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Llyranor

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Everything posted by Llyranor

  1. What the crap? I don't call you alanpoo. Jerk.
  2. I like the style.
  3. You freaking morons don't even get it. IT UNFOLDS IN BLOODY REAL-TIME.
  4. Any idiot can come up with 'sources' and have a 50:50 chance of getting it right. What's the point? Getting a cookie? Getting Darque's admiration? 'No, I'm right!' 'No, I'M right!'
  5. You mean, funny design.
  6. The real benefit from it is from an interface standpoint. Having the circle thingie allows for more efficient navigation using the gamepad. Having specific buttons or whatever assigned to a specific response at location X instead of scrolling through the replies. Could work.
  7. Llyranor replied to Moose's topic in Way Off-Topic
    You could socialize with Gray Jedi Knight. Not that I'm implying that he's dead or that I've murdered him. I mean, I'm just saying.
  8. They're using different sentences too. That's new as well. 'Brand new script!' Hype +++
  9. In any case, it's a nice experiment by Bioware, but branding it as something new and shiny is somewhat unconvincing.
  10. There's a reason why Final Fantasy has such a large fanbase. Going all cinematic is nice and all. Looks nice. How much does it really benefit interactive storytelling, though?
  11. A step up from the persuasion minigame, I guess. From a roleplaying perspective, it's not necessarily a bad thing, having the player focus on intent more than choice of words (intimidate, bribe, seduce, disrobe, etc). Can't say I favor it over the traditional conversation trees. The shift from active participant and passive observer becomes more obvious - though, of course, this is more a design issue than it is over what dialogue 'system' is being used. Click 'threat', view scene. Dialogue trees as they currently are aren't perfect either, though. There's lot of room for improvement, but mainly at a fairly large cost in resources - perhaps at a minimal return in investment, since current design of such trees is already effective enough. In this way, ME's system can provide a fair economy of resources. By limiting the amount of branching, you focus more on the cinematic quality of each branch. Different priorities, perhaps. Hmm.
  12. Bah, when the crap are Obs going to announce their console titles?
  13. Not that I know of, all I know is that they're made by the same devs. I thought YU was more of a SRPG from the gameplay footage.
  14. A tad too dungeon crawler-ish for my tastes, I'll admit. If you're into that, though, keep an eye on Yggdrasil Labyrinth. Being made by Atlus, of course. The art is very nice. Not to be confused with Yggdra Union, the GBA game being published by Atlus.
  15. HDR in Ep1 was very well-done.
  16. I want more tactical RPGs on the DS, darn it.
  17. I'm too lazy to dig them up, but read up on the E3 previews from the main gaming sites. They really overhyped the real-time aspect of the dialogue system. No more outdated conversation trees, you can pull out a gun in real-time with true facial animation!
  18. Bah, so it's basically Bard's Tale. DO YOU WANT TO BE A JERK OR A GOOD GUY TODAY? CLICK AND BE SURPRISED! More opportunities for mocap'ed cutscenes and more voice-acting. Not necessarily better, especially not when tackling the realm of interactive storytelling. The E3 previews all seem to drool at the fact that your character DREW OUT A GUN AND POINTED IT AT THE BARTENDER after you selected an option, though. I dunno, man. I dunno. That's not exactly innovative. The fact that Dragon Age isn't touching it says enough about how next-gen awesome it is.
  19. A) I'm not afraid. B) I don't care. C) Enough delays. ....... ROFLASJKSAHKASJHKJAS A) This won't take long. B) I need some info. C) That depends on you. HA HA HA HA HA HA .... Okay, the 'real-time' element is a new addition, but I'm not convinced of how much it'd actually add to the conversation. Other than, like, total immersion.
  20. Well, it's Bioware, it'll be a solid title. I'm not so sure about stellar, but that's just me not being that big a fan of Bioware's previous storytelling. The 360 doesn't seem like a bad system. I don't have any real intentions to get one at any point yet, but some of its titles do seem interesting. Trusty Bell seems to be the more interesting one to me. A JRPG made by Namco, yes, but based on... Chopin's dream... world? Definite potential with a quite unconventional setting. Lost Odyssey doesn't look bad, either. Though, of course, we all know about the story of the immortal who has to see all his friends pass away before his eyes. Still, some potential for good storytelling there. We'll see.
  21. Well, I guess we know what the final area tileset is now.
  22. Llyranor replied to a post in a topic in Way Off-Topic
    I'M the profit. He's just a loser.
  23. Llyranor replied to a post in a topic in Way Off-Topic
    "I'll give you 10,000,000 bucks if you headbutt me in the chest right now." ?

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