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alanschu

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Everything posted by alanschu

  1. Hahaha, that's exactly what I was thinking of when you brought it up :D
  2. If you don't like the idea of the PC having full voice, then Mass Effect is not for you. That's just the way it is. If you're planning on having the PC have full voice, the explanation makes sense.
  3. Not sure what your point is. I wasn't talking about the NPC dialogue.
  4. According to the Vampire rules, sounds like powerful, nearly invincible Werewolves exist. Sorry Hades.
  5. That's another thing too. I was discussing it with my roommate (who, incidently, things the idea is great, because he's one of those people who doesn't care for extensive reading), and the first thing he said was "What's the point in having your character speak the line if you already know what he's going to say?"
  6. Well, IIRC Math Co-Processors used to be available via add on cards. Now they're just right on the chip. It's possible that something physics related could make its way on, especially if stuff like video technology is making its way on.
  7. Never faced Irenicus asylum without the inmates. Never bothered to try because any seasoned adventurer would know how to use good cannon fodder. Also one should know his enemies. If undead, healing spells kill. If fire based, use water and ice based magic. If a dragon, lower its magic resistance then pummel it with spells while the frontliners surround it to beat it down. <{POST_SNAPBACK}> HAHAHAHAHAHAHA The defense mechanism you are using is rationalization. You see, any seasoned vampire newb knows to listen to vampire dudes that have saved your ass twice, are respected by friend and foe alike, that tell you the futility of fighting the werewolf, and how you should NOT do it. You may have been a "seasoned adventurer" and had the inmates, but it still doesn't change the fact that I had to have them, or Irenicus instantly killed me. Just like I was a "seasoned adventurer" and recognized that when my shots didn't hurt the enemy, I should probably do something else! So? It's still a gimmick. I suppose it's a "real combat situation" to apply healing and medication to an enemy in order to kill them. Especially when bashing their faces in works perfectly fine for every other case. And you complain about consistency.
  8. Because as far as I'm concerned, the words are still spoken. In terms of the story itself, the character is still saying the same words regardless of which implementation you use. Unless the words chosen are of extreme low quality (i.e. the nice option is "Okey d00d, I vill halp j00!" I don't think there will be ambiguity either, as I don't think we'll just have generic "Kill" responses. In the E3 preview, there was no option available that made me think "Hmmm, I wonder what that option is about." In fact, the responses still made sense given the context of the situation. In other words, the PC could have said specifically what was listed on the dial, and the context would still have made perfect sense. I think it has advantages. You just don't see those things as advantages. Unfortunately, the entire gaming market isn't Tigranes. I'm 100% ambivalent about the decision they made, but I can still see potential advantages. And besides, as far as I can tell, this game is going to be much more of the "Action RPG" type experience, rather than the "true RPG" experience. So IMO, to hold it accountable to a game type that it's not trying to be, is silly. I guess we'll just have to agree to disagree.
  9. I have no idea. I'm certain the Mars people were, but it just seems like too many that would be THAT mean.
  10. It's been what, 3 decades? You're suggesting that their stay in the prison has left them institutionalized? Is there any rough number for how long instituationalization takes?
  11. I didn't go through all the links, but this one is pretty good. It's in french, but the questions and answers are straightforward. The question though, is what orbits the Earth.
  12. I don't think so either. The Fallout child killer is a good one! Though Fallout's setting makes for things to be a bit more isolated in their consequences, this certainly is one that spreads. Though it's a bit annoying, because if I eradicate Junktown, who's left to say I'm a child killer?
  13. If you want to be thorough, test it with a no-CD crack.
  14. Unit Customization and the Civics. The setting itself was neat too. Civ 4 brought in the Civics though, which was a great idea.
  15. Where'd you get High Treason then? I posted that link because the problem people seem to be having on the forum (as I looked around), was the Install Shield issue.
  16. I was under the impression that Mass Effect was an Action RPG as well. And from what I can tell, you don't get to play your own character either, but rather Commander Shephard. Given both of these impressions, I suddenly think the idea becomes much more moot. Llyranor does have a point, that interface issues become much more important on a console.
  17. I haven't had any problems with Securom historically either.
  18. Who are you? Just a gamer/enthusiast? Because you have made references to a "we" in your posts. Who is "we?" You also indicate that you have connections with technical support, since you knew that pirated copies of these games do not suffer from these problems. Who's tech support?
  19. Not too surprisingly. Games seem to have been making the transition to cinematic experiences since graphics were introduced.
  20. You listed the culprits in a super awesome clear sentence like this: You'll forgive me, but this sentence starts off saying that games such as Stormreach, UT2004, Timeshift, and AOW: High treason have no problems (read the sentence carefully). Hence my confusion. Hence why your statement was obscure, since you seemed to be contradicting yourself at times. Since you know the games, this is an easy thing, just give me a list of the games. No other comments. So it would look like this: Is it just AOW: High Treason and Timeshift? I would think yes, but your last statement confused me.
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