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alanschu

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Everything posted by alanschu

  1. I don't suppose it's hanging around somewhere on the CDs is it?
  2. It's not a "design" thing (I hope), but the basketball in N64's NBA In the Zone '98 acted as if it was filled with concrete. Loose balls would actually stop after 3 bounces. No rolling. But that's not really a design issue. One design issue I didn't like so much was Heart of Iron 2's map creation. Europe is GREAT, as is China. Plenty of provinces and fun to be had. But in many areas, provinces get too big, which results in long move times between provinces, as well as limits flanking opportunites.
  3. Doh! I thought you got it working and were able to play! Good luck then! :D
  4. His avatar and mine are quite similar, in their quantities of green. And it's not animated, which is why you won't mistake me for Hades.
  5. You could always just send the crippled Merc back to AIM. I wouldn't pay for someone that was no longer of use to me. IMO you should keep playing. It's fun trying to pull it out, even with your IMP, after a catastrophe like that. THe only reason for sticking to your guns about it IMO is if you're just looking to powergame through JA2. If I have anything else to say about it though, I'll take it to PMs
  6. I enjoyed Arcanum, even if my first playthrough ended in disaster because I tried being a generalist.
  7. Lundqvist has played well. Though, unfortunately for him, he's been under the radar over here. I think I'm just happy that other rookies than Crosby are playing great. I was getting tired of hearing about "The Next One."
  8. I think you're confusing mkreku and myself.
  9. The make the gameworld more interesting as the significance of your decisions increases. If doing one quest means you can't do a different quest, then it's possible that game parts play out differently because of your decision. Imagine you go into a burning house, you can go into the left room and save someone, or go into the right room and get an item (or whatever..could be a different person to save). If you save the person, you get a friend, and perhaps ally/party member. But you can never get the item. You get the item, which could be quite powerful, but the person dies. Perhaps this person you save can help you out later on. Or even better, end up making your life a bit more miserable by working against you.
  10. I think that that is the point of the influence system. In that if you wanted to make a choice, you had to accept the consequences of not influencing someone.
  11. It's probably not using the discipline itself, but Ventrue can use Domination in dialogue, and Malkavians can use Dementation. Unless you don't have the enough points in them. I find that they tend to be much more reliable too, as just because you see that Intimidation Dialogue option, doesn't mean it is going to work. Plus the Dementation one in particular is very amusing.
  12. But I don't.... You've already stated that you would "rather just suffer te indignity of having Magic dropped by a headshot and reload rather than a goofy *Magic looses 29 agility*" In that same post you mention "what's the point?" You certainly do NOT give off the impression that you keep playing when a guy dies (since your situation explained reloading the game after Magic dies), nor do you give an impression that you keep playing if a guy suffers attribute damage. I don't understand why they implemented it though. It doesn't seem to make any sense. True, Deiranas forces take attribute damage also, but that is an essentially infinte supply of replaceable generic troops. I could see it make more sense in a game like XCOM. To make the game more difficult? To add a bit of variety? hmm. I don't reload when a merc dies. But you completely restart the game if a guy takes attribute damage And it's irrational. Especially when a merc that has taken attribute damage is not as bad as a merc that is dead. Especially when, as some sort of "explanation" you cited the finite number of mercs, here: "You've got forty mercs at AIm and another 6 or so at MERC. Once a few of them get cracked down from 80 or so agility to 30 or 40 agility, there' not much point in playing anymore." But I'm sure if a few of them just get outright killed, somehow that's not nearly as bad Most of my campaigns end with a few dead mercs. It doesn't bother me. I never complained about mercs dying. WHy do you keep bringing it up? <{POST_SNAPBACK}> Because a dead merc is worse than a merc that has taken attribute damage. Which is something you completely restart the game over. You shouldn't have mentioned reloading after Magic dying either.
  13. WHat does that have to do with anything? I have no problem with mercs getting killed, injured, requiring healing. What are you talkign about? Obviously you do. Otherwise you wouldn't completely restart the game every time it happens. Obviously you're seeing what you want to see. I never reload for any reason. I quit and start a new game from scratch rather. <{POST_SNAPBACK}> Still a silly gripe. Especially when claiming to play the game the "way it was intended." (which is a statement I particularly enjoyed, as they obviously intended for you to be able to take attribute point damage). If you feel like reloading every time a merc dies, then that's your own perogative. But when it's an atypical way of playing it, there's not much sense in you criticizing it. Try playing the game through without restarting. It doesn't HAVE to be a flawless playthrough with zero people dying.
  14. Probably. Ovechkin for Calder though!
  15. Again...might as well play with God Mode on. At least with your IMP you can rationalize it as a retirement though. Odd though, that you have no problems continuing on when a Merc dies, but if one takes a stat penalty, you reload. Clearly playing the game as it was meant to be played.
  16. So because one guy is no longer combat capable there's no point in playing the game anymore? Do you quit or reload if a Merc dies? Might as well play with God mode on. I pretty much beat the game with only 6 guys. I had a handful of other mercs take care of training militias and whatnot, but I had one main squad of 6 that did almost every fight in the game. The only time I would really change it up is when I would use Shadow to go around at night and have him single handedly kill entire squads without being seen ( Shadow)
  17. Just zip through the Roman campaign. Does it matter if you play on hard difficulty in that campaign to unlock the other factions for hard difficulty?
  18. He wasn't talking to you, in the post that you quoted.
  19. It's not a forced reload. You could either chug through or get a different merc. It'd make a bigger deal if it actually handicapped your ability to play the game.
  20. I was only able to play the Roman factions, probably because I hadn't been able to finish the game (I had to cut myself off cold turkey, my school depended on it). To be honest, while I really enjoy the game...I haven't played it all that much If my German invasion of Poland doesn't hold my interest, maybe I'll give Rome another go. I don't have school at the moment, and my Civ4 addiction has been satisfied for the most part, so it'll be easier to play.
  21. You can manually order them to retreat (not rout) as well, so that they don't cause panic.
  22. Ok. Some detailed strategic analysis, complete what you think your weaknesses are, followed up by an MP game would be great too Hey Llyranor, (and perhaps Deraldin as well), have you let the Total War guys know how much you would just a multiplayer campaign?
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