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alanschu

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Everything posted by alanschu

  1. Obsidian are promising this for NWN2. I'd love to know what they're planning, but I just can't bear the Bioware forums. <{POST_SNAPBACK}> w00b w00b w00b w00b (w00t)
  2. I don't know if it's dynamic with respect to how you specifically play. I believe it may have just been modified by the strategies of the top players in the Metaverse.
  3. I guess perhaps to just be devil's advocate, but maybe because I liked the idea: MORE INFLUENCE I want to not be able to be friends with everybody. I WANT to have people only open up with me if they trust me. I WANT a more fleshed out influence system
  4. If you're a big evil jerk though, Kreia still harps on you. Kreia was pretty middle ground for most the game IMO.
  5. From PC Gamer, June 2005 Edition, page 34: A little bit of me would really like this title to kick serious booty....but we'll see I suppose ^_^
  6. PC Gamer had an article an issue or two ago, when they went to see Prey. They mentioned they saw the game, and it actually looks pretty good. If I find the article I'll dig up a snippet or two.
  7. I like the past tense
  8. Galactic Civilizations
  9. Meh, I downloaded it
  10. There's a link to a video interview at the bottom of the interview though. And it is good to hear that they're on pace for their late 2005 release. EDIT: D'oh, you said the same thing as me
  11. No...I posted it before I read it. Oh well
  12. Are you sure??? http://en.wikipedia.org/wiki/Security_through_obscurity
  13. In case anyone is interested, an interview with Sid Meier: http://pc.ign.com/articles/632/632379p1.html
  14. Isn't that the idea of keeping security holes and cracks and whatnot underwraps?
  15. The 14 year olds will get over it.....especially if you give them the rational capabilities that you seem to attribute to them.
  16. We probably had it coming, given the gong show last week. They probably just have itchy trigger fingers.
  17. I prefer Ultima VII myself, because of the non-linearity. But I really liked the creativity behind Serpent Isle, and the story was pretty emotional at times too. The little things like the really detailed portraits and even the inventory screen giving you an idea of how you looked was great (although sometimes it could be a little hard to find out where you put that item if you didn't know where you were wearing it )
  18. I knew he worked on VI, but I didn't know he was involved in VII, but I guess it makes sense. If I recall though, Serpent Isle was HIS beast, rather than it being Garriott's. Now that you mention it, I do remember Spector talking about Garriott's dedication to his world, as he single-handedly placed every tile in the game world for Ultima VI
  19. I got 9/20 my first go round. Since someone else posted it, I naturally got 20/20 the second time. How'd you only get 19????
  20. Deus Ex was fantastic. Serpent Isle was great Ultima Underworld (Despite it NOT being Ultima VII and therefore me not liking it when I was younger ) is excellent. Never played System Shock, but since I love System Shock 2... for Mr. Spector.
  21. I'm sure you'll fit right in you crazy british boy! Welcome to the forum!
  22. I guess that did come across as a bit harsh. If I had excluded the word 'even,' perhaps people would have gotten the wrong impression :">
  23. What type of game is Daggerfall? What would be a similar game to get an idea of what it might be like?
  24. I haven't, but it apparently is not as good as the first two games, but still worth playing. <{POST_SNAPBACK}> This was a game that screamed for coop :angry:
  25. I guess you were one of the unlucky ones.

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