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Yipikayey

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Everything posted by Yipikayey

  1. I actually enjoy how the game has been evolving. So the next playthrough a few months from now will be somewhat different. So i don't really mind about being finished.
  2. I am having trouble deciding how to build a barbarian for potd, as stats there are 4 stats i really want, but as a melee, it's quite risky to drop CON and RES. It's also very hard to find a not severely outdated guide. I read the nerdcommando steam guide, but it recomended lowering per to 3, and that feels like it was written before the Perception changes, it would start with 18 accuracy. I am thinking divine moon Might 16 Con 3 Des 18 Perception 18 Int 20 Resolve 3 Then i am planning to get a plate armor as soon as possible. But still, i feel like he will be too squishy with the little con and resolve. Other thing is, dual weild or 2 handed ? I am sure that a pike early game before i get the full plate will be better, but i am not sure about later on.
  3. Didn't look any more dark or light than any other vanilla-esque D&D world. I will admit that story thus far is leaving me very uninterested. ...W40K is also supposed to be tongue-in-cheek, despite Games Workshop's attempts lately at pretending it's totally not. "lately" has been going on for more than 5 years now... heck, probable since before the 4th edition. HA! Good Fun! 3rd edition of WH40K and 6th of WHFB started erasure of tongue-in-cheek things from GW's settings. Especially Black Library's books started to change from hero adventures to more gritty stuff. WH40K's latest Codexs seem to have bit more tongue-in-cheek mentality than what previous generation had, although I haven't read all of them. WHFB in other hand seems to have gone full dark with it newest additions. But GW has always tried to follow trends with its stuff. More like full retar... something. I know this comment is very old, but it's funny with the AOS release.
  4. Yeah i already do that, but against enemies that can break your melee line (either charm or teleport) is quite hard to do so, and i feel like i am lacking in the sustain damage potential.
  5. The party has been working really well until now, but i am starting to have problems when opponents can swarm me. Even with 3 melees (4 a bit later on as i summon). I think it's time to switch the Priest from ranged to shield + hatchet so have another melee. I am also feeling that my damage is not that good. I do have good alpha strikes and against small waves of enemies i just delete them in few seconds, but when there are a more sizable amount of enemies the combat drags quite a lot. Thinking about switching the ranger for a barbarian now, as he would do aoe damage, but i don't know how to feel about it. Loving the game now that i have the time to play it, atleast on as a tactical rpg.
  6. Thanks all for the comments, i am changing a bit (as i got to play more and more with the party i posted).and i think about making the party more "ranged focused" one, but i don't know if the lack of melees will be a problem. Paladin (Tank) Chanter (tank summoner) Priest Ranger Rogue (ranged) Cipher (disabler) I really like the ranged rogue, she deals plenty of damage, same for the cipher. The priest as i am reading, while not obligatory would improve the party a lot, so i am thinking that he would be a stapple. So my doubt in this case is the ranger, she could provide a "bump" with its pet (boar or bear guys?) to mitigate the lack of melees, the other option would be to get a barbarian or fighter as an offtank, but my experience was that if i don't go 18 resolve with them, they are quite squishy even with the zelaous endurance aura from the paladin.
  7. Typo, she is a chanter :D I played around with the barbarian, it seems fine, this afternoon i will try a little longer and decide. Man there are so many party configurations i want to try out and so little time
  8. Rogue has high int because of borresaine warbow. Cipher right now is going decently enough, if i feel like i need to change it i will follow your advice, that's what respecs are for :D
  9. I played the game a few months back then, but life got me busy and finally i get around to play again. This is the party i want to play, but i have problems filling the last spot. Paladin (Tank) Chanter (Tank summoner) Fighter (Offtank DD oriented) Rogue (ranged, glass cannon, max int) Cipher (DD focused) I am debating myself between 3 options: - Priest to get heals and buffs. Dunno if they are really required. - Ranger (full damage, bear pet as a bump) - Barbarian (aoe damage and i like my 2hander dudes). So which one would you pick or do you have a better choice for the group ? I don't really want to change the core (the fighter is not going to switch for a barbarian, even if it's a better option or whatever xD), just to know what would be your last pick with that group. Cheers and thanks in advance guys!
  10. Dual weilding pistols as some sort of stronger "alpha strike" is not true. Yes you could theorically shoot twice, but aiming well with a pistol (even modern pistols) requires two hands. You would require very low weight/small pistols to be able to do that, and flintlocks aren't that small, and there goes your alpha strike. It's the same reason why i don't like dual weilding melee weapons in most games, because they use the weapons individually stupidly, when you would gain more distance and able to do the same with just one handed weapon. That doesn't mean that dual weilding is not possible, it's just it doesn't work like video games represent it. Same with 2handed weapons to be honest.
  11. Which seems way more likely since they are raising the lvl cap. And yeah, i guess we can import our characters, what would the point of "continue the story" if we couldn't.
  12. No. Critical chance is not some value on your character sheet. It completely relies on your accuracy vs your opponent's deflection (or defensive stat that you are against) There are talents/spells/racial that can convert a % of Hits, into crits.
  13. I wonder, if it's only for Steam, or if it's planned to be added at GOG too.
  14. I don't think that preventing min/maxing altogether is, or even should be, the design goal of the attribute system. That's what i tried to imply from their intention, because it would be really simple if they really wanted to.
  15. Does it stack ? Like for example from talents and weapons ?
  16. Accuracy. http://pillarsofeternity.gamepedia.com/Attack_Resolution Edit - Just to make sure it doesn't come too short. When you attack a face to face roll happen, Accuracy vs Defense (deflection, reflex, willpower, fortitude, depending on the attack). To be able to crit, your accuracy stat has to be over their defense. Boosting your chance to score a crit can be done by raising accuracy, or debuffing enemies defense, or a combination of both. Flanking is your more standard and helpful friend early on.
  17. If they really wanted people to not min/max with extreme dumping, they would stop the dumping at 8 and be done with it. So i don't really understand the "neccessity" of PER getting better or "every stat should be important". It won't happen, because the only way to achieve this, is by making all stats too similar too each other (and RES and PER already are, which i guess that's what cuased on how accuracy on a stat would affect the game and the need to change it). I would actually change PER to accuracy to truly make every stat different, then i would cap the dumping to 8, that way there is no way you MAX all the good stats and builds would flow organically depending in which stats are more important to the build you would like to play, instead of just dump and get almost 4 stats maxed.
  18. Sorry for creating the thread for such a short question. Does INT affect Carnage's procs ?
  19. I always start playing RPGs with a character called Guts with a 2 handed weapon. It's kind of a tradition already. In some ways barbarian is better, in others, fighter is better, constant self regen, for starters, help to make Gutts the unkillable beast he is, refusing to die and ignoring pain at expense of his health, while carnage, represents his ability to slash enemies easily. I disagree with the Dexterity and intellect. He IS really fast and nimble, even tho he is very durable and his CON could represent his ability to refuse to die, you can interchange that with the fighter's passive imo to get some dexterity up there. He is really fast, he manages to defeat Griffin due to speed, strength and intelligence. He is very precise with his attacks, and manages to stop before cutting Griffin's shoulder too. I don't know why people see Guts in a way kind of like barbaric and flailing his weapon senseless, he does not, he is much more like a fighter in that sense, precise with a very good martial sense, it's only when he is in really desperate fights where his resolve and constitution really shows. With the Berserk armor, it's another story tho. He stops being Guts and starts to be Nuts (horrible pun i know :D). But if i had to choose between Barbarian or a Fighter... i don't really know, the Barb allows you to feel like he does the AoE crazy damage he should while the Fighter makes better for the durable refuse to die mofo that Guts is, while having the possibility to spec into Two handed Sword to represent it.
  20. When will this be up on GoG ?
  21. People looking for a challenge should not need to gimp themselves when you have game modes stating that they will "provide a challenge for IE veterans" or that they are only for "players who want the most punishing encounters". Why should we be forced to run around solo because Hard and POTD have failed in their stated purpose? Accessibility is important, but if you're not even going to try balancing your "difficult modes" then they should just be removed imo. Why not ? Handicapping yourself is the very definition of looking for a challenge.
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