Jump to content

Mocker22

Members
  • Content Count

    306
  • Joined

  • Last visited

Everything posted by Mocker22

  1. Ya I haven't tried it but I'd have a hard time doing a single class ranger for ranged dps. So many options to add in a ton more dps. That said, it would be plenty viable if that's what You wanted to do.
  2. Thanks guys. With the limited casts I feel like there are some wizard PLs that just have too many good spells, while others feel largely unused(lvl 7 especially feels weak to me personally), while level 2 has an absurd amount of stuff I want to use like Combusting wounds, mirror image, Miasma, etc, etc. Level 3 feels rough too as I'd almost always want to use Llengraths and DAOM which leaves nothing for some of the nice debuffs and nukes that are available here. I really miss how versatile wizards felt in POE1, where as now I feel like every fight I would just self-buff and use the same 3-4 nu
  3. Hey guys, there's been plenty said about the high end nuke potential of wizards. I'm looking for some reviews of some particular spells I'm considering and if they are worth it and "feel" good. Most were powerful in POE1 but I have not seen a lot of talk about them here. Mostly it's the higher tier CC spells. Confusion - still OP? Arkemyr's Capricious Hex Tayn's Chaotic Orb Mechanically how do the last two work? Does each affliction get a separate roll vs. will? Would greatly increase the chance of a few things landing I would think. Any other extremely good CC spells that might not
  4. I'd personally plan on multiple respecs as well with a Cipher. Low level you need the damage skills, but you would never use them later in the game.
  5. Absolutely Dual Wield Fire in the Hole and Hand Mortar. Hitting in that big AoE will almost always fill your focus in one attack, and then its Ascendant time. Do keep in mind, what I found playing Ascendant is I never wanted to use many of the crowd control or ally buffing spells, even though they are very good. When your in Ascended you kinda just feel like spamming your nukes to quickly annihilate enemies.
  6. One popular Spellblade build would use Citzal's Spirirt Lance. Persistent Distraction allows for auto death blows on anything engaged with you, and you can use things like Blinding Strike and Toxic Strike to apply big debuffs or DoTs in an aoe.
  7. I haven't wrote anything up, it was more just a concept in my head, but the idea would be that Wahai Poraga hits three enemies at a time, greatly increasing your chance of proccing Swift Flurry or Heartbeat drumming for a second attack. Cleave will contribute to the extra attacks as well. I based my idea for his gearing heavily on the Undying Titan build, meaning I incorporated items to handle all the affliction resistances that Determination does not. Stat wise, pump might, dex, and perc, lowish con, dump res, and decent intel to help durations. I think there might be a build in the build lis
  8. Ya man, welcome to POE. It's an outstanding game imo. I grew up on BGs, NWN, IWD, etc. Sounds like your more into roleplaying your character which will work just fine for you. Wizards are insanely powerful btw, so you'll be set for whatever. If you want some advice on powerful spells and stuff I'm game. I'm actually slowly replaying POE1 with a wizard right now. Can be fun to experiment and try stuff out though as well.
  9. Didn't know if the action speed boost applied to spellcasting or not. What would be some good 'stat sticks' then? People seem to suggest Magran's Favor and Sun and Moon quite a bit. Watershaper's Focus from Teheku for ice/air spells. Magran's Favor or Sun and Moon for fire. Griffon Blade for all spell damage, and Chromoprismatic staff late game is very nice, and too me I just like the roleplaying aspect of it. My pure caster wizard dual wielding a sword and battle axe makes me cringe. Keep in mind you don't have to Empower a Missile Salvo every single fight either, nothing says
  10. Durance will do well if you focus on buffing your party, and late game nuking with fire spells, which is very in character for a priest of magran. Pick up Interdiction and Painful Interdiction early, and Inspiring Radiance is amazing.
  11. Certainly pick any stats you want from a roleplay perspective, but for a powerful wizard Might, dex, perc, and int are king. Don't under value duration and aoe. Hit more targets and make your CCs last much longer. Perc to make sure your stuff lands(although this is very easy to buff) dex to speed you up, and might to make sure you hit hard.
  12. 15 is low? What would you say would be a "high" Dexterity? Suppose I tend to think of that more as 13 dex. I don't typically count gear bonuses when assigning attributes for myself. That's just me.
  13. I haven't personally played sage, and this build is known to be like WTF crazy OP......but worth mentioning it's gonna take some time to get to feeling that good wouldn't it?
  14. Nope, you have 40.5% hit to crit conversion. Conversion chances don't add up. They go together mutiplicatively: 0.7*0.85-1 = -0.405 or 40.5% Thanks for the correction. At least 40.5% is still quite high. That does make Uncanny Luck seem quite a bit less useful though. Hmm. I don't think there's a problem with posting basic or "cookie cutter" builds, as long as it makes good decisions for that type of build. When a new player is trying to find a build that they'd like to play, a basic build is going to be more useful to them than a concept build that requires some weird interactio
  15. Nice thing about wizard's is there is very little limiting how you build it. You can always use multiple grimoire's to suit whatever occasion and you'll be very powerful almost no matter what. Even though you'll be able to use Fleet Feet and DAOM, the low dex makes me shudder. If your willing to drop con/res some more, I would. But that's me. Gear wise a common practice is to heavily prioritize +fire PLs. Dual wield Magran's Favor and Sun and Moon, plus certain pets add to this. If I remember right you can boost Fire powerlevel by like +11. Then cast Meteor Storm......and win.
  16. Well there are tons of very high dps melee builds out there. As previously stated Rogue and Monk add tons of dps, and barbarian really can as well. One thing to consider is how much survivability you want as well. I've been working on a Fighter/Monk build using Wahai Poraga. The single target dps will be ok, but I'm thinking that with Wahai hitting 3 mobs at once, high crit chance coupled with Swift Flurry and Heartbeat drumming and Cleave......the chain reaction should be absurd, and Unbending allows you to tank mobs in the face. Ultimately there are tons of options. If there is a parti
  17. Yup, all true Somnium. It really was intended as a low maintenance build. Thanks for bringing up the pierce-immune problem that I forgot to mention. You do need something to deal with this.
  18. Hey guys, this is my first time posting a full build here, so any advice will be welcomed. This build started out more as a roleplaying idea. I think of him as a bounty hunter/frontiersman that can track his prey anywhere with the help of his faithful wolf sidekick, and then take them down as a master with his rifle. I'd say there are other builds that could certainly do more damage, but I like this setup because it is low maintenance to play, and less of a glass cannon than a lot of top ranged dps builds. I don't like having to babysit glass cannons that can get gibbed at any time if your not
  19. As stated Ranger/rogue is very powerful. If you are dead set on focusing on single target, then the Red Hand aquebus is insane. Personally I would dual wield Hand Mortar and Fire in The Hole, both obtained very early through Serafen. With a high intel your AoE will be great, and you can apply many of the rogues debuffs and dots in an aoe. Throw in Sharpshooter's Garb, Acina's Tricorn, and Ring of the Marksman. Rogue gives you amazing active abilities and effects, while ranger will provide tons of accuracy bonuses and reduced reloading speeds. In general, rogue is extremely powerful an
  20. Ya Surge upgrade will be very nice indeed. I'm surprised by how quickly this character started feeling good. I was expecting it to be awesome around level 16 but by 10 it was doing some serious work.
  21. Ya, just target a different enemy each time and a bunch of them are stunned. The duration is pretty long with like 27 intel. Also Stunning Blow in an aoe.
  22. So far its working good at level 11. Once you get Silent Scream you can really lock down a fight and do some impressive aoe dmg. Biggest problem is the potential to get gibbed instantly. For encounters that are easy to control, and tank packs of mobs, no problem at all. For things like ship to ship combat I instantly cast Barring Deaths door on her to prevent this. By the time she could die again, things are locked down. In general it is incredibly easy to max focus and wounds within seconds. I start the fight by activating Dance of Death, Swift Strikes, and Mort. of the Soul. Once the
  23. Might have been said already but wizard works well with barb. Lots of self buffing and I think carnage attacks proc Citzal's aoe? Also frenzy is always good on spellcasters for when you want to just unload on a pack.
  24. I liked that Somnium. I used to roleplay a paladin in old school IE games like that, due to the restrictions. He was cold and dispassionate, and the gods help anyone who broke the law because Carsomyr was going to be lodged firmly up their butt.
  25. I remember in POE1 really struggling with a character that I could roleplay how I wanted without the power-gamer in me having a freakin cow. I almost ALWAYS took GOTM and Effigy. I want my +2 stats gdi! One character I've been having fun with is a female priest of Magran. I roleplay her a bit like a Viking warrior. Think Lagitha(spelling?) from the show Vikings. Most people watching that show liked the character, yet she didn't balk at human sacrifice to the gods, leaving her son out of pride, pillaging other peoples for profit, etc. I feel like this character would be ok with sacrificing
×
×
  • Create New...