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Tennisgolfboll

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Everything posted by Tennisgolfboll

  1. I think it lasted normal duration last time i killed them. Yeah you probably kept it from running its course though
  2. Wasnt this fixed? Last time i fought them it went much easier than normally (still one of the hardest battles in the game)
  3. I agree the system is fine. Alot better than most old games. But they could have done it even better. DR would have made that possible. The point that DR percent leads to power creep is just wrong. (So is the claim that WOW is percentage based, its formulas). Having 95% DR is almost as bad as getting DT where 1 point of damage or none goes through. But that isnt how DR should be used if you have a basic grasp of percentages. The problem with DT is that it gives such an uneven result. DR does not.
  4. Oh and i think fallout 1 and 2 belongs to the top ten games ever made but they also had DT which was problematic. But since then game designers have learned to scale DT back. In fallout 2 you often got hit for 0 damage because of DT. But in new vegas and PoE they have made DT capped with damage resistance (max 80% absorbed) which is a great change to DT. Its great because it tries to fix the unbalance DT creates, as ive mentioned, but its a bandaid (a good one but nevertheless). Notice how the fix is damage resistance in percent. One day im sure they will learn and fix it alltogether.
  5. It's hard to balance but unless you are making a multiplayer game you have to try, because contextually overpowered abilities are great fun. Occasionally your tank needs to be able to stand in the middle of an army and eat an apple, occasionally your cleric needs to be able reduce an army of skeletons to dust, occasionally your rogue should be able to open the encounter with a stun on the big bad and turn the encounter into a cake walk. Occasionally your fast hitter should hit harder than the heavy hitter and vice versa, that's fun ... it boiling down to the same thing is anti-fun. Sacrificing all hard to balance mechanics is simply not worth it in a single player game, or a pen and paper roleplaying game for that matter ... that road leads to 4e. So what I'm saying is there should be damage reduction in the game ... percentage based DR however doesn't really serve much purpose, just increase HP or defence instead. Works out the same math wise. The mistake was focusing so much on damage reduction ... not having it in the game period. Powerful weapons and armor is fun. But if they become to powerful like DT tends to do or completely useless (which DT tends to do) its just poor game balance. Yes its fun to see your heavy armor protect you against those alley muggers (DR) but if you afk for minutes you should still die. DT will make normal encounters way to easy with enough of it. Or even hard ones. While some heavy hitters will be almost unaffected by it. And that will be to much for the game designers to balance. They will fail even with alot of time (years for new vegas for example)
  6. No way, compare Fallout 3 to New Vegas, DT is way better in that situation. With DR in Fallout 3, raw DPS is all that matters, so you can use the same weapons in basically every situation, but in the New Vegas you need to balance DPS with armor peneration whether through raw damage or penetrating weapons and so you have more incentive to change weapons depending on the situation. Part of the problem right now with Pillars is that DPS and attack speed isn't very transparent, so it's hard to know when faster higher DPS weapon are worth it or not. It also seems like most enemies have fairly high DT, the fast weapons are often inferior more than they should be. There also seems to be a shortage with faster weapons with abilities like rending that help with DT. New vegas is one of the best games ever. To bad it had DT. When you get 25 DT in new vegas and rad child you can literally afk in any wasteland raider encounter and your hp regain and DT will protect you. So give that band of raiders 30+ minutes and you still wont die. It makes the normal encounters pointless and only the hard ones matter. Its bad game design. And they had to tweak all automatic weapons (years after release) to try and balance them, in the end most of them were useless (not enough dt peneration while a few like the light machine gun was incredibly overpowered because it had enough base damage and penetrating power to kill any boss in a few seconds). Again had DR been on that boss the same fight would have been so much more epic. Finally new vegas had DR untop of this with drugs, which you could get endless supply of. Med x for example you got delivered to your mail box after completing DM. I had hundreds. The combo of DT and DR is incredibly hard to balance. More complex does not always mean better. In fact often its the other way around.
  7. I just treated it like all other fights. They went down rather easily. Hardmode, trial of iron, but my main pc had 20 in all base stats (paladin, yes my main is better than the standard adventurer). Eder, pallegina, durance, aloth, kana, hiraviad could have done it by themselves though. Insect.plague, aoe wizard+druid and they are all in bad shape. Adra dragon in a fair fight however is worse, all those adragans and the dragon and her xaurips. Was a close call. Of course had i used more buffs from food and potions it would have been alot easier. I love trial of iron, and i have never not used it. Of course i also edit the difficulty with my 20 base stats on my main (pally or fighter) so...
  8. I use the old established terms. DR is damage resistance (%) DT (damage threshold is what PoE has) DR is always better for many reasons. One is fast light attacks like you mention, its hard to balance. Another is vs normal enemies DT makes many encounters trivial with enough of it. While DT is still worthless vs huge boss attacks. The end result is uneven poor game balance
  9. Yes its worth it The game is much better than i thought. The combat system is great. No save or instant death spells. Rather good balance in it. The atmosphere is terrific. The main story is rather bland and weak but the quests are fun and different.
  10. I completed a full game on 1.06 earlier beta (build before latest) and it was more bugged but everything was fine. This version is better. I recommend playing it right now.
  11. Read my posts in the topic are souls atomic and it will be clear to you
  12. He said in the OP that you need to rename the file as an .xlsx I did that changing the name of the document didnt help
  13. Get the npcs and you will be fine eder+pallegina as tanks kana+aloth+hiravias for ranged support, cc, and spells with ranged weapons and your own character. Which can be whatever you want.
  14. Yes, I have a table for this. And I finally found a way to upload it. It is in this post: http://forums.obsidian.net/topic/80015-all-poe-random-item-day-checklist/ Awesome but sadly i cant read it on my computer or on samsung s5. Can you post the list as a post?
  15. I tried a few converter pages. One said error converting. The other seemed to work but when i opened the file it was the same mumbo jumbo
  16. I cant read the text. Notepad doesnt work. I know gloves of accuracy is day 7 in raedrics keep where wife lies dead on the bed, chest next to her. And on day 107 in the od nua levels (5?) to the left of the bones. Downloaded notepad ++ still just mumbo jumbo...can you copy the list into a post and ill just copy paste into a Word file Edit again tried darkroom, still nothing
  17. Pallegina (you spelled her name wrong) would have been nice to romance. She has a good personality but could be fleshed out more with a romance. Even better would be Calisca imo
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