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Gary1986
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Beta Patch Notes for Version 2.0.0
Gary1986 replied to David Benefield's question in Patch Beta Bugs and Support
Where can we buy Essense Interrupter? -
https://forums.obsidian.net/topic/103393-update-51-patch-12 "What's Next? The developers are still hard at work to bring continuous improvements, features, and content to the Deadfire - stay tuned in July for new challenge modes, a new free merchant-ship DLC, and our first expansive DLC, the "Beast of Winter". More news on them in the coming weeks!"
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Update #51 - Patch 1.2
Gary1986 replied to a topic in Pillars of Eternity II: Deadfire Announcements & News
Ohhh free merchant ship DLC. Is that gonna be new items you can buy from a merchant ship type vendor? -
Hmmm. Item: { "$type": "Game.GameData.ConsumableGameData, Assembly-CSharp", "DebugName": "Figurine_Battered_Dog", "ID": "6def4809-892c-4d6b-b1ee-a06be0fc2059", "Components": [{ "$type": "Game.GameData.ItemComponent, Assembly-CSharp", "DisplayName": 4604, "DescriptionText": 4605, "FilterType": "Consumables", "InventoryAudioEventListID": "705deb97-3f84-48c8-a84b-e3c34e2d0e3a", "IsQuestItem": "false", "IsIngredient": "false", "IsCurrency": "false", "IsAdventuringItem": "false", "CanSellForFullValue": "false", "MaxStackSize": 1, "NeverDropAsLoot": "false", "CanBePickpocketed": "true", "IsUnique": "true", "Value": 750, "IconTextureSmall": "gui/icons/items/misc/figurine_battered_dog_s.png", "IconTextureLarge": "gui/icons/items/misc/figurine_battered_dog_l.png", "PencilSketchTexture": "", "InspectOnUseButton": [], "IsPlaceholder": "false" }, { "$type": "Game.GameData.ConsumableComponent, Assembly-CSharp", "Type": "Figurine", "UsageCount": 1, "UsageType": "PerRest", "AnimationVariation": 100, "AbilityID": "d413261a-1919-4924-ab10-23b3e03272b5", "PickpocketAbilityID": "00000000-0000-0000-0000-000000000000", "Timer": 0, "SkillRequirement": { "SkillID": "00000000-0000-0000-0000-000000000000", "Value": 0 }, "ShipMoraleBonus": 1 } ] } That statblock is identical in 1.1.1 and 1.2.0. AbilityID SHOULD be calling the entry in abilities.gamedatabundle, which is what I quoted above. But when I try to override it, even by upping the charges, it's not sticking. Including when I give a brand new version of the item. Weird. Gonna look into this further a bit and see what might be going on. There is an AttackID call inside the ability call. But I can't see that doing anything. If I had to guess, I think it might be the partial override system throwing us a curveball. Bit busy with other things, but now I'm curious why this isn't being overridden. At the very least changing the charge number should have stuck. Where it says "UseageType "perrest"" change "perrest" to "None". I'm sure that's how I did it. Edit: I changed "charged" to "None", just checked, so ignore my post
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Stupidly OP so let's put charges on them? That doesn't make sense. Why do people like you like to control how other people play a single player game? If you didn't like over using them then just don't. Do you really need charges put on them to baby you from over using them?