"How to design Adventue games 101"
Good puzzles require logic, memory and/or deduction
Bad puzzles are trial-and-error
The rubber duck, although somewhat logical when you had the solution, belongs to the bad category or the "use the bicycle pump on the chewing gum and leave that in the tarpit to get the penguin to drop the frisbee" category
<{POST_SNAPBACK}>
I hate puzzles in games. Just show me the action and get going in the game.