Everything posted by alanschu
-
Hero-U Kickstarter: Quest For Glory spiritual successor
I didn't contribute because I'm a heathen, but there's a good chance I'll reward them for their hardwork after release
-
Morrowind...aka WTF happened Bethesda
If the game mechanics stayed the same (i.e. no engine and limited programming work required), I wouldn't be surprised if a team could make interesting stories every 1-2 years with Infinity Engine (I say this having no idea what challenges the workflow itself presents in terms of tools and whatnot). At what point is "repetition" bad? People say they'd love more IE games. Does this mean that they're okay with the mechanics remaining unchanged and just getting new stories/adventures with the engine? Or would that eventually grow stale and the only reason we want more Infinity Engine style games is because they are not over done? Is it possible to have "Too much BG2/PST?"
-
What are you playing now - the plays the thing
If you look at DAO it can be seen that there are aspects of the game that aren't really sequel friendly. Though at the same time, the game was expensive to make and much more of an unknown for how successful it would be. So there are choices in the game that really don't lend itself to happy times for sequel production. When making a sequel, we do have to decide on what level of canon we have in our games. For BG2, for example, everything was assumed canon and the starting party was basically made up of the most popular group make up (Imoen, Minsc, Jaheira, Khalid, Dynaheir) and other NPCs that could be dead typically had "But I killed you" dialogues to which the NPC would respond "Aha! You thought so but I wasn't" or something similar (thinking of Xzar here). So with Leliana survive, my presumption (I haven't taken part in the writing meetings for DA2, and don't particular care to waste their time talking about old news at this point) is that Leliana was seen as a character that could be used as an interesting tie in because: 1) Defiling the ashes was a rare event. Most people didn't do it, and it's possible they did it without Leliana present to boot. 2) It can be rationalized that she was simply left for dead, not outright killed. This is where the "whoops, we forgot that our system had deathblows in it so people would see that Leliana had her head cutoff" becomes an issue, however. (Although I think some people actually figured we kept a different plot state based upon whether or not she was deathblowed which is a bit silly...) The issue really comes in that we wanted to try a plot import. It was something being considered that ended up seeing a reasonable about of positive feedback from ME2's release. There's a lot of people that feel that if we don't provide such a feature, it makes them feel that their choices in the previous games are irrelevant (this is not a perspective I believe though, for the record. I have no issues replaying Fallout 1 knowing that Fallout 2 has a set canon). I think if it's done really well, it could be very interesting. I don't think BioWare has done it very well yet though. The big hurdle is, of course, the same hurdle we get within a confined game: how do we reconcile branching narratives and reconverge the storyline at some point. The big advantage of Fallout is that you can make these extreme decisions that ultimately would have very different ramifications if done, and for the sequels they can just go "Well canon is this." This opens up the various "I have destroyed everything and everyone" types of playthroughs. Dragon Age intrinsically cannot do that, since reconciling that branch would be pretty fundamentally impossible. There are pros and cons to each, and frankly depending on the mood you catch me in I would probably say I prefer one or the other. Although if it were entirely up to me, I'd probably go with "choose a canon" and not do imports. Not out of spite for previous player choices, but because I do miss some of the more out there types of choices you could make in other games. Brotherhood of Steel completely wiped out? That's cool! Was fun to boot! And so forth. That said though, I think a well done "import" process is a better ideal. Whether or not it is achievable is a different question I suppose. But it's not inconsisent of me to think that's a better ideal, because I think the ideal RPG would be one that doesn't bother with reconciling player's choices and actually allows a more free flowing narrative. The idea of mutually exclusive choice is one I love, and even if the basic plot points sitll all get achieved, I'm okay with the concept of showing very different aspects of the plot based upon player choices, I do understand that it poses very serious scope risks.
-
Morrowind...aka WTF happened Bethesda
This is more an issue of "They aren't constantly putting out the game I want to play." The way people talk they would love an annual instalment of an Infinity Engine game.
-
What are you playing now - the plays the thing
The amount of "I'd like to kill NPC [X]" threads that come up make me go "huh?" I think some have this idea that if some party members can be killed, then ALL party members should be killable, and that if a party member annoys a person they feel justified in wanting to kill that character off in some way.
-
What are you playing now - the plays the thing
I can vouch for this. How many times your name popped up in Steam makes me wonder if there is stability issues
-
US Election 2012...the aftermath
In the wake of the Liberal Party coming into power in Canada, there was always a push by some in Alberta that felt they should secede as well. The election is only a few weeks old and people are up on their soapboxes. Dude, it is America. We're a bit over dramatic. Although I was pointing out that in Alberta the same thing happens and the same people go "I don't know it seems pretty legit this time."
-
What are you playing now - the plays the thing
Well, at this point it'd probably be best to not come up with any strange explanation for why she is back and just ignore the fact that she can get decapitated in the first.
-
US Election 2012...the aftermath
In the wake of the Liberal Party coming into power in Canada, there was always a push by some in Alberta that felt they should secede as well. The election is only a few weeks old and people are up on their soapboxes.
-
What are you playing now - the plays the thing
The Leliana one is at least a conscious decision. Though IMO the only weight people have is if she happened to suffer from one of the deathblows in the game that cut off her head. So meme ended up becoming "I cut off her head and she still came back." So what was originally rationalized as a "she wasn't actually killed" didn't have as much of a leg to stand on with those respects. It is interesting see the various lines in the sand people are (or are not) willing to cross with respect to player choice being carried over throughout games. Some, for example, are perfectly okay with BioWare completely defining canon, with the exception of the Warden's romance. It'll ruin "their immersion" (an oft overused term I find increasingly meaningless) for THAT to be canon, but not other stuff (like, say, Alistair being killed).
-
What are you playing now - the plays the thing
Zevran being back is less of a "BioWare really wanted to bring him back" and more of a "Tell that Allan Schumacher guy he did a ****ty job and is a useless twit." (i.e. it's a bug)
-
What are you playing now - the plays the thing
Honestly? They "wasted" most of it on VA. What makes it even worse is that IIRC every ...what do they call those? ...Data something.Anyway, both in ME and DA about 80% of players skipped the voice over, if memory serves. It's best to not make assumptions over how much money was spent on VA (or even the total budget of the project), nor make up numbers over how many people skip the voice overs in our other games.
- RANDOM VIDEO GAME NEWS!
- RANDOM VIDEO GAME NEWS!
-
RANDOM VIDEO GAME NEWS!
The first one. I ended up restarting because I was playing it more like Total War (where army composition was a bigger factor IMO) rather than the presence of heroes (so that they gain xp and mad skills) It was right after I sided with the Saxons to attack Wales. King Ryon's armies were scary tough :S I heard the second was much improved in this regard (I have it in queue )
- RANDOM VIDEO GAME NEWS!
-
US Election 2012...the aftermath
But as the incumbent Obama doesn't have to deal with the sudden about face as Romney had to.
-
Fallout 4 Obsidian Petition
Always a pleasure seeing people wish I was unemployed!
- RANDOM VIDEO GAME NEWS!
-
Morrowind...aka WTF happened Bethesda
But the people that hate it are wrong!
-
In-Game Realtime Clock
This is one thing I love about Steam's overlay. Shift-TAB. See time. Shift-TAB. Minimal fuss.
-
Anti-Dragon Age 2?
Apparently our scripts keep getting leaked....
-
US Election 2012...the aftermath
Democracy shouldn't require politicians to go "Hey yeah I'm pro life and boo all abortion!" and then in the Federal election have them pander "Well I'm not really that extreme." Unfortunately in order to win the primaries, Romney had to hardcore appeal to that group, which ultimately undermines him because unlike in the past, the level of visibility into the things he says and does in the Primaries sticks with him. Same with his history at Governor. All that information is more accessible now.
-
Let's talk about Might and Magic, shall we?
The M&M series is available on GOG. I picked it up specifically for Nostalgia and M&M 3.
-
US Election 2012...the aftermath
See, part of the problem here that doesn't help is the inability to accept that maybe his party/policies are part of the problem. Instead it's just "well he bought off people in his first term" as though those groups would have been shoo-ins for voting Republican otherwise.