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Boeroer

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Everything posted by Boeroer

  1. Amazing - also that stuff like this still emerges after so many years after release.
  2. Hi! I tried a little new idea: combining Skald, Blightheart and Ancient into a death & decay-themed build. The core mechanics are: using Wicked Briars etc. to "accidentially" kill weak summons such as Ancient Brittle Bones and later Many Lives Pass By (Venombloom doesn't work bc. skeleton are immune to poison) Blightheart grants +1 phrases per such kill (and killed enemies, too of course) use those phrases to cast White Worms (and later the upgrade Putrid Stench) which only costs 2 phrases, has a huge AoE and does incredible base damage only drawback: White Worms needs a fresh corpse for every cast. But here comes the fun part: Many Lives Skeletons actually leave a body when they die. This body can be used for White Worms (and other things such as Garden of Life). The Skald's 6-sec gap between each skeleton is enough to provide sufficient phrases for spamming White Worms constantly, killing enemies very quickly (and being able to use their bodies then, too) I tried it out with a "consoled" character in SSS: it works remarkably well. Being able to nearly always use White Worms "on demand" is a gamechanger imo. The build is also very versatile, being a Theurge and so on. Besides the core mechanics/spells you can pick whatever spells/ invocations sound great and fitting. In general special gear besides Blightheart does not matter much, which lets you "dress up" more freely to match the theme. I used the Horns of the Bleak Mother because it looks cool and fits this build because of the Pwgra story attached to it. But the White Void helmet would be better because it gives the White Worms Upgrade (Putrid Stench) +10 ACC (because there's sicken attached to it) and of course it's great for Venombloom etc., too. Nature Godlike or Death Godlike would be fitting as well I think. But what do you think?
  3. Imo the best "power gamer" option is to go single class Druid. This way Tekehu just gets the best selection of spells, including the foe-only bonus spells he gets on level-up and also Great Maelstrom (which is incredibly powerful). The most potent item choice (from Power Level 8 on, but it's aöso great before PL8) is to use the Great Sword Effort, enchant it with "Hemorrhaging" and use it to attach Avenging Storm procs to all your spell crits. Here is an encouter where I cast only Tangelfood + Avenging Storm: And here I cast Avenging Storm + Great Maelstrom: If you want a detailed explanation why/how this works you can read it here: Another good option is to use Lord Darryn's Voulge as a "casting stick". It gives you nice power level bonuses to all storm spells.
  4. Yes, exactly. Code-wise those are two different items of course. One is the quest item, one is the actual weapon. You will lose the quest item (see combat log) and then either gain the weapon via dialogue (be rough to Gordy) or by looting the body. I don't know why you wouldn't be able to loot it from Gordy once you gave the quest item to him and finished the quest. I did this two weeks ago or so during my last PoE1 run. But maybe after a certain order of events/options the dagger doesn't drop. Didn't try to explore every possible option though so I can't say for sure.
  5. Yes, you can be kind of rude to him/trick him. The quest will be solved nonetheless and the quest item dagger turns into an equippable one. But you can also solve the quest normally (giving Gordy the dagger, quest successfully finished) and then kill Gordy afterwards (no reputation loss whatsoever) and loot the dagger - aka "Whoops, that was an accident! But now that the dagger lies there I might as well take it..." - this is the "murderhobo solution" that usually works. But you have to give the dagger to Gory first and then (without reloading or leaving the map) kill him right afterwards.
  6. Hi and welcome, it's totally fine. I don't think anybody here has a problem with reviving old topics if there is something new to add (or if there's a question that wasn't already answered and so on). Thanks for the info!
  7. It's not a problem if you selected the dark path option once (or twice). For every option during your quest dialogue there will be +1 point to either the light or the dark side. Once the quest comes to an end the game will look whether you chose light or dark options only - then the outcome will be clear. But if you took some light and some dark options you can influence the outcome during this last stage of the quest. Only if you took dark options exclusively until this point you will be locked into the dark side. For more details read here: https://pillarsofeternity.fandom.com/wiki/The_Lantern_of_Gaun You have to pay close attention to the explanation at the end: it's a bit counterintuitive to get the outcome you want. However, I think that's a much easier solution than trying to alter the savegame.
  8. It's not actually a bounty. It's a bunch of fampyrs in the west of the Russetwood map, led by Felisa. When you talk to them she says something about worshipping Berath - and if you picked up the bounty assignment for Metzla first (who's also a worshipper of Berath) you might get the impression that the fampyrs are that bounty. After not "properly" playing PoE1 for several years now (except the one quick run I did right before recording the video to fresh up my memory a bit) the details of some quests or encounters sometimes become fuzzy. In my head I put those fampyrs away as a bounty encounter although they are not. Yes, the Vambraces. While talking I confused them with the Coil of Resourcefulness in my mind. Yes, but it "only" adds 0.25 secs (from 0.5 to 0.75) while the others we mentioned do add 0.5 seconds (from 0.35 to 0.75 or 0.5 to 1 sec). It's still useful even if it has stunning, too - because Interrupts can also occur on non-crits. But I wanted to focus on weapons that are usually overlooked/not talked about much - and Godansthunyr isn't one of those.
  9. If you don't give the Xaurip Skuldr meat but just kill him, you can loot his spear: you'll have +1 spear. If you give the Skuldr meat to the Xaurip he will give you his spear: you'll have +1 spear. If you give the Skuldr meat to the Xaurip he will give you his spear. If you then kill him you can loot his spear: you'll have +2 spears.
  10. I mean Wicked Briars does at least friendly fire, so it does hostile hit rolls. Would be funny (and great) if Retribution got triggered by Moonwell, Garden of Life and such.
  11. Ist there any good gear that relies on getting hit (besides Horns of the Aurochs)? Some of them (like Sysiphos' Stone) need an actual enemy to be of use. Others (like hit downgrade conversions) make no sense with beneficial hits in the first place. From the top of my head I can't think of any additional item which could truly profit from beneficial self hits.
  12. The belt is awesome. Only little drawback: its implemented in a way that it puts a buff on you that gets triggered by your spiritshift. And that buff doesn't profit from INT for some stupid reason. So if you have more than 10 INT the Wildstrike Belt's effect will run out before your spiritshift ends (because Spiritshift does get extended by INT). Still a great effect and worth taking over any other belt - if you like to use spiritshift.
  13. It works... half. The initial damage is direct corrode damage (Spirit of Decay works) and then it follows up with a corrode DoT (Spirit of Decay doesn't work). But yeah - overall not worth it imo.
  14. Sure! I didn't recommend any abilities/talents besides 3 or 4 on purpose - because the core if he build only is to pay attention to spellbinding items and really use them a lot. Since the Sorcerer's Apprentice already used Prestidigitator's Missiles and was a ranged Rogue I just wated to try out something different. Sabre Rogue has a certain appeal and three unique sabres (Flames oFR, Buttercut and Sabre of the Sea) do have spells on them, so I thought that's also a nice approach. I tried to mostly pick talents/abilities which boost spells, that's why there are all those weird "Beast Slayer" talents there. I usually wouldn't take them for a "normal" Rogue - but in this case I thougt it should work. But you can absolutely build a spellbind Rogue in a lot of ways: ranges, with more crossclass talents/spells and so on. Enigma's Charm as third charm option in addition to Munacra Arret and Spirit Spiral is btw. what I did with my last spellbind fighter - and it's really a great way to add very high accuracy CC to a party. Makes the fighter so much more useful imo. Would also work well with a rogue or any other high ACC class (Ranger, Monk...).
  15. Ach, I'm an idiot - of course non-reflex hits. You are immune to reflex in the first place, haha. Well, then I suspect some benefical spells besides Avenging Storm may indeed end Veteran's Recovery, too... fingers crossed that they don't.
  16. You might want to check if stuff like Moonwell and similar benefical spells also remove Veteran's Maneuver. They trigger the Helm of the Aurochs freezing lash, too - because they get registered as "hits" - benefical (and hidden) hits, but hits nonetheless it seems. But most likely not as hits against refex, but who knows...
  17. Nobody did until Constentine came along. It's def. not intended and pretty cheesy, yes. But the fun kind!
  18. Yes, that's why I wrote "or whatever element you like". Corrode would fit the theme best I think. But there aren't good druid corrode spells which would profit from Spirit of Decay. So for the sake of efficiency I picked Wildstrike Shock + Heart of the Storm because it's not only the least resisted element, but also the best damage spells of the druid deal shock damage. Yes, I didn't put a recommendation tag behind the spell masteries because it highly depends on the party composition, too. This Druid, because of the high MIG, can work very well as the party's main healer. That's why I chose the above spell masteries. Those were just the spells I found myself using over and over again before. Possible, but dual spears look a bit weird imo - and more importantly: boar tusk deal pierce damage already. Good to have a third damage type besides pierce (tusks) and crush (fists) and gain the +10 deflection, too. Blaidh Golan is cool, but Wayfarer's Hide comes superb which is a big advantage for an armor you will not be using frequently because you will have a boar hide. Wayfarer's Hide def. the better pick for me here. Before getting it I wore Blaidh Golan btw.
  19. Ah well, I did make a short gif. Check it out: first I cast Tanglefoot on the dummies and then Avenging Storm. Without doing anything else the Avenging Storms kill the dummies. Add more pulsing spells and especially Great Meastrom and they will die in seconds:
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