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MaxQuest

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Everything posted by MaxQuest

  1. Indeed, those values are pretty close to those I've got. If I would stumble upon it before, I probably wouldn't run the tests. It was this document I've stumbled upon, which gave me sensation that some values are odd: https://docs.google.com/spreadsheets/d/1vDm5MOrCK6S95h5u0EzZbGTv_u_rYqjuO0-zupqk0_A/edit?pli=1#gid=1264774515 ----------------------------- Btw (a bit unrelated but), do I understand it right that if you - attack with dual sabres, you get: 30 frames (att), 30 frames (rec), 30 frames (att), 30 frames (rec) - attack with one-handed sabre, it goes: 30 frames (att), 54 frames (rec) And by reducing recovery to zero, the character will attack one-handed with the same speed as dual-wielder, while also having +12 accuracy?
  2. Well, isn't ranged paladin the most effective way to play the class? I mean, paladin requires high intellect for auras and exhortation durations; high might for FoD and Lay on Hands. Decent perception and hard hitting weapon, again to benefit FoD the most (and what hits harder than arquebuss/arbalest? the latter can also turn his targets prone and it will do it pretty often). Add there Sworn Enemy and Runner's Wounding Shot, and we get a solid mid-ranged DPS, which also brings heals and utility. Not to mention that putting paladin in the middle, makes it easier to cover whole party with auras, and also potentially avoid those disengagement attacks when there is need to run to LoH somebody. Min-maxed custom NPC, or Pallegina with those new abilities, could bring a lot to the party.
  3. Thank you. It was. Regarding damage_stacking formula. You are right it's additive. Damn that tab wasn't meant to get into the public version as it was still a WiP. Was tired and it slipped away Fixed it. Regarding recovery speed: I double and triple checked. The frame values are precise. And from those values it really seems that the stacking is additive. Results being +/- 1 frame from the expected value.
  4. It's a bit surprising that there is nowhere to be found up-to-date and accurate source of weapon speed frame-times. I have made few speed tests today. If anyone is interested, results can be found here: https://docs.google.com/spreadsheets/d/1AZ9tL1yRSekjFPUew5LS3-WRgpXuS76ZKHIuns1QWTY/edit#gid=0 P.S. Confirming that Swift Aim's reloading bonus overrides that of "Sure-Handed Ila Nocked Her Arrows with Speed" chant.
  5. Attributes distribution looks a bit strange. If rp is your primal consideration, the build is perfectly fine. But if you would like to min/max a bit, then a few modifications could be made. ----- The ranged weapon and low CON/RES point out that you'll place your chanter into the backline. While relatively low might and the choice of hunting bow point out that the physical damage output won't be that stellar. (especially against high-DR enemies) And finally high PER/INT point out that you want to focus your chanter on debuffing your enemies / buffing allies. But.. you can do the same as a chanter-tank! While also freeing the dps-slot. Of course that's just imho. Now.. the tankish variants I am thinking are the following: A. Wild orlan -1 MIG, +2 PER, +1 RES | +1 INT MIG 3 CON 14 DEX 3 PER 20 INT 19 RES 19 A sturdy one, focused on: - debuffing chants, - paralizing invocations, and cc-scrolls. High PER/INT are perfect for that. Not to mention that those cone-invocations are easier to land being in front-line. B. Moon godlike +1 DEX, + 1 INT | +1 RES MIG 18 CON 15 DEX 4 PER 3 INT 19 RES 19 This one is focused on: - buffing chants, - summoning invocations, and healing-scrolls; since these do not require high accuracy, while healing and his racial effects are increased by might. On the next play-through will probably run with both of them. I like my tanks being useful beside being meat-shields P.S. Yes I have noticed that you wanted specifically archer. I was thinking of similar archetype. But after some consideration just gave-up... In my opinion ranged chanter requires too much attributes to be truly effective.
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