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Gary1986

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Everything posted by Gary1986

  1. To be more specific I'm looking at being able to play a bleak walker and my answers to npc questions don't matter. Such as being honest and diplomatic with no penalty.
  2. Is there a mod that removes paladin disposition so it just stays at 10 to all defences no matter what? Cheers
  3. I hope he becomes a companion in the 3rd DLC. Would make sense since it's to do with wizards and magic.
  4. If you read Beast DLC review - not a lot of new info. 2.0 will be in beta soon (with out DLC). And you will be able to check balance there. Did they give a date on when the 2.0 beta is released ?
  5. Yes it is! In addition to Spiritual Weapon and Incarnate, he's also getting the Call of Rymrgand and the Symbol of Rymrgand as spells unique to him! Will he have a unique robe/clothing or weapon?
  6. Why do you care how people choose to play their single player game?
  7. Yes. Priest of Rymrgand; can multi into a Chanter or a Rogue. Does he come with any unique weapons and/or armor?
  8. I recruited Mirke at level 10 - meaning she was level 8/9 and had bad mechanics. I don't know what level Ywin is - but I recruited her quite late. I think you have auto level enabled. Turn it off and you and give her high mechanics by leveling her manually.
  9. https://forums.obsidian.net/topic/103393-update-51-patch-12 "What's Next? The developers are still hard at work to bring continuous improvements, features, and content to the Deadfire - stay tuned in July for new challenge modes, a new free merchant-ship DLC, and our first expansive DLC, the "Beast of Winter". More news on them in the coming weeks!"
  10. So this sounds exciting because it sounds like new items/equipment being added via a ship merchant vendor. What's everybody's thoughts? And when do you all think it'll be released?
  11. Ohhh free merchant ship DLC. Is that gonna be new items you can buy from a merchant ship type vendor?
  12. Just giving this a bump to see if there's been anything mentioned recently about this being implemented.
  13. That screenshot looks like it was taken in the lighthouse in hasongo (I think that's how you spell it)
  14. Hmmm. Item: { "$type": "Game.GameData.ConsumableGameData, Assembly-CSharp", "DebugName": "Figurine_Battered_Dog", "ID": "6def4809-892c-4d6b-b1ee-a06be0fc2059", "Components": [{ "$type": "Game.GameData.ItemComponent, Assembly-CSharp", "DisplayName": 4604, "DescriptionText": 4605, "FilterType": "Consumables", "InventoryAudioEventListID": "705deb97-3f84-48c8-a84b-e3c34e2d0e3a", "IsQuestItem": "false", "IsIngredient": "false", "IsCurrency": "false", "IsAdventuringItem": "false", "CanSellForFullValue": "false", "MaxStackSize": 1, "NeverDropAsLoot": "false", "CanBePickpocketed": "true", "IsUnique": "true", "Value": 750, "IconTextureSmall": "gui/icons/items/misc/figurine_battered_dog_s.png", "IconTextureLarge": "gui/icons/items/misc/figurine_battered_dog_l.png", "PencilSketchTexture": "", "InspectOnUseButton": [], "IsPlaceholder": "false" }, { "$type": "Game.GameData.ConsumableComponent, Assembly-CSharp", "Type": "Figurine", "UsageCount": 1, "UsageType": "PerRest", "AnimationVariation": 100, "AbilityID": "d413261a-1919-4924-ab10-23b3e03272b5", "PickpocketAbilityID": "00000000-0000-0000-0000-000000000000", "Timer": 0, "SkillRequirement": { "SkillID": "00000000-0000-0000-0000-000000000000", "Value": 0 }, "ShipMoraleBonus": 1 } ] } That statblock is identical in 1.1.1 and 1.2.0. AbilityID SHOULD be calling the entry in abilities.gamedatabundle, which is what I quoted above. But when I try to override it, even by upping the charges, it's not sticking. Including when I give a brand new version of the item. Weird. Gonna look into this further a bit and see what might be going on. There is an AttackID call inside the ability call. But I can't see that doing anything. If I had to guess, I think it might be the partial override system throwing us a curveball. Bit busy with other things, but now I'm curious why this isn't being overridden. At the very least changing the charge number should have stuck. Where it says "UseageType "perrest"" change "perrest" to "None". I'm sure that's how I did it. Edit: I changed "charged" to "None", just checked, so ignore my post
  15. When will we get some confirmation of a release date for Beast of Winter? Only asking because it's July now and it should be released this month. Cheers
  16. Stupidly OP so let's put charges on them? That doesn't make sense. Why do people like you like to control how other people play a single player game? If you didn't like over using them then just don't. Do you really need charges put on them to baby you from over using them?
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