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alanschu

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Everything posted by alanschu

  1. Soooo, if I like Freelancer, I should like Space Rangers 2? Hmmm...interesting. What's the game like, gameplay wise? It looks sort of "mooish" at times, but Freelancer/Privateerish at others.
  2. I am indifferent to Starforce, so that's a moot point (plus I already have it installed on my computers from other games).
  3. So you're telling me that Space Rangers 2 is a good game?
  4. How is BG, or IWD for that matter, a non-linear game? The only choice I remember having (though I haven't played in quite some time) is Marl in the bar.
  5. I think it's the social aspect of MMORPGs that make it so attractive.
  6. France conquered, Belgium annihilated, Luxemburg crushed, Vichy installed. Next, probably those wacky Dutch, and definitely Yugoslavia for breaking the Pact of Steel and betraying our alliance. That's a neddy no-no.
  7. What the heck game is that?
  8. I laughed when I called the title of that movie when I first saw the preview :D
  9. I still disagree that it was your character. As I consider it an inherent obstacle for a game which has finite options. Which is why I think comparing a PnP experience to a computer game is a silly thing to do.
  10. No no no, he'd buy it when he could find the console for less than $100.
  11. I think a big problem is when people expect a PnP experience from a CRPG game. I agree with Gromnir's stance about choice in games being an illusion. I've yet to really play an RPG where I am truly given much choice. Even an open game like Oblivion is still limited. The choice you are given is that there is so much to do. I only remember one quest off the top of my head where I was actually able to play both sides off each other, and even then it was just because some woman approached me after I accepted a Mage Guild Recommendation quest, so it was still pretty canned. Not too much choice in the questing as far as I'm concerned, outside of the choice of whether or not to do it.
  12. Then video game RPGs probably aren't for you.
  13. Doomsday. Poland just fell. Von Rundstedt became and Urban Warfare specialist after the assault on Warsaw. Preparing to crunch France.....they don't stand a chance
  14. Really? I could have sworn I found spells in those schools to cast to improve my skill in them.
  15. I think this has a lot to do with nostalgia. While playing it, you are reminded of the fun you had when first playing it. As an anecdote, I have no problems playing the "great" games of the NES days, as long as I had played them before. Other "great" games (like the original Zelda) that I hadn't played, I just cannot get past the generation gap. No problems playing A Link to the Past though, which I played growing up.
  16. Just finished watching Days of Thunder. I laugh at people that think that is what NASCAR is all about.
  17. It's still the anniversary of D-Day. The day's been taken in my opinion. Next
  18. I know the idea behind tangent timelines, and I know what you were saying. Something caused you to form this opinion (and other people, since I didn't hear it first from you). I made the exact same rationalization when accounting for paradoxes while watching Terminator 2. But I was 12 and just pulling stuff out of my behind. I am very interested in the idea behind time travel, but some of the relativity courses I have taken lead me to believe that the only way you can "time travel" is by exploiting time dilation...and that only takes you forward. I eagerly await the links.
  19. This is a thread about a game that doesn't exist. Not surprisingly, like other threads this thread evolved. It moved to a discussion about games made for both PC and console, and Oblivion is a recent example. People made a reference to it, citing the interface as an example of why console games and PC games made together are a bad idea. I feel the interface for the PC version of Oblivion is fine, and you chimed in stating you had no intention of buying the game. If anyone went "off topic," it was you, as we weren't interested in whether or not you were planning on buying the game.
  20. I disagree. I felt the ending made perfect sense.
  21. I guess I'm one of the few that finds Oblivion's interface straight-forward enough to use.
  22. I ask because Fallout's "ending" can be viewed in different ways. You mention HotU and JE (which I haven't played), but TOB also gave a "recap" of your characters as well. Though, you could still simplify it to only really having two choices: Join Mutants, Don't join Mutants. In the end, all the other stuff is just a recap (which is nice), but could also be done in other games as well, including Torment. Because of little deviations like that though, a game like Star Ocean 2 can claim over 80 different endings, even though the way you play through the game is relatively static.
  23. You mentioned Fallout as being the apex. Why?

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