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Nur Ab Sal

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Everything posted by Nur Ab Sal

  1. Nostalgia factor is important in my case as well. I remember how I was waiting for the game in 2002 when first bigger info was released, admiring sketches of Taris and Manaan, being hypnotized by realistic sunsets of Dantooine... later I found out that storyline is clumsy and sucks, but KOTOR will remain most groundbreaking game in history of Star Wars franchise. TSL will have better storyline, but in terms of graphics and introduction of new Star Wars Era it will never be really original.
  2. Are you saying that we are dangerous fanatics, or that TSL indeed sucks?
  3. Exactly.
  4. I feel much better now. Amen
  5. I'm not a programmer (only freakin' student of ancient history) so your world is unknown to me, but I'm just curious how much time (months, days etc.) and human resources (2 devs? 5? 30?) is needed to develop a fully-operational planet like Telos or Dxun/Onderon? Thanks for answers guys.
  6. Games should add something original, not repeat same music themes all the time. Williams' pieces are attached to current situations in movies so using them again and again deprive them of the original feel. Soundtrack is like dialog that leads you through the storyline. It cannot be the same all the time. But I wouldn't mind if John Williams composed soundtrack to KOTOR III... "
  7. This discussion is irrelevant. As Chris Avellone said: mindless copying of movies hurts both movies and games. Also to me copying vision of one man that is quite obsolete today, is stupid and primitive. You want game that is a clone of the movies? But Jedi Outcast or upcoming ROTS game adaptation that exploit endlessly same schemes made by GL. KOTOR is great becouse it almost doesn't copy movies, like those lame titles. GOA: the music is different from overused John Williams, and that is all that make me content. Soule and Griskey set new standard for star wars music and added sound to my beloved ancient era. You should catch my way of thinking.
  8. No pal. Ancient Era was portraited in Tales of the Jedi and it is very different. And TOTJ were even before Lucas thought about making prequels. Bioware already screwed KOTOR with their modern look, completely different from what we know from Tales of the Jedi. Obviously you like movie period only, don't worry there is a plenty of games that depict that period as well. But this game is about ancient times and shouldn't be similar to some overrated movies. It should be similar to what EU invented.
  9. I don't care much about John Williams. I like him but I can live without him. The main weakness of KOTOR 1 was bunch of cheap movie references. And I hated Williams tracks in KOTOR 1 - they seemed very un-original in a game that takes place in ancient era. While Griskey is worse that Soule, his soundtrack still rocks (I know cause I observed the game on my friend's xbox). Both games as well as Tales of the Jedi are very star wars like. Your problem is, that you don't see that this is completely different era from those known from movies. When Phantom Menace was released, people were whining that this is not Star Wars.... while it only depicted different time period that has different music, different heroes and aesthetics.
  10. And that is why PC version should be released in August 2005, despite the whining of all those children that want this game now.
  11. That's becouse Star Wars are male dominated and women are only a background there. All great force-users are males and first really powerful female was Bastila. And of course she was portraited as a vulnerable princess that was spanked by Revan and Malak, who shown her that she means nothing when compared to their gay-machoism.
  12. Hmm Then why Anakin falls to the dark side in upcoming EIII instead of Padme?
  13. It was sexist becouse it shown that female Jedi, even very brilliant one, is pathetic and weak. And Carth on the other hand stood clear and devoted to the Republic all the time, I don't see anything wrong in him.
  14. Maybe he didn't play that game at all, and creators of Fable paid him to lie.
  15. No,no the entire post made it clear that Gaider led Bastila's development since Leviathan.
  16. Well I read a thread on Bioware Forums a long time ago, where Karpyshyn and Gaider were both posting, and Gaider said that he's responsible for Bastila's ending while whole character was invented by Karpyshyn who also wrote bulk of her life story and dialogs. Karpyshyn confirmed. I'll give a link to the thread if I manage to recall how that thread was titled.
  17. How they could be in a bad financial situation if KOTOR was such a giant success?
  18. I really like Bastila and consider her most interesting female character of the entire Star Wars. I'd really like to see her in TSL, but I don't want to see her in TSL if devs cannot show her properly. She's a creation of Drew Kaspyshyn and I think that she belongs to him. Only he can develop further that character in a proper way. I don't want to see another Mara Jade (if you remember Mara was Timothy Zahn's creation and later countless writers devoured her image - and now she sucks). Bastila was trashed in KOTOR already when David Gaider made her ending instead of Karpyshyn - and we witnessed idiotic and unconvincing DS fall that contradicted her concept, only becouse Gaider is a sexist, and wanted to prove that women are weak and unstable.
  19. Me too. Those folks seem to lack understanding on what RPG is about.
  20. Wired wrote that about TSL: "On reflection, it's easy to conclude that what went wrong with KOTOR II is that KOTOR's success drew the attention of Star Wars auteur George Lucas himself, as the video-game sequel shares many of the flaws of the new movie trilogy (Natalie Portman and Hayden Christensen notwithstanding). The exposition and dialogue are often leaden and excessive, and it's hard to consistently get a grip on what's important and really advancing the story. The moral for developers may be that in both video games and movies, sometimes what you put in is less important than what you leave on the cutting room floor. LucasArts, please keep that in mind for the inevitable KOTOR III" And what do you think about it?
  21. I was saying from the beginning that this game should be released in August 2005, as earliest date. Now we have a game full of bugs and with outdated graphics - a result of LA's greed. Don't get me wrongo. I don't blame Obsidian for anything.
  22. English humor is killing me... :cool: (w00t)
  23. Bioware's KOTOR 1 sucked in terms of storyline that was linear and clumsy.
  24. Actually Revan was about 30 years old in KOTOR, as was Malak. Bastila was around 20 and they both refered to her as a "child"...
  25. I can't even believe in existence of such stupid thread.
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