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alanschu

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Everything posted by alanschu

  1. I have the Saitek Cyborg as well, and I really like it. Show down many a plane in the Battlefield games with it. I've been thinking on picking up some sort of Combat Flight Sim with a dynamic campaign to really give it the go to, but haven't gotten around to it yet.
  2. Here's a Chaos Theory screenshot: That's Sam...the guy you play.
  3. "When a man sits with a pretty girl for an hour, it seems like a minute. But let him sit on a hot stove for a minute and it's longer than any hour. That's relativity" - Albert Einstein.
  4. Soon I'll be seeing what this game is all about:
  5. Sorry Fio. In any case, and I don't think this is a problem, since GuardDog inquired about it: GuardDog, Eddo36 was at one time in the USMC, hurt his knee and was medically discharged, and seems to have become disenfranchised with the organization ever since.
  6. alanschu

    NHL

    Is there a particular reason for restarting the threads? Do big threads hurt server resources more or something?
  7. I hate Ravenholm because it's spooky and creepy. Things shouldn't be allowed to move that fast. Playing with the stuff Father Grigori left behind is good times though.
  8. I think the idea angshuman was talking about was that if the kernel is Linux-based, it'd be part of the numerous open-source licenses, such as the GPL, that Linux is distributed under. As far as I know, there's nothing "Linux-based" about the closed-source driver that nVidia makes, outside of the fact that it's designed for Linux.
  9. Max Payne definitely epitomizes it for recent games. THe first one also has a really good story IMO. Splinter Cell is a lot more sneaking, but Chaos Theory is one of my favourite games of all time. The story and gameplay are just an excellent mix. Hitman is a bit more inbetween, in that it promotes sneaking around, but it also just as easily allows for guns blazing. I found the first couple of games VERY unforgiving, but Blood Money was a ton of fun.
  10. Just a comment that the example may not necessarily be an exception to the rule GuardDog put forth.
  11. Both Half-Life and Half-Life 2 indeed have stories. I think that the story of Half-Life 2 is not as strong as the original, but it's there. It has a bizarre narrative style though, where you don't actually leave the eyes of Gordon, and Gordon doesn't say anything. Given it's narrative style, and the fact that it's a linear game, it is possible to play it without paying attention to the story (which you could probably say for all linear games). I think Half-Life is more interesting because the overall goal of Gordon Freeman changes throughout the game. The goal Gordon ultimately has in Half-Life 2 doesn't really change, except maybe at one part. But it's of smaller scale than the Half-Life shifts. Deraldin's incident is actually pretty interesting. Perhaps naming the expansion to Half-Life 2, Half-Life 2: Episode One, was not the best naming convention.
  12. I don't know if the Guantanamo Bay would really be an exception to this. I'm sure Cuba wants the money from the arrangement. It'd be different if there wasn't an exchange being made. And I'm sure Cuba would be less copasetic with the arrangement.
  13. Be careful how you word things. You talk about how they politely asked us to leave, and that because we didn't, they descended into a civil war. This implies that the failure of the US to withdraw is what caused the civil war, which is a bit of a bold claim.
  14. I have no doubt that it's a 100% accurate representation of Sargy.
  15. Actually, the first time I played FO I didn't know about the headgear and just waltzed right down the corridor. He messed me up, but I still beat him. <{POST_SNAPBACK}> I always found myself getting gibbed in the hall. What was your character build?
  16. Re: Hades I think the issue is that you don't seem to be content in other people's differing opinions on a subject, and seem very intent on reminding the forum community, time and time again, about how you disagree. The rebuttals against you are no more malicious than your rebuttals against them. If you want others to decide on the level of authority of your opinions, then people critiquing your opinions should not bother you. Furthermore, if you aren't actively trying to impose your views, the need to reiterate your opinions on subjects already beaten to death would not be necessary. If you feel it prudent to state for the nth time what you feel about game X, often times in disagreement of someone else's opinion on the subject, then you open yourself up to the continued criticisms. On a final note, another large issue, is that you like to manipulate and perceive things in your own way in order to not warp the fabric of your reality. Instead of adjusting your own perceptions of reality in the face of new information, you try to adjust the new information so that it conveniently fits into your perception of reality. As a result, you start with bizarre classifications and stereotyping, in order to make your previous opinions not hold up. It's exceptionally unscientific, and why so many responses to you include references to the confirmation bias. For example, you state straight up that it's impossible for an MMO game to be fun, by virtue of the fact that they are MMO games. So when someone brings up the persistent worlds of Neverwinter Nights, which offer a game experience exceptionally similar to a typical MMO game (especially a smaller scale one), you try to make a distinction that one is an MMO, and the other is a PW, and as such this classification involves fundamental differences between the two. You've tried explaining yourself based on a set of classifications such as cost (which is ruled out because of Guild Wars), scale (which is ruled out because the originator of MMORPGs, ironically also titled Neverwinter Nights, was also small scale), as well, in my opinion the biggest stretch, the idea of it being having to be made by professionals.
  17. I finally have a face to put to the name!
  18. There are other instances of an undefeatable character as well. For example, Malak from KOTOR, when you meet him on the Leviathan. Despite how much you whoops his butt, he's still ultimately invincible and can't be defeated there. I guess it's not exactly the same. One of the final bosses in Quake required a puzzle to solve. Same with Half-Life for that matter. But I guess those aren't "CRPGs." The Master is invincible unless you get the headgear to protect yourself from his psionic attacks. The Sorcerer in the prison mountain in Serpent Isle cannot be harmed, and must be beaten with a puzzle (actually the Ultima games are littered with encounters like this).
  19. You don't need to be a subscriber to use Fileplanet. YOu just need to be one if you don't want to wait in any queue.
  20. The one I got from Fileplanet worked fine. I also didn't have to deal with any "eu3.exe" bug either.
  21. Excellent point. Because the worlds of games like Everquest and World of Warcraft could not be called Persistent Worlds.
  22. I wonder if there is some sort of intrinsic value to the game being 3D, that we just haven't arrived at yet.
  23. Or perhaps that obtaining that information was less than easy, and their are basing their opinions on some sort of educated guess (perhaps supported by anecdotes, or some other less than official response that indicates that it's most likely illegal).
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