Okay, finished the Dark Brotherhood questline. The Silencer quests were on the whole disappointing (merely simple 'kill this person' quests, with most of that time spent travelling to said locations), but the conclusion made up for it. While I liked the actual ending, the PC's participation in it was pathetic. Again the issue of complete linearity pops up and the PC is just everyone else's lapdog.
And I already finished the main storyline.
was atmospheric enough. That dude speaking to you throughout was a nice touch. Afterwards, the climatic battle at the end could have been good, if the framerate didn't jump into a ditch. Big bad boss was a nice touch, as was its end battle with
. That was a cool cutscene fight.
Final impressions: If you liked Morrowind, there's pretty much little reason to not get this game. If you didn't, then you might or might not like this game. The same open-endedness is present. Freeroaming exploration is nice. The world to explore is pretty big. It's much less bland than Morrowind's. It still retain some of Morrowind's perceived 'pointlessness', though that has to do with its sandboxy properties. For the most part (Shadowfax has pointed out some exceptions throughout this thread), the world just waits around for you to finish quests. The sense of urgency is absent for the vast majority of the game. The writing in the main storyline is a definite improvement, albeit storytelling/presentation itself is still rather weak. PC responses consist of either: 1) Morrowind's wikiawesomeness or 2) Complete sentences, of which you have to choose one out of a pool of one choice. Occasionally 2, rarely even 3. In the end, considering all that, I wouldn't say the story/writing (which I would label as decent, let's say, in contrast with Morrowind's seizure-inducing) alone would warrant someone who didn't like Morrowind to go out and get this game. It really depends on how much you like the TES series' strengths and how much you can tolerate their weaknesses.
Final score 7/10; a decent game, a good distraction, but not a 'classic 5 yrs from now'. I'll be keeping an eye on Fallout 3, and if the writing/storytelling improves significantly, hopefully it will end up as more than just a good distraction. It'll be interesting to see what Shadowfax can bring to it as well (if it does turn out his undisclosed project is that at all, that is).