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Everything posted by z_liquid
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Yeah, was hoping there would be a challenge or two in there as well. It wouldn't even need to be anything drastic, just to make the game a bit more fun.
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I'm one and two-shotting mobs my level. They don't do any damage either. I think a flat buff is justified. I've got scaling turned on "all" with "only scale upwards" which also disables difficulty skulls for some reason. It really makes no difference. I've ran into some fights that were much more enjoyable since they were higher level than me, but on the flipside, doing high-level content early just makes you outlevel a ton of content. The scaling just isn't harsh enough.
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It is true that PotD is fairly easy compared to PoE 1. There's a lot of low-level fights around, and there is really no reason to fight higher-level monsters unless you absolutely want to. I got upscaling set to all and "only scale upwards", but it just doesn't do enough, fights at your level or below are all extremely easy. Not to mention you level up quite fast, so getting access to high-level abilities isn't an issue.
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I have the same. I can't see the skulls on mobs or quests (1, 2, 3 or 3 red skulls indicating how high level the monster/quest is compared to you). If it helps, I have level scaling set to all, with "Only Scale Upwards" toggled on. At first I thought the game was scaling all fights down to my level anyways, but I found a fight that's definitely very high level for me.
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Shifter + Unbroken is a weird combination since you can't use a shield while shifted, and shifters really want to... shift. Unbroken + goldpact sounds very defensive, too, don't think you'd be doing too much damage. You could just go Devoted + some paladin class and either go dual-wield or two-hander. Pick a heal too if you want to be tanky
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****ing hell, people don't even read the first comment? Health system is the main problem here, they already showed a end-game dungeon and it was easy because of the constantly heals. Do you really expect people not to talk about the subject you yourself put in the title? If only thing you're interested in talking about is the healing, name your thread like that. A thread titled "Game looks incredibly easy" (which I very much agree with, but it's already been discussed) is just asking for trouble. I thought that people on this forum read more than just the title. It seems I was wrong. You post a thread calling the game easy. Someone responds saying we've only seen the first part of the game, and the rest might not be that easy. You lash out at them, after they merely responded to the topic in question. Just lol mate. Just lol.
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****ing hell, people don't even read the first comment? Health system is the main problem here, they already showed a end-game dungeon and it was easy because of the constantly heals. Do you really expect people not to talk about the subject you yourself put in the title? If only thing you're interested in talking about is the healing, name your thread like that. A thread titled "Game looks incredibly easy" (which I very much agree with, but it's already been discussed) is just asking for trouble.
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No, I think it just means she must be of the Conjurer subclass regardless of the combination (or lack thereof) you choose. I expect her to behave like any other joinable NPC, whereby you need to choose whether to single- or multi-class them when you meet them. If you multi her, it'll be Conjurer + the other class (no option for pure Wizard or a different Wizard subclass.) Interesting, but does this mean I can even skip that Conjurer if I want and go all in Druid single class for her? You can't. By the looks of it you have to choose between the three options listed in the chart. Nobody has confirmed her class options, though, so they might have changed.
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I don't think 2 wizards is particularly weak. You can pick spells that work well with each other. It's hard to say whether casters are weaker in general, but they did get progressively better throughout the beta. I don't believe they're just outclassed by martial classes. Two-weapon style received a slight nerf for the release, and they weren't that much ahead of two-handers in general. I'd keep an eye out for skills that trigger a primary attack instead of full attack, since they work much better with a two-hander.
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You could multiclass rogue with wizard and pick a bonus deflection spell like arcane veil to work with riposte. Kinda tempted to turn my Aloth into that, just to see how it would work. You'd really need a shield with bashing and focus a lot more on offensive attributes. Full attack from just a primary weapon won't do too much I think.
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A single class character unlocks PL7 six (!) levels earlier, PL6 five levels earlier, PL5 four levels earlier and PL4 three levels earlier than a multiclass character. Those are some big differences. Throughout your entire playthrough, single class characters will be casting much higher level abilities.
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Single class characters don't unlock abilities "a bit sooner", but much sooner. By the time a multiclass character unlocks Power Level 5 (character level 13), a singleclass character is already using PL 7 abilities. The PL 9 abilities are a bit irrelevant in the multi vs singleclass discussion anyways, since a singleclass character won't unlock those abilities until level 19 (when the game is basically over). Pillars is a game where you want your character to be relevant throughout the levels. Imo, you really should consider making sure the staple abilities of your multiclass build become available no later than PL 5, so you actually have time to use them properly.