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Boeroer

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Everything posted by Boeroer

  1. You can still do that and have 10 direballs per rest this way. You can't have too many fireballs. I recently made a wizard with 17 possible fireballs per rest and 1 per encounter - and it's just hilarious. edit: "direballs" ROFLMAO. Makes me think of Buttercut, Rodriguez and Wuthering Strike again...
  2. And you can always turn it off if you need more speed - and on if you need more DR bypass. Ghoul: off, Beetle: on.
  3. Obviously "My Name Is Bob" just don't know yet how to use a wizard properly and hasn't reach lvl 9 yet. For me (I have some hours+ experience) wizard's still the greatest class of the game - in terms of power, fun, versatility and build options. That doesn't mean that I don't like the other classes as well. But hey you can build a wizard who may cast 17(!) fast casting Fireballs per rest (plus 1 per encounter) without using any scroll and he will still have all his other spell levels left. You just shouldn't spare all your spells for the "next big" encounter. Just spit them out all the time - that's the secret. And on top of that he has awesome spells that let you steal spells from others which he can cast then infinite times while that stealing spell lasts. Isn't that totally awesome? Sure it is...
  4. Gorgeous! This should be your signature from now on: *demonic laugh with a typo*
  5. It has always worked. I'm so sad that you didn't notice my posts. I even tried to extend the invisibility with salvation of time, but no one was interested. Curiously, invisibility was extended but backstab didn't work after this extension... I tested distracted too and it worked. I also stacked with other defense debuff(not only flanked). What happened ? I did read it of course and I also found it interesting. I also tested a Backstab rogue build with all the invisibility uses I coud get after I read your posts. But I also noticed that Backstab didn't work well with it and in my case the invisibility also ended when I attacked somebody - not the visuals though - only that the enemy turned and attacked me. I did not develop this further because it was a real pain in the youknowwhat because of the horribly high amount of micromanagement. So my powergamery swiss cheese brain made me forget to post about that... Now I thought that maybe because they overhauled Backstab and Feign Death that it might actually work properly - nom0's post suggested that. Distracted triggering Sneak/Deathblows: Thank you. That restores a bit of my senile self confidence.
  6. Hm, but when you stun your enemy (= many crits following) isn't Purgatory + Resolution still better?
  7. THen Backstab should be ok in combination with Feign Death now.
  8. Ouch! And I'm already 40... that makes me... wait... what? Senile like a 85 year old? That explains everything!
  9. Yeah, now you really have to think a bit before choosing your favorite weapon style. Concerning rogue & Riposte: You can pile up a lot of defense against disengagement on top of your normal deflection with Fast Runner (+5), Graceful Retreat (+12), Cape of Withdrawal (+15) and that lvl 2 chanter phrase "The Fox did run and leap" (+10). So this +42 bonus would stack with your normal (and buffed) deflection. You can then just run past foes and provoke disengagement attacks like crazy - most of them will graze or miss. With the new Riposte it should result in plenty of Full Attacks while also working as distraction for most enemies who will chase you and forget to attack the other party members. I tested this a while ago with the old riposte and it works. It was just not good enough with 20% of all misses. I will test that again soon. And I never tested if Riposte gets triggered while you are rone or stunned. If it does, then switching to the Solace Shield when you fall on your face and having Orlan's Bramble Ring might be great: +100 to all defenses while you are prone or stunned while doing Riposts.
  10. Whaa? You're right! I just tested it and it doesn't. But I was so sure it did when they introduced Persistent Distraction. I remember running the exact same test and it did trigger Sneak Attack/Deathblows - which made the ability very useful. Without triggering Deathblows it's kind of worthless - only good for running away without getting hit - but Escape is way better than that. But maybe my memory fails me completely. Wouldn't be the first time. Three kids taking their toll and so on...
  11. I used a Barricade rogue (Devil of Caroc) in a playthrough when it still procced Thrust of Tattered Veils twice (in this beta, that's fixed). It was very good - also in terms of dps. But I skipped Riposte because it was too bad. Maybe now it's worth it. Even when skilled for tanking a rogue's deflection isn't superhigh and grazes happen a lot. Now - with 30% riposte chance, that might lead to something. Edge of Reason while doing HoF could be seen as a nice instant-heal ability. Ouh! What about dual wielding duplicated Edge of Reason and doing HoF?
  12. Distracted did (and most hopefully still does) indeed trigger Sneak Attack and therefore Deathblows: you need to flank in order to trigger it. Flanking + Distracted are two afflictions and therefore flanking instantly triggers Deathblows. BUT it has to be you who causes the flanking. That means you have to be the first or second character who engages. If you help two guys who already flank a target then nothing happens. This also makes Phantom foes really bad if you have a rogue with this skill in the party. Edit: Tested again and it doesn't trigger Sneak Attack/Deathblows (anymore - or it never did. Whatever: forget my weisenheimering above). No, old Shadowstep had no visible counter. Now it's way better - but still quite useless in my opinion. But maybe it's good for Backstabbing? Step in, doing a Blinding Strike as Backstab and step out? Didn't I read in the patch notes that you can cancel Feign Death now? Or was that just a wishful delusion? Edit: No, you can only cancel Shadow Step now. Nothing about Feign Death.
  13. Of course not. But you can dogde Fireballs and stuff like never before - especially with Weapon & Shield Style which is also great for Riposte. So your defense against some nasty AoE spells is good and you will strike back after melee attacks with Riposte. Badgradr's Barricade seems to be a good idea. Reflecting ranged attacks, raising reflex for Adept Evasion and doing Riposte Full Attacks with the high chance to proc Thrust of Tattered Veils might be great. Sounds like a good caster killer who does some disengagement-induced riposts on his way to the caster while dodging fireballs. By the way: does Riposte also work when you get attacked with a reach weapon? I mean technically you should be out of range. Wait... I don't remember any enemy with a reach weapon. Are there any at all?
  14. Godansthunyr please. I practiced a lot, did an exam and now am a PoE certificated spelling trainer® for that special tongue twister item. I'm also certificated for Ilfan Byrngar's Solace, Badgradr's Barricade and Scâth Gwannek as well as for Elardh Dwr and Blaidh Golan. Eder was my master an I'm the apprentice - I swear.
  15. Rêghar Konnek is also predatory (+10% hit-to-crit) and has speed, which migt alo be important for somebody who only wields a single weapon. Cladhaliath with stunning + vicious might be nice. First stun it with awesome ACC (spears have +5 ACC) and this insane hit-to-crit conversion, then do +20% damage against stunned targets. However - if you plan to flank anyway (+10% hit-to-crit from Hearth Orlan's Minor Threat) then Coordinating will always be the superior choice: +4 ACC and +25% damage instead of only +20% damage from vicious. This would give a flanking rogue Deathblows (Persistent Distraction), +19 ACC (Coordinating, Spear, defelction decreased by flanked), +10% hit-to-crit (Minor Threat) and +25% damage (Coordinating) for tons of crits, fewer grazes and misses and good damage while stunning (which will lower deflection further).
  16. And don't care about any reflex attacks (like Fireballs) either. Now also my old approach of havin 2 DEX and max move speed while stacking deflection and defense against disengangement like crazy (and then disengage like crazy) makes sense I guess.
  17. Yeah! Barb and Rogue geht some good stuff in 3.03. Heart of Fury 1/encounter makes it a must-have - and finally the rogue riposte tank might become a great alternative. Riposte now also triggers on 30% of grazes. Adept Evasion's up to 75% graze to miss and 50% hit to graze. Awesome! I will check out how the beta works and then probably post my Badgradr's Barricade rogue - although the spell striking of Thrust of Tattered Veils now doesn't proc twice any more.
  18. Cool. And HoF 1/encounter is sick! You can even put two other axes in the second weapon slot and switch to that just for HoF - because of HoF being a Full Attack.
  19. Dual Bittercuts: don't forget to take Spirit of Decay - it works with Bittercut, giving you +20% base damage and also +30% corrosive lash instead of 25%. You can then use Bleak Fang and Azureith's Stiletto in the second weapon slot and switch to that weapon slot once Deathblow s are set up. Once the two on crit spells triggered (Jolting Touch & Touch of Rot - very touchy rogue, that one - doing double damage with Deathblows) you can switch back to dual Bittercut. By the way: Vile Thorns is a very fast spell and also works with Deathblows. And you will have 4 of that per rest.
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