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alanschu

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Everything posted by alanschu

  1. Naturally, we aren't going to see several companies battling to create the best Windows OS. I suppose it is possible to get something like this from a Linux distribution, but the conundrum of course is that Linux isn't very popular, so it's hard to get the commercial support that is required. And if the people start making changes to the Linux OS in such a way that all Linux OS's aren't created equal anymore, you'll start splintering the OS market. Which means that the software developers designing apps have to take these into considerations. People complain because of bugs in games because of variable hardware. I can't imagine it getting any better if the games had variable software to run on as well.
  2. Don't you have to go and ring the wedding bell?
  3. Given that there have been other console exclusive COD games, I'd be surprised if they decided to just stop making the ones for the PC as well. According to IGN there is a PC COD game in the development.
  4. alanschu

    NHL

    Uh huh. I'm sure all those people actually want him to be hurt and all that. Unless someone actually DOES harm him, you can't say that anything is "definite." Given the rest of your post, I'm not too surprised though. And yes, the players that get drafted are definitely enslaved with no other options in life but indentured servitude. If you actually believe that these people actually wish genuine harm on him based on what you read in front of your computer screen, then that's your problem. But I guess you clearly are the "bigger man." Have a cookie. I personally have had enough, and can't be bothered with you anymore. As for why people rubbed it in when New York lost. Well, when you go around claiming silly things like the Capitals don't think that Ovechkin is their best player because he got benched for a period, what do you expect? Not to mention the mountains of other bull**** you've spewed forth in this thread. Have a nice life.
  5. Yeah, I noticed that too with the question mark. I guess she was just an assassin. I haven't been able to get any info about her, regardless of how I play that level.
  6. alanschu

    NHL

    Exactly. People are just disappointed. The wishes that he gets maimed or whatever is just because the city has a strong emotional attachment to the team. They were able to get over the Gretzky and Messier trades. They'll get over the Pronger trade.
  7. alanschu

    NHL

    I just dislike this idea of you blaming the city of Edmonton for not doing their job. You're slagging on the city and saying it's the fault of the city for not putting in the effort or whatever. Same with things such as it being "obvious that Oilers fans didn't like him" because they're upset he requested a trade. Only if you're being absolute and referring to us liking him as a person. Which is silly, because clearly so few of us actually know him as a person. When fans say they like a player, it's because they like what he contributes to his team (whether on the ice or off of it). I don't expect you to like Jagr as a person, but when you start screaming because you feel he somehow got "cheated" out of being the Hart trophy and essentially insulting the league because of it, it's clear that you "like" Jagr in some way. Would you still like him as much if he asked for a trade and went to say, New Jersey? As for Delta Truth's assessment, I would love for it to be Edmonton at #2 in the division. I think that will be pretty difficult though. Right now we have a very young defensive corps. Here's the depth chart: Jason Smith Staios Bergeron Greene Smid (A guess here....I have no idea what he's like but the word on the street is he has tons of upside and could very well be NHL ready this year). Roy/Dan Smith Not exactly intimidating. The X-Factor is whether or not Tarnstrom is interested in coming back. Not a world better, but he played really well down the stretch of the post-season, and can be a guy that runs a powerplay (he did it Pittsburgh, with less talent up front as far as I'm concerned). It'd make us a bit deeper if nothing else. Our frontline looks a bit better: The top 3: Smyth-Horcoff-Hemsky Torres-Stoll-Lupul Moreau-Reasoner-Pisani (an excellent combination in 2003-2004 before Marty was hurt) the 4th line, as it stands now, is getting filled with young players. Probably a bit too young to play on their own, so you'll probably get some mix and matching with the other lines, or perhaps some depth signings like a Dean McAmmond or something. Maybe even hold on to Rem Murray (if he even wants to play for free that is), whom I felt was starting to get his game back throughout the playoffs. The younguns looking to make the roster will be Schremp, Pouliot, Jacques, Winchester, Mikhnov (if he can get through the red tape), Brodziak and probably Peterson. With the lineup as it stands now, the Oilers will have to gel and find some good chemistry, as well as totally buy into whatever MacTavish is selling. It'd be cool to see this team play great, as no one expects it. But no one expects it because, on paper, the team still has some growing to do. Having said that, Lowe has shown he can do decent trades in the past. It's still a long ways away from the start of the season. And quite frankly, many of the free agent signings seemed a bit knee-jerkish to me. Correct me if I'm wrong, but doesn't Toronto have nearly half of their cap tied up in 4 players (Sundin, Kaberle, McCabe, and Kubina)? New Jersey is screwed with the Malakov and and Mogilny contracts (since they still provide a cap hit, even if they aren't playing). Buffalo's entire team is pretty much a RFA, with 12 of them filing for arbitration. It's possible that teams may have some difficulty signing some of their RFAs, especially if arbitration (69 players have filed) ends up rewarding some relatively high contracts. Which might just be the case, as a lot of players signed for high contracts recently. I'd be particularly concerned if I had an RFA go to arbitration that was a defensemen, whom seem to be very valuable contract wise this off season. As for Georges, c'est la vie. Fans around here seem pretty disappointed that he wasn't resigned. Definitely a class act player, even if he wasn't particularly good on the ice. I am a bit surprised though that he got a raise over last year. IMO the time of the enforcer is disappearing, as fights went way down this past year.
  8. It always is. I'm just saying that that's the impression that I get from a lot of the AD&D fans. As with all generalizations, it doesn't mean everyone. Whether or not you think that categorization covers you is for you to decide.
  9. Well, you only have yourself to blame for that. They kept telling me to do my own thing and not to be influenced by others. I felt it was great advice, so I opted to do my own thing and tell them to piss off as well. So I say screw the Cammies and the Commies.
  10. So? It still had AC in it. The point was that Lancer claimed that my finding an AC that counts up as being more intuitive as based on my previous game experience. I have played them before. Most of my AD&D experience has been through computer games though. It honestly just sounds like people that consider themselves to be the "pure" D&D player because they've stuck with the original ways of doing things. And that change is never good. You played it, liked it, and got used to it. Just like Fallout fans screaming and complaining at the thought of Fallout not being turn-based/isometric. Anything else just cannot be Fallout, so don't call it that!
  11. What school offers a specific "Computer Games Programming" degree? Speed has always been a large priority in my CS program. So much so that you actually lose marks on projects if they don't run fast enough. The situation was emphasized even more in my AI courses, particularly because the course teaches you about heuristics, and wants you to use the heuristics to speed up your search. Getting the correct result in the end was essential, but if you did it too slowly, you lost marks. We also have courses designed specifically around 3D graphics applications. The most recent project that course had was to actually build an FPS style game. It seems as though it may be more of a "your mileage may vary" when dealing with CS degrees from a variety of schools. --------------------------------------------------------------------------------------------- In any case, for the original poster, from what I have heard directly from John Buchanan, the University Liaison for Electronic arts, is that most "computer game programming" schools are, to quote, "garbage." He did mention the odd exception, and while I don't remember which one exactly, he did state that it had a Masters program. So maybe it is DigiPen. Their experience was that for the most part, students from these schools did not perform as well as students with "just" a standard CS degree. At the same time, he also mentioned that Electronic Arts has significantly higher standards for applicants coming out with a Graduate Degree rather than as an Undergraduate degree. If they don't consider you to be an expert in whatever field you choose (Computer Game Programming seems a little vague. You'll likely need to narrow it down a bit to have an idea on what you'd want your thesis to be about), you would not be hired. The reasoning behind this is that if you weren't an expert, you didn't spend your time effectively enough while going for your degree. Having said that, if you do well in getting your Masters, you probably will be an expert. Just don't necessarily expect an advantage in getting hired over an applicant with just a BSc because you have an MSc. Especially considering applicants with just a BSc are typically willing to work for a lower wage. Again, it may be a "your mileage may vary" depending on the game company.
  12. Don't worry too much about the language that you are learning in. Java is a little more straight forward of a language to learn, partly because they take care of a lot of things for you and have more failsafes to prevent stuff like memory leaks. The first few courses you'll take will be to just get you familiar with programming methodology. Learning how to program though, goes beyond just knowing the syntax of whatever programming language you learn to use. My data structures course was taught in Java, but it doesn't mean that I can't take what I had learned from that course and apply its principles in C++ (or any other language). Learning a programming language is relatively easy. Learning how to program (and program well) is much more difficult, and transcends any language. As for Java, the entire structure was based heavily on C++, as their goal was to get C++ programmers to move to Java. You'll learn little things later about pointers and whatnot, but making a transition from Java to C++ is really not that hard at all. And the only real transition you'll make will be syntax. Learning how to implement the programming ideas that you learn requires no transition. You just need to learn the syntax to get the program to do what you want it to do.
  13. I didn't find enemies any harder to kill.
  14. Out of the 4 endings I played, I still prefer the epilogue of the "solo" ending the most. Anarch's is very similar, but a bit different naturally. The Camarilla and Kuei-Jin endings certainly aren't your typical endings.
  15. I really enjoyed the game. As for people finding it too easy because you can run through MG fire...play on a harder difficulty setting.
  16. Just harass some OE poster here until he gets nervous breakdown and he
  17. AFAIK you don't install your games onto the Hard Drive (excepting demos), so 11 GB is still a lot of room too.
  18. Exactly. If OpenGL was superior to DirectX, OpenGL would be used. Kind of like how OpenGL (and Glide) were much more popular back in the day.
  19. 20 GB is plenty of space. It's those 0 GB systems that got the shaft. Developers tend to develop to the lowest common denominator, sooo....
  20. Is it? People have long since not bothered with the Macintosh as a gaming machine, and Linux isn't exactly winning over anyone that isn't a geek in terms of usage.
  21. What about if you ignore upgrades that become obsolete?
  22. Is it still bad when the proprietary format is free to use? Glide required licensing, and was limited to a single company. Microsoft works with game developers and card manufacturers with DirectX. It's come a long way since the Direct3D days. Obviously Microsoft is doing something right with DirectX, otherwise companies would just continue to use OpenGL.
  23. I want verbose impressions afterwards. Planning on getting the xpac? <{POST_SNAPBACK}> I like it so far, even if I still suck at the game. I always end up ignoring military research and naturally it comes back to bite me in the ass. I used a converter to export my EU2 game into it, which makes for an interesting layout. Really ahistorical naturally. Austria is huuuuuuuuge. Though it's entirely possible for some goods to not even be manufacturable, given that the industry generation is random, based on production size and the existence of manufactories and whatnot. Victoria seems to be a much larger focus on economics than any other Paradox game. I'm looking forward to the expansion as well. Seems as though it's coming WITH a converter to HOI2: Doomsday. Should be interesting.
  24. The same reason why people buy dual-graphics cards to run in SLI.
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