle if I had henchmen rather than controllable party members. I know you can give dialogue to your party members, but it feels kind of awkward when you give an order to yourself and respond to yourself. In terms of MP gaming, NWN2 will probably win by default, as I suspect the DM client will be most powerful. DA says it'll include something similar, but it remains to be seen how much it will actually offer. In any case, I'll have to play through both and assess, and try both their toolsets. DA's system seems intriguing, though we don't know enough about it. I love BG2's battles. On the other hand, 3.5e is also pretty cool. Either way, I would have preferred a toolset/DM-based TB online game. That would have made for very cool MP sessions. TB
  20. Screw SP, I want a better-developed MP with full focus on lightsaber combat.

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