Some of them aren't even correct. Jade Empire's "Your travels simply take you across the land" doesn't seem like 4 unique places. Baldur's Gate one is a bit of a stretch in that category. And I wholeheartedly called them on the similarities between KOTOR and NWN in this regard, but I think people are just looking to stretch to make them fit.
The second category is quite the stretch as a BioWare cliche. I'd say it's a stretch as an RPG cliche. I mean, combat is a common form (and probably the most common form) of conflict in a video game. Most stories provide some type of conflict at the beginning of the story to provide a hook to make the story interesting. A boring beginning is a good way to get people to drop your game.
Which leads to the next one, which relates to the party members after the attack. Well, not too surprisingly, games give you party members with a variety of abilities because it's less boring. Even still, Bastila Shan isn't a party member for quite some time after the initial attack.
And they probably could have changed the evil/sinister organization one to "Game contains antagonists"