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alanschu

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Everything posted by alanschu

  1. Such transfer issues likely exist everywhere. I know people that were screwed over at my University as well.
  2. It certainly does seem that many think that way. My tool is used in Windows, but all of our development is done on Linux.
  3. I'd imagine such policy would have come because some indeed were frowning upon it.
  4. I said no such thing. In fact, I made no implication whatsoever about my stance on the situation. You could not have concluded anything of the sort.
  5. It is also possible to , but I preferred the game of cat and mouse that I had the first time I played through it. It was the most satisfying experience of that whole scene. I actually enjoyed it, because it made me feel particularly vulnerable (I didn't find the game difficult), and it actually got my heart pumping.
  6. alanschu

    NHL

    I know. People were all over the place. I told you I had a good feeling about the game
  7. now take that number with the number of people X-times on earth who smoke, X- times per a day, and see what effect it would have if you just eradicate this. <{POST_SNAPBACK}> The .0000000000000000001 was the sum of all people. The result is insignificant. You'll learn about stuff like this in high school science (most likely physics). The addition of cigarette smoke in the atmosphere is so many orders of magnitude lower than the rest of emissions that it essentially has zero effect. We're talking millions of tons of gas emissions here. You think people smoking cigarettes is going to make an impact?
  8. That's typically the way I'd see it too. If you don't like the game, the investment was minimal. If you love it, then it was a steal of a deal. I think my impressions were a lot like other people. I started off enjoying the game, but it just started to wear thin as I played through the demo.
  9. Caffeine and nictoine are both drugs as well, yet they are legal.
  10. I played the demo, and did not buy the game, so take that for what it's worth.
  11. Though at the same time, Laozi was discounting comments from someone under the assumption that if they haven't tried it, it's not possible to accurately report on it.
  12. Observation is a foundation of science. Cause and effect is frequently determined by observing subjects in a controlled environment. <{POST_SNAPBACK}> true enough, but I doubt that applies here <{POST_SNAPBACK}> What do you mean? Seeing how people act before and after taking a substance is a decent start. You're results won't be 100% scientific, since it can't take into account placebo effect, and the resulting "roleplay" elements. For example, studies have shown that giving people flavoured water and telling them that it is alcohol may result in them acting drunk. But science has to start somewhere. When you start expanding your population base and try to control for outside variables, your results will become more conclusive, but that doesn't mean that without doing so initial results are worthless. This is how hypotheses are formed.
  13. Observation is a foundation of science. Cause and effect is frequently determined by observing subjects in a controlled environment. EDIT: The burning of cigarettes and marijuana is most likely insignificant, and as a result inconsequential to the concerns about global air pollution and the greenhouse effect. The effect that 10,000,000 tons of air pollutants being released in the air is measurably the same as 10,000,000.0000000000001 tons of air pollutants being released in the air.
  14. I think my favourite character was my Ventrue. My first playthrough was as a Toreador, which was also fun.
  15. If I want I can send out day bombing. I typically do, because the results are greatly increased.
  16. I have typically preferred the image quality of ATI cards as well, but I haven't really done a side by side comparison in many, many years.
  17. Chav is a derogatory term.
  18. What type of distinction? Quality, performance? What did you find?
  19. I have images of you being decked out in bling.
  20. It's not the choice to use tilesets that resulted in a lackluster element of the end product. Remember, you're talking about a game that was designed for a middle-of-the-road machine in 1998 or 99 among other design choices. <{POST_SNAPBACK}> I doubt NWN was released for 1998 middle of the road computers. 1998 middle of the road computers would be Pentium MMX processors and AMD K6 processors. Not to mention Winchips and . The minimum requirements for NWN is a Pentium II 450 MHz processor. Pentium III processors were just coming out in 1999, and a Pentium II 450 was still an excellent, high performance gaming machine. As was the brand new TNT2 chipset just released by nVidia later that year. The system requirements much closer to a 2002 (the game's release year) middle of the road computer. The idea for design to include the tile-based toolset is very much motivated by Bioware's desire to make the game mod friendly. They were setting up infrastructure for the online computer, and were very much hoping that the game's success would be accentuated with the online community making high quality adventures themselves. In fact, they even created the NWN Live team to create their own free adventures to prolong the use for their fans, which lead to projects such as The Witch's Wake (which a continuation was cancelled, likely due to the realization that this business model is not particularly profitable). Placing tiles is not a particularly difficult thing to do. There was no reason why they had to go with a tile-based system, from a hardware perspective. You were already getting more intricate level designs in games like Half-Life and Unreal. The problem of course, was that this was not easy. So the focus for the toolset was much easier content creation, which lead to artificial looking ramps for hills and whatnot. And because Bioware wanted to make the OC using only the toolset (likely to demonstrate that the toolset is powerful enough to make viable commercial game - a claim I wouldn't dispute despite what issues many seem to have with the OC). As a result, we get rather artificial looking areas. The choice to use the user-friendly tileset creation very likely resulted in the "lackluster" visual quality of the end product. And thank you for the points Cantousent.
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