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alanschu

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Everything posted by alanschu

  1. I imagine it does. You get an update of the abilities the soldiers have, such as their resistance to slashing and stuff like that. I'm curious what will happen if you leave the keep unattached. Do you get a really hard fight in the courtyard, or do you just skip everything and go right to it, with no really difference?
  2. Oh I'm sure it is. I highly doubt they'd make the game unwinnable because you didn't fix up the keep.
  3. It's not like it matters. It seems like it is still possible to fully upgrade them. And even with my completely non-upgraded guys, I still whooped-ass in the siege.
  4. Okay, well do that then. But my statement still stands I guess they're probably more effective patrollers with the uber-gear though.
  5. I'm pretty sure you're screwed, because some of the ore is in areas from Act 1. In any case, it doesn't really matter. I did it all without any weapon upgrades myself.
  6. Personally I think the Drow are overrated, and way way way overrepresented.
  7. They don't look that difficult. Admittedly, I haven't looked too much though. Just about a half of an hour or so, when I found out that you could examine the .2DA files in the toolset directly. I do plan on having custom feats though, and have them similar to the History Feats you get all through the OC. Except I'm going to add a bit more flavour to them, and maybe have them affect your abilities in some way as well. So I'll get back to you on that. I plan on looking into them a bit more this weekend.
  8. You need to find the ore. I'm not sure, but I think you need to talk to the dude at Old Owl Keep or whatever, and he'll let you know about finding ore, because my first playthrough I only found ONE ore, but on my second, I found tons of ore before I even had Crossroad Keep.
  9. I put the men on surrounding lands, and my sergeant (Katriona) on guarding the roads, and they had both hit 'Low' when some neighbouring town commented that bandit raids were getting worse, and he was asking for help. Given I was a Paladin this time around, and a good guy, I dispatched half o my garrison there to help him out. He was QUITE grateful (and Kana thought I was insane). But I figure if I can inflict hard justice against the bandits, there will be more deterrence. And a dead bandit, is a bandit that will rob no more. I recently put merchant tithing to low (from none), and peasant tithing is still low as well. My men are back, but I've now "exhausted" them, which it seems is just a catch that now says "Go play the story and come back later."
  10. alanschu

    NHL

    EDIT: I said the name, but I realized the horrors. I cannot repeat that name. He may be referred to as #25, or FCP. But never by name. Before he was traded, it was CFP.
  11. I did notice that doing a better job of dealing with bandits resulted in neighbours requesting my help.
  12. The original plan was Humans, Dwarves, and Elves as the dominant races. Since I am convinced that tweaking the races and classes may be much easier than I expected, I may end up cutting them down to those 3.
  13. I'll give the evil version (if I can remember it all). I may have gotten some of those wrong, but that's roughly what happened.
  14. Considering the game was labelled as an action-RPG, I'm not too surprised about the combat. Though I still cannot see the video....
  15. alanschu

    NHL

    We must cheer against FCP!
  16. Why humans and planetouched? Would you just keep the Aasimar, or also the Tiefling?
  17. Yeah, I'm pretty sure that's where most people get caught up on. I don't mind less than happy endings though, so I wasn't particularly disappointed. The evil ending has some pretty nasty things happen.
  18. Sounds about right to me. I am planning on getting rid of the supernatural planetouched people in mine as well. THough it's still fantasy, so I still expect to allow dwarves and whatnot. I'll need to tweak the builds a bit as well, because I don't want any uber classes like the Drow. I may still have dark elves, but maybe not as a player class, or perhaps not as a class that is so much more powerful than a different class. Though at the same time, it would be kind of neat to create maybe a medieval game, and only have a human race, and have classes like Archer, Warrior, and so on.
  19. I wonder if you'll skip a lot of the fights, since there wouldn't be any need to bring siege towers to the wall and whatnot.
  20. You might be able to find some hooks if you explore the .2DA files. I already found out about some prestige classes that were apparently cut, and other stuff like that, and I only looked for about 10 minutes or so.
  21. I've already scratched those ideas down myself!
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