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Gary1986

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Everything posted by Gary1986

  1. Unlikely, but possible. As you can see, a large part of community is not at all interested in this. And alone I hardly can attract the attention of developers to this topic. Honestly, I wanted to survey in game something else. But now I'm overwhelmed by disinterest of almost all, and I have no desire to continue. P.S: Now (Patch 1.1) this talent available, for the achievement with same name. I confirm this information. I have the achievement from a previous playthrough, so how do I get the talent in a new playthrough? Cheers
  2. As somebody who has edited my "ships" gamedatabundle file I can tell you that "Johnny" is called Giani Canc Assi in-game. Im not sure why his portrait is called Johnny in the files, but his portrait is used by Giani Canc Assi in the ships gamedatabundle file, you can hire him at Dunnage. https://pillarsofeternity.gamepedia.com/Giani_Canc-Assi Oh and as for Iztala she has a fully functioning entry in the ships gamedatabundle file like all other crew. I have no idea where you get her though.
  3. In 1.0: no, anyone can equip once everything is unlocked. Not sure about 1.1, but I imagine it hasn't changed. Cheers.
  4. This may or may not be a bug, but on the wiki it is reported by somebody who updates the Crew section that 3 crew mates are missing the +15 point stat distribution between their stats, therefore all their stats are just set to 10. The three crew mates are Ralla Blackblossom Giani Canc-Assi Persanale Cianca https://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_II:_Deadfire_crew_members Cianca/Giani/Rall all have subpar stats (all set at 10, the rest of the crew have 15 more total stat points usually 3 13's and 3 12's, Birta has great stats and starts at level 9, Audr starts at level 14 - might add a level column later) Going to add the rest of the Equipment later, fae Kothyxaan.
  5. So I just copy and paste what I've changed to a new gamesbundle Ship file and put it in my override folder? Edit: Figured it out. Cheers anyway
  6. I've edited crews starting job traits using the Ship GameDataBundle file. If I want to keep that file I've edited through each patch, do I just create an override folder and add the edited Ship file to it? I also don't want to miss out on new stuff that may get added to the Ship file via future patches, so how do I keep my edited Ship file yet still allow the new things to be added via future game patches?
  7. I've edited crews starting job traits using the Ship GameDataBundle file. If I want to keep that file I've edited through each patch, do I just create an override folder and add the edited Ship file to it? I also don't want to miss out on new stuff that may get added to the Ship file via future patches, so how do I keep my edited Ship file yet still allow the new things to be added via future game patches?
  8. On my Rogue the Berath's Blessing gave me +2 Insight instead of +2 Sleight of Hand. Heres some screenshots.
  9. Now that this item has been changed from -75% damage to -25% damage, it would make sense to make it "per encounter" instead of "per rest" Cheers
  10. Natures Embrace before this Beta patch was Grove's Kin: Casts Woodskin on entire party when wearer is critically hit All Seasons: +3 Burn Armor Rating, +3 Freeze Armor Rating Now though with this Beta 1.1 its 10% chance to grant Woodskin when critically hit +2 burn & +2 freeze armor My question is, why such a nerf? 10% chance to grant Woodskin when critically hit seems so unrealistic. Could somebody maybe rethink this and meet in the middle? Like lets say ''50% chance to grant Woodskin when critically hit''. That would still be a nerf but it wouldnt be as bad. Cheers
  11. Good job you didn't use sex as a reference.
  12. That jumping was bull**** anyway. I hope they leave it out. It just seems like an odd change. It wasn't like it was OP or anything.
  13. Just wondering if all item changes in the Beta patch are final? Example being Aloths Keybreaker Scepter no longer bouncing sometimes on hit.
  14. This only works for the Watcher, companions are still bald when wearing hats. They are still working on implementing it for companions before final release of the patch.
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