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alanschu

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Everything posted by alanschu

  1. But none of them are a werewolf. If you had killed other werewolves fine, you'd have consistency issues. But given the game slapped you across the face saying Don't fight the werewolf. You can't win! Don't even think about it. It won't work!, it's hardly inconsistent. Unless you were metagaming your character, knowing that in the rules the game is based on, you should be able to hurt the werewolf in spite of the gigantic, obvious warnings a far more elite, superior, and knowledgeable vampire was telling you just moments before the werewolf came lunging out at him and in all likelihood killed him. Telling you straight up that it was pointless to even attempt to go up against a werewolf. The same vampire that had no qualms telling the Prince bull**** at the beginning of the game, and dealt with a group of Sabbat that were about to ash your ass like he had ice water flowing through his veins, but was so absolutely scared of sticking around because of these werewolves.
  2. I am indifferent. I don't know how it will be, and I am curious if the initial dislike has moer to do with it just not being something we are used to (i.e. different).
  3. Wow, are you ever going to be dissapointed! Just a hint: Don't trust the Danish on this board, their sneaky. <{POST_SNAPBACK}> I suspect things may be anti-climactic as well. At least no one here seems to be scaring you off the board (yet). Though you talk a big game, and might be able to withstand some of the more...difficult...posters.
  4. No kidding. "Why is the apocolypse upon us?" "Uh...well...I wasn't able to play M2TW"
  5. I tried playing it, but it just felt so dated. Had I actually played it back in the day, it'd have the nostalgia factor (I can play the old school games that I enjoyed playing while growing up, but not so much the other games). Good luck.
  6. I had no idea people were such fans of black!
  7. Could you get the flamethrower by that point?
  8. I'm sure it would be the apocolypse!
  9. You're making a logical assumption that since the only way we could kill it was with the observatory, hence it required observatory doors to kill it. The only conclusion we can make from the game though, was that conventional weapons and disciplines had no effect. Who knows what Nines was able to manipulate in the environment when he got knocked down the hill.
  10. So? Who's to say he had to use the observatory?
  11. According to Hades it does Oh come on. A lack of consistency? If you were fighting and killing werewolves the entire game and suddenly met up with one that was invincible, sure. If you hadn't been told just prior by a guy who was an exceptional badass, and been a vampire way longer than you, that it was futile to try going toe-to-toe with a werewolf, then sure, some lack of consistency. Yes, there's one way to kill it, but hey, you don't even have to kill it. But this is coming from someone that claims that Half-Life was particularly bad for these guys (with the grand total of 2 "gimmick" bad guys existing in that game), so I'm not sure what to think. Talk about inconsistency!
  12. Irrelevant. <{POST_SNAPBACK}> We also don't know how Nines killed it.
  13. We didn't know that at the time.
  14. Not really. Nines repeated over, and over, and over, that there was no point in trying to fight a werewolf. I thought he made it quite clear it was pretty much an exercise in futility. When I saw the zeroes shooting up when I shot the werewolf, I realized what Nines was talking about. It wasn't really all that big of a surprise.
  15. Especially when one stated he was drinking at 10 am in the morning earlier that day as well. Whiskey at that.
  16. I suspect he's unhappy because some people voted poorly on his hot or not picture.
  17. No. Because I don't know why Tavion's body would slow him down. As for Sidious' power....let me write a book. There will be no mistaking he's more powerful.
  18. Well, I figured you yourself were trolling when you did it. So I figured I'd play along.
  19. I had fun doing it. One of the most interesting parts of the game. A big game of cat and mouse, resulting in the destruction of an observatory, as you waited anxiously for the Gondola to come up. It's too bad you couldn't see it that way.
  20. You must enjoy lying since you do it so much. <{POST_SNAPBACK}> Were you just stoking the fire with this comment?
  21. It didn't break the consistency of the game, because you don't fight many werewolves. In fact, it's the only one you encounter. If you bumped into other werewolves, and they weren't invincible, then you would have a case. Fun is fun. And the werewolf was fun. It was something different, which is refreshing in a long game as they typically tend to get repetitive (and by that time, Bloodlines was starting to get pretty repetitive with its hack and slash).
  22. You certainly have custom character creation. It's too bad out of all the CRPGs in the world, Gothic is the only one he doesn't like.
  23. I emphatically disagree. Fun is fun. Given the situation with the werewolf, it would have been much less exhilirating if I could just blast it with my current weapons and kill it. Whoop-dee-doo, good thing they sent me up there to meet Nines, time to head back down the mountain. The werewolf part is one of the few times in a game where I actually felt a bit of adrenaline flowing, as he smashed down walls chasing me, ambushing me when I thought I may have lost him. If a story writer can manipulate the arbitrary rules of a fictional universe to result in something that is actually more fun than if the the same situation stuck religiously to the rules, then I say go for it. The werewolf scene was one of the coolest parts of Bloodlines as far as I'm concerned. A break from the rest of the game.
  24. Unfortunately, the original System Shock also sold about 12 copies. The only reason I ever heard of it was because System Shock 2 came out. Even Warren Spector admits he had a tough time promoting it. When he was first showing it off, Warcraft and Command & Conquer (when RTS games were fresh and new) were also out on display. He admits to wanting to leave his own booth to check them out. In addition to having to go up against, Doom and Doom II, it also had the upcoming Dark Forces to worry about. I could see Dark Forces maybe having a bit more of an impact on Half-Life's development, but I didn't follow Half-Life's development so I don't know what games it was compared to.
  25. Oooo Ooo. It's not falsifiable!!

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